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Work in Progress / Daikanu Online

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Silvester
18
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Location: Netherlands
Posted: 17th Jun 2006 18:46
The last few screeny's dont have a chatbox,

it also says its a command and resource tester...

cant you read?


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Cash Curtis II
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Posted: 17th Jun 2006 18:56
Oneka, the success of any online RPG depends heavily upon the quality of the RPG itself. Perhaps you should shift the focues to RPG playability, then add your online libraries afterward.

Then, no matter what, you could have an engine that you could build upon. I can tell that you're working on this, but maybe you're spinning your wheels a bit when you could be making solid progress in other areas.


Come see the WIP!
Oneka
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Posted: 17th Jun 2006 19:04
@Cash Curtis
ah, yes good point so what parts are you specificly saying I should be working on?

Like general combat and etc etc

I have the general layout of the combat system inplace and working, it was playable in the last test but I should work on more game aspects

I have alot of how the game is to work on pencil and paper just need to port it over to coding

Thanks for the advice

@GogetaX
Yes its the command and resource tester, but the chatbox etc etc that you see in the screen is just left over pieces of what I was testing in it, I made a better HUD and made it there along with many other things in DO


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
The admiral
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Posted: 18th Jun 2006 04:46
I think cash is right this has been in development a long time but I have not seen much progress in the way of gameplay for example being able to buy/sell and trade are key things for both an rpg and a online rpg. If you built up some of these areas people might think better of the project to. Not to say it isnt great but gameplay gameplay gameplay its the core of any good game.

The admiral
Cian Rice
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Posted: 18th Jun 2006 05:57
However, take into account the amount of time he went without a dev computer that this thread was round and you may see it a bit differenatly. But still I can see where you're coming from.

Oneka
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Posted: 18th Jun 2006 06:27 Edited at: 18th Jun 2006 06:32
Yes...yess I know , I spend too much time playing other games and stuff...I guess this project is more like a hobby when iam not playing a game lol

EDIT:
Anyone wanna like provide a guideline? I tend to stay more focused when I have a deadline etc etc to work upon..

Like post the things you want to see get down and I will jump on it... that way I wont loose focus and load up Battlefield 2 and play that all day lol


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Cash Curtis II
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Posted: 18th Jun 2006 07:36
I'll draw up a guideline for you later. However, one thing that has helped me be successful has been to give up TV and video games. If I spend my free time on those things then I just wouldn't get anything done.

For a of project the magnitude that you're attempting, you definitely need some focus. It's simply impossible otherwise.

You need to populate your world with entities. Not trees and such, but animals and enemies. They all need to be animated as well, the visual appeal will be so much more than without.

I'll give you some better guidelines later. I'm out for now.


Come see the WIP!
LordoFire
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Posted: 18th Jun 2006 07:44 Edited at: 18th Jun 2006 22:10
Or just work really hard on pulling yourself away from games to work on it. Like have a part of your day for games, a part for work on YOUR game, and a part for real life I dont know, maybe. haha.

Cash Curtis II
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Posted: 18th Jun 2006 12:46
Okay, here's my opinion, for what it's worth.
****

1. Stop working on a huge world with 23 races and 2000 items and 5000 square miles of terrain. If you correctly code a mini-MMORPG, then you will be able to scale it up in size.
****

2. Develop you core libraries. These include - interface, entity UDTs, core UDTs, animation handling, sound handling, timer based movement handling. I wrote replacement commands for things like 'move object', because they simply are not powerful enough to satisfy the demands of an RPG.
****

3. Divide every task into a mini task. Making minor changes to 7000 lines of code and continually recompiling makes the job just impossible. I use my core shell (2.) to start every subtask. I can quickly develop and compile this mini programs, and I can drop the code into my main project because it's structured the same. Sub tasks I've done include - animation, opening and closing doors, texture animation and rotations, HUD and GUI, etc.
****

4. The basic RPG must have several basic elements to be considered an RPG, online or not. Some of these are - NPCs, items and inventory, magic, combat, world objects and entities, and basic automatic behaviors that are independent of quests.
****

For an online game, the game clients shouldn't handle any of the Character movement. This should all be handled centrally by the server. It should automatically generate NPC locations and report those locations to the clients. Input requests should be made from each player's client and the server should process the request and report back the resulting position of the character. And of course, you need to interpolate positions between server position resets. It should also be done by a console application, maximizing the server's capabilities.
****

5. I think that a logical first step is to create a separate control console application. It would handle all of the NPC AI, player positions, etc. For example, your console app could be running DarkAI, and your clients wouldn't need it, as they don't control NPC movement. You should set it up so that the console application writes the information to a file, with a delay similar to what you would experience over the internet. When you can make your client communicate successfully with the control app, then you're ready to make it work online, not before.
****

Remember, in the end you'll need a dedicated server running your console application in order to work. There simply isn't any other way. P2P is unacceptable unless you're just challenging someone to a match of some kind, and then you still need a central server to connect people without them having to type in their IP addresses. Most people don't grasp this when they set off to make an online game.

So, to sum it all up - 1. Make an RPG that does everything you want it to, without online capability. 2. Scale that into two separate applications, control and client, communicating between them to process client input and server output. 3. Separate the two applications onto two different computers and use the internet to communicate the console data between them.

Then viola! You'll have your online game.


Come see the WIP!
Oneka
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Posted: 18th Jun 2006 18:46
Well lol, iam pretty much doing that except I had stopped working on the RPG bit for alittle while but I guess thats what I should jump back into doing, and theres only 2 races in the game lol, I wouldnt even really call it a different race more like a class but thanks

Quote: "
4. The basic RPG must have several basic elements to be considered an RPG, online or not. Some of these are - NPCs, items and inventory, magic, combat, world objects and entities, and basic automatic behaviors that are independent of quests.
"


This is the main thing I have not been doing


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Oneka
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Posted: 27th Jun 2006 04:58 Edited at: 27th Jun 2006 05:00
WELL, dont shoot me down for other progress on the game,

But heres the main visual difference now...

A better sky x_x;



-Moving Clouds
-Has space (like stars and stuff)
-Gradient background for cool day and night transitions
-And other stufff


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Xo TwOfAcE oX
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Posted: 28th Jun 2006 03:42
looks good!
Oneka
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Posted: 14th Sep 2006 06:16 Edited at: 14th Sep 2006 06:17
Bump the above screen shot, Iam still working on the Engine, just not as much but its still getting done...

heres a picture of the engine's newest piece to it, (so far alot of it is just functionallity now graphical things at the moment)




Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Oneka
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Posted: 19th Sep 2006 04:43
Well, heres an update on the Engine for the game
I think I have made good progress with it so far
I still am working on the map system but the basic layout is visible (without objects)

QUICK ENGINE DETAIL
-Camera Sight is capped at 1,000,000 but Engine will handle what is and isnt shown
-Land is made to be as far as Camera Sight is (1,000,000)
-Clouds are same size as Camera Sight
-Landtiles are 16384^2 DBP Units in size standard
-Upto 9 Landtiles are made and created
-Music,3D Sound,Console,Internal Handling,Engine Maths, and other Non visual systems are completed
-Each source is conveintly seperated so that it is easier for me to make updates
-Handles PERFTIMER() and TIMER() based movement and delays
-Key mapping system is completed for easy command setting
-Not yet optomised but is still running at a good FPS rate 280-350+ and my computer is dirty so if I clean it, it should double if not triple FPS rate

Still alot of work in my mind to be done with this engine so another DO test is going to be alittle while, plus I like to procrastinate alot...but this year iam getting my act together and working harder on this when I have the time

Things for the Engine to be added
-Object Management (Static and Dynamic)
-Particle System
-2D Sound System
-Optomization
-Collision
-And other things

Here is a quick screen shot


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Oneka
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Posted: 19th Sep 2006 04:43 Edited at: 19th Sep 2006 04:44
Another


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Oneka
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Posted: 19th Sep 2006 04:44
And an older one


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Oneka
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Posted: 19th Sep 2006 04:56
And the last


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Oneka
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Posted: 13th Oct 2006 03:22
Little Progress update on the Engine
-Working on Particle system it is about 50-60%ISH done
-Finished majority of the new HUD system and currently drawing up a design for it, it has many customisable features from changing the way it looks, to position and alpha values.
-Camera system is mainly done, just need to add other camera modes but it has vastly improved since the last camera system
-Many other things have been added and soon DO will start back up

Pictures:
http://www.onekaproductions.com/Screenshots/6.JPG
http://www.onekaproductions.com/Screenshots/7.JPG
http://www.onekaproductions.com/Screenshots/8.JPG
http://www.onekaproductions.com/Screenshots/9.JPG
http://www.onekaproductions.com/Screenshots/10.JPG
http://www.onekaproductions.com/Screenshots/11.JPG


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
The admiral
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Posted: 13th Oct 2006 05:06
Lol you have a flaming tail nice effects dude I only wish I could make my effects that good.

The admiral
Jerok
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Posted: 13th Oct 2006 22:45
the amazing effects almost look out of place with the terible people and average landscape. are you able to keep the fps up while using the effects? i would love to know how you did the flame tails, though if you dont want to say i understand.
Oneka
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Posted: 13th Oct 2006 23:04
Yeah the models and landscape are placeholders right now, and it doesnt seem to make a difference to the FPS rate, it pretty much remains constant throughout the game, but I doubt that the use of that particular effect will be used...It might be though


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Oneka
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Posted: 23rd Nov 2006 19:19
Well, I haven't posted something in this thread in a little while. Heres a video that I made in like 5 mins its not a great video, just something to show. This video does not contain too much of what the engine can do, it is only showing a bad version of what the particle system can do and a Dynamic object system that is currently in the works...

http://i15.photobucket.com/albums/a372/Darkfirewolf5/5-1.jpg




Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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Programmer Dave
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Posted: 24th Nov 2006 04:07
Lookin' sweet

http://www.gamedeveloping.net
^^ My Blog about Game Design ^^
The admiral
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Posted: 24th Nov 2006 21:22
Awesome video so many people moving around at high speed its awesome.

The admiral
Oneka
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Posted: 16th Jan 2007 03:02
Did you think this project was dead?
If so, then SHAME ON YOU! xD

Anyway, I have been working hard on it more then I had been..

Another great online test should be around the corner very soon

I am working on the client and server as we speak and going at a snail + 1 pace but its getting there

The next test can show off how better it runs with Dream Engine

And here are some screens of the client and server in action






Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
DB newbie
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Posted: 16th Jan 2007 16:33
SHAME On me i Guess....i was really enjoying this project,,but one day i was like ? what happend to it. but now its back good job.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Roxas
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Location: http://forum.thegamecreators.com
Posted: 16th Jan 2007 17:20 Edited at: 16th Jan 2007 18:32
Looking good.. And your server is lot cooler than mine ill edit pic soon in this post..

Edit:

There you go



I have no soul.. I nobody.. I have no heart.. I have felt in the darkness.. Im the darkness.. Whatever..

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Oneka
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Posted: 18th Jan 2007 01:15
If you want to go to my forums to discuss it more, simply go to
http://forum.onekaproductions.com


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Deathead
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Posted: 25th Jan 2007 20:30
Gonna beat Rune Scape and runescape is gonna be thrown in the trash.
Actually I doing it right now as we reply.LOL

Oneka
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Posted: 27th Jan 2007 02:21
Quick progress update

-Was able to pry myself from playing videogames all day to actually get some work on DO(Daikanu Online) client, server and DE(Dream Engine)
-Added graphical area to testing site in game
-Added full client movement protocol and handling
-Added run and walk state
-Added packet in and out rate

Next will be

-Client to client interaction (so that you can see other clients on your screen, so far server gets your data and stuff but you cant see each other) ( 1 hour+)
-Global chat, local chat, and shout chat (Less than an hour)
-Monsters ( 1 hour+)
-Add targeting ability to DE core (1 hour+)
-Fill HUD information (Less than an hour)
-Light hacking prevention (mainly for movement since server trusts any value from sent from client (Less than an hour)
-Combat (1 hour+)
-Public Test

Oh yeah, server side saving is already implemented, so you dont have to worry about that


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Xenocythe
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Posted: 27th Jan 2007 05:41
Yeeeeeeeeeeaaahhhhhssssssss!!1



-Mansoor S.

(Formerly Xenocythe)
Zlatan
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Posted: 29th Jan 2007 21:54
cool man

- GameDesigner
Oneka
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Posted: 17th Mar 2007 05:00
Well, Iam still working on the game after my 4 Week of lazyness...I tend to stop for some reason and then start back up in a long time lol

Well I have lately been working on a patcher for the game, so that when it is done you will only need to run that to play the game, as it will download the needed files etc etc etc..anyway here is a screen of the work in progress,

Note: the frame is from Gunbound, I chose it because I wanted a similiar layout because I think it is a great one


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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DB newbie
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Posted: 18th Mar 2007 21:56
bump


Come see the WIP!

Roxas
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Posted: 18th Mar 2007 22:07
Oneka this looks great! One thing is brothering me.. The project slowness



Oneka
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Posted: 18th Mar 2007 22:29
Yeah I dont put much time into working on it in a steady manner...


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Roxas
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Posted: 19th Mar 2007 16:00
Heh.. Well its healthy not being always on front of computer screen keep it up! lol



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