Alright just Optomised the game...
now It runs on 836 mem for arrays for low and 1268 on high
FRQ - Frequently updated data
low:
-upto 64 Characters in FRQ
-upto 64 Monsters in FRQ
-upto 128 Tags in FRQ
-upto 320 Equipment object/sprite in FRQ
-upto Misc objects (Missiles,etc) in FRQ
and for high just multiple all that by 2
basically this is the max that the game will take data at a given time so hopefully you dont have to reach the max..and players,monsters,etc when out of range are moved to the Old Data pile so when you move into range of the thing it will just pick off from the data it started from...
Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!