Quote: "A reported issue with FPSCRAWTEXT causing fps drop - investigating, not fully confirmed."
It does drop the fps. I created another command to "print" text on the screen and it also drops my fps (starts at 70+ and drops to 32) when I activate the text to be shown; returns to normal when the text is disabled.
While we're on the topic of FPSCRAWTEXT, I'd like to present another issue with it. As I explained to s4real yesterday, if you have a hud showing and also use FPSCRAWTEXT, the text always remains behind the hud. When we define huds, you have to define them in the script in the proper order so a hud called does not appear "behind" another one. In other words, if I want a hud to appear "on top", it has to be defined in my script after the hud I want it to appear over. A good example is the menu page displayed when you press ESC- the pointer appears "over" the "Load Game", "Save Game" buttons because the pointer is defined after the other button images.
I'd like to see the ability for FPSCRAWTEXT to be able to be displayed over a hud. Even with the "print" text command I made it too always shows "behind" a hud. I have an inventory system almost 100% using just mouse and huds, and I'd like the ability to have the text showing "over" the item hud shown.

There's no problem that can't be solved without applying a little scripting.