Quote: "i dont know of any tablets or phones that can refresh (vsync) over 60fps? Personaly id rather lock a framerate and know it was going to operate the same over all devices with processing power left over to spare. if your maxing a system out to run as fast as it can all the time...well there goes your battery. Having it run free is probably not a good idea for the mobile world... pc and mac fine i guess.... but not mobile for the sake of the devices power supply."
The point was not whether it's a good idea on mobile, the point was that it's common to run at 100fps+ on desktops and thus SitD's statements were incorrect. But yeah, for mobile devices it's better to assume the framerate is maxed at 30 or 60fps.
Quote: "Some recent games I have played feature 30fps caps for power saving mainly for laptops..."
Ugh. FPS caps are so annoying.
Quote: "Personally I prefer 24fps... For that film effect..."
24fps is barely playable! I turn settings down if my games run less than 35-40fps.
Quote: "I suppose I should of elaborated more, I wasn't saying that everything SitD said in that thread was correct. I only meant that constraining a physics simulation step to a fixed range is proper. Though, hopefully there is a command to set the range rather than it being hard-coded."
Should HAVE, should
have... but yeah, what you say makes sense
Quote: "This I can't say I have an answer to. I have read many different articles over the years, they all end up with a different conclusion. A lot do argue that the human eye can see higher frame rates."
All I know is I can instantly and without a doubt tell whether a YouTube video is playing at 30 or 60fps, and I know people that have tried 144Hz monitors for gaming and could never go back.
Quote: "Yes, this is debatable. While Vsync does have the disadvantages you listed, it has the advantage of enabling better performance. This is because a game being displayed on a 60Hz monitor will only ever display 60 frames in a second. So if the game is running at 120FPS only 60 of those 120 frames are displayed. So by enabling Vsync, you are saving GPU and CPU cycles that would have otherwise been wasted."
That greatly depends on whether the game is
able to run faster than 60fps (i.e. whether your hardware is powerful enough) and also whether the game is designed so that it can take advantage of spare processing power when the graphics card is locked and waiting for the monitor to be free again. If a game is running at 55fps, enabling vsync will significantly
reduce performance by forcing it to 30fps.
Quote: "Yes, but it is because of this decoupling that a semi fixed timestep is important. From what I can tell from his post, he is in fact doing this (though he isn't very clear about it)."
Nothing to debate in that statement
Quote: "I certainly was not agreeing with the statements he made there."
Ok
I'm just super glad you guys didn't get all upset with me. I worried after I posted my last post that I was taking it too far
And then of course I'm the forum VP now so I'm supposed to be a good representative...