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Work in Progress / Open Source Community FPS Project

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Wiggett
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Location: Australia
Posted: 10th Mar 2005 10:05
holy crap that level looks nice. im gonna have to download that hammer thing, or is there another bsp creator that people here use? caus ei wanna start designing a few levels for my syndicate world aswell as my xmen beat em up.

Megaton Cat
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Location: Toronto, Canada
Posted: 11th Mar 2005 00:01
Hope Hamish hurrys up with that editor, I'm dieing to try this level out in the game wth the box physics and all.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
Grismald
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Location: France
Posted: 11th Mar 2005 00:06 Edited at: 11th Mar 2005 00:07
The level looks great overall, but i think that those red lights look a bit out of place atm.I mean they seem to come out of nowhere in those screens .

Megaton Cat
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Posted: 11th Mar 2005 03:59
You're right, I was probably abit lazy with the lights there.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%
ALPHA ZERO PRODUCTIONS
21
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Location: Mom ! I forgot where we live !
Posted: 11th Mar 2005 08:19
i like those levels man......its way better than anything i can ever make thats for sure

NEW WEBSITE ONLINE (best viewed with FireFox)
XboxLive Gamertag: AZP [URL=http://www.a-z-p.co.nr][/URL]
Professor
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Location: USA
Posted: 11th Mar 2005 09:56 Edited at: 11th Mar 2005 09:57
Ok well guys, coming up this sunday (03/12/05) im leaving for
disney world! ill be gone from the 12th, to the 28th. the only
problem is i'll be driving a car for 12 hr's! Well it should be alot
fun (I hope). the only reason im posting this is so you wont ask
why there hasent been alot of new models. Well dont do to much with
out me!

--
Thanks
Professor


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Peter H
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Posted: 11th Mar 2005 21:21
@megaton- that level has a great texture job on it! what did you use to create and texture it?


@professor-
heh i'll be gone from the 12th to the 19th on a trip to mexico...

but i'll be driving for 15 hours

"We make the worst games in the universe."

Professor
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Posted: 11th Mar 2005 21:28
Quote: "but i'll be driving for 15 hours"




Well... i hope its fun


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Benjamin
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Posted: 11th Mar 2005 22:19
Has no one heard of air transport before?


"Lets migrate like bricks" - Me
Professor
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Posted: 12th Mar 2005 02:28
Quote: "Has no one heard of air transport before?"


Yes but i cant afford that, im already spending 3k.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Benjamin
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Posted: 12th Mar 2005 05:56
Yeah I can understand that.

Anyway, to stop this going off topic.. I am soon to start work on a new multiplayer plugin that will support fast peer-to-peer games rather than what Multisync supports, which is client/server. Also it will be faster than Multisync because it will use UDP(of course I'll make it fairly reliable though). Im hoping it will be of use to this game, seeing as its an FPS, and FPSs need good fast message transfering(plus it means you don't need a very fast host because data won't be routed through the host).

My point is, I need some ideas, so go post on the thread I made for it: http://forum.thegamecreators.com/?m=forum_view&t=50247&b=19

I'm still of course working on Multisync


"Lets migrate like bricks" - Me
Megaton Cat
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Location: Toronto, Canada
Posted: 12th Mar 2005 08:10 Edited at: 12th Mar 2005 08:11
Hey Hamish I just finished modelling a ladder and was wondering if maybe we could implement some kind of climbing system later on...



-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%

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dj blackdragon3710
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Location: In LaLa land
Posted: 12th Mar 2005 10:55 Edited at: 12th Mar 2005 10:55
Hey, I don't know how this is going to go over with everbody but I have started a webpage for this using a sub-domain on my server. And here it is: [href]www.dbpfps.tk[/href]

Or go directly there at : http://www.drago37.fu8.com/dbpfps/DBPFPS/index.htm

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hamish McHaggis
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Posted: 16th Mar 2005 03:01
Looks good Megaton. I'm sure it wouldn't be hard to impliment something like that.

DJ - Looks pretty nice, but I've also had another person offer to make the website, and I'm not sure what to do really. I'll think about it.

Isn't it? Wasn't it? Marvellous!
dj blackdragon3710
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Posted: 16th Mar 2005 05:26
If your talking about Wolf, professors friend, He stopped because of college and the fact that I made one and didn't know somebody else was making one.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hamish McHaggis
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Posted: 16th Mar 2005 17:10 Edited at: 16th Mar 2005 17:12
Oh, ok, then I guess we shall use your site . Just send me the template when you have definitly finished it. Are you planning to be website maintainer, or just website designer?

EDIT

Hang on, do you want to use the hosting that I use for the current website, or your hosting?

Isn't it? Wasn't it? Marvellous!
dj blackdragon3710
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Posted: 17th Mar 2005 00:02
I can be the maintainer. The reason for that is because I am using my own server for this and would like to keep the information confidential. And I can stick with my own hosting right now.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
dj blackdragon3710
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Posted: 17th Mar 2005 07:47
Sorry for the double post bit I had to get your attention. For those of you who want the twilight ide, here it is:

http://www.drago37.fu8.com/dbpfps/twilight.msi

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hawkeye
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Posted: 17th Mar 2005 08:33
w00t! dj blackdragon you ror0rz

mm0zct
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Location: scotland-uk
Posted: 18th Mar 2005 07:35
w0000t thank you dj blackdragon, finally i can edit cfpsp easily

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
dj blackdragon3710
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Posted: 18th Mar 2005 07:39
Your welcome to the both of you that answered.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
CPU
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Location: Carlsbad, CA
Posted: 19th Mar 2005 00:05
Hey Hamish, I've gotten through the source a good bit, but school like you is, um, slowing me down... Although there are some good things in it like I said before, such as the way it is easy to place things, I'm thinking it might be best to start from "scratch" although not compleatly scratch Mostly I want to implement a new way of handeling the objects that will be somewhat similer but will provide a lot more control over specific objects.

Oh and if you want to talk about it on MSN, e-mail me and i'll give you my address for it.
CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
Hawkeye
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Posted: 20th Mar 2005 05:12
Quote: "but school like you is, um, slowing me down..."

Glad I'm not the only one...

Hamish check your mail--two new tracks are sitting in a message I just sent

Cian Rice
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Posted: 20th Mar 2005 09:34
DJ, I couldn't install the ide because I got an error saying it was an invalid installer.

Have a heart and join my message board.And now my messageboards work again!Woot!
Megaton Cat
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Posted: 20th Mar 2005 21:21
So did we drop this project?

No one's posting and Hamish doesn't seem to be recieving my emails.

My cat! My cat is on fire! Dear god someone help!
Jack
20
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Location: [Germany]
Posted: 21st Mar 2005 05:47
Has someone a P90 reload animation?
Please send it to my email
dj blackdragon3710
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Posted: 21st Mar 2005 07:16 Edited at: 21st Mar 2005 07:17
@ Anime Blood: I'm not the one that made it obviously. I think it may be your computer. I'll get a hold of Glenn again and see what I can do for you.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hawkeye
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Posted: 22nd Mar 2005 21:53
Quote: " So did we drop this project?

No one's posting and Hamish doesn't seem to be recieving my emails."

Erp... same here No response, and he hasn't been logging on to msn lately. Maybe he's sick or something.. or on a road trip (but wait no that was professor ) Heck I don't know.

Hamish McHaggis
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Posted: 24th Mar 2005 16:54
Don't drop the project yet . I haven't had much time for stuff for the project lately, Easter is coming up, so after monday I should be able to do something (although I have two bits of coursework for after Easter as well). I'm going hiking over the weekend. I haven't been sick though, just kinda tired.

Really sorry for not replying to emails, I'll post replies here.

Megaton - I don't know what to suggest apart from have you got DX9.0c and latest drivers. It is an exe so I don't know why it's giving a command not recognised error. I'll try and get something with the editor sorted, even if it's only going to produce a temp level file.

Hawkeye - Nice tracks . I especially like the shadows one, it's very alternative (if that makes sense).

The times I've tried to develop the multiplayer, I've had some problems, as my other computer can't run the game at more than 5 fps, and something or other to do with the network plugin doesn't seem to function at that kind of frame rate. I may have to just plan very hard and code it mostly without intermittent testing. But my first priority is level editor.

Isn't it? Wasn't it? Marvellous!
Benjamin
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Posted: 24th Mar 2005 21:35
Not functioning at 5 fps? Are you not receiving data from that player then?


"Lets migrate like bricks" - Me
Grismald
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Posted: 27th Mar 2005 02:21 Edited at: 27th Mar 2005 02:22
Good to hear that this project isn't dead
btw i have textured another of prof's models, a grenade:

let me know what you think !

Cian Rice
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Posted: 27th Mar 2005 02:21
It's great!

Have a heart and join my message board.And now my messageboards work again!Woot!
Grismald
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Posted: 27th Mar 2005 02:23
wow, you're fast
oh, and thanks

Cian Rice
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Posted: 27th Mar 2005 02:38
Your welcome.

Urbia Rising: A platformer. Coming in a long time.
Professor
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Posted: 27th Mar 2005 02:51 Edited at: 27th Mar 2005 02:58
Hey guys im finaly back from FL, the trip went well besides the 1600 miles (800 there 800 back).

Good job grismald, you can edit the model as much as you want.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Megaton Cat
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Posted: 27th Mar 2005 02:55
Hey Welcome back Proffesor

You hadn't missed much. Things have pretty much screeched to a halt in development. Hope this project picks once summer break hits.

My cat! My cat is on fire! Dear god someone help!
Professor
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Posted: 27th Mar 2005 03:00
Thanks , Hopfully it'l pick up soon.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Megaton Cat
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Posted: 27th Mar 2005 03:07
Quick note to Hamish: Do you think you can send me a working level editor if it's done? I'm itching to start playing with the levels.

My cat! My cat is on fire! Dear god someone help!
Hawkeye
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Posted: 27th Mar 2005 03:16
Well I've already said welcome back to professor so I won't say it again. And that's an awesome texture, Grismald, can't wait to see it ingame! It looks, you know, REAL

Quote: "Hope this project picks once summer break hits."

two more days for me until it hits Only prob is I'll have to do physics through my break, but I should find time in there do work on some stuff.

Hawkeye
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Posted: 29th Mar 2005 10:23 Edited at: 29th Mar 2005 10:30
Weeellll, two days later, I'm on spring break, and nobody's posted... So I guess I'll post a quick demo of a little something I've been working on for the past 1 1/2 hour. Uncompressed so you can start listening rightaway

In case you can't tell, I've been having fun with the note cut-off filter--that's what's making all the cool pad fx for the non-inatiated Have a listen and tell me what you think...


EDIT: bah don't bother with the downlaod button--at first I got that nasty "The document contains no data" message so I tried... uhm another file, it's a soldat map ([href]www.soldat.prv.pl[/href] teh best 2d shooter EVER in case you wanted to know) I thought I could edit teh message or something... nooooooooo... RICH FIX THE FRIGGIN' UPLOAD THINGEE!!!11!1!!11

in a few minutes I'll post differnt link... hang on


EDIT 2: http://s25.yousendit.com/d.aspx?id=1ZCLKIHZFBKBH3E5LXLGY3TVL2
It's a YouSendIt link so uhm... right It'll expire in 7 days and it's limited in the number of times you can d/l it, BUT it works. Give it a whirl and tell me what you think

...Hamish, I'm going to send it to your email so you don't have to bother with this.. you'll probalyl see it sooner to

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Hamish McHaggis
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Posted: 30th Mar 2005 04:01
Just sent you the level editor Megaton. Check your email.

Grismald - Very very cool. You are certainly a talented texture artist. Keep it up.

Hawkeye - Again, great stuff, look forward to seeing a full track like that.

Isn't it? Wasn't it? Marvellous!
Professor
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Posted: 30th Mar 2005 06:27
Hamish, Can i also have a working verson of the editor? It will help out alot for me testing-out/finnishing my levels and placing objects.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
dj blackdragon3710
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Posted: 30th Mar 2005 09:59
@ Hamish: Is the level editor limited to the modelers?

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hamish McHaggis
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Posted: 30th Mar 2005 19:13 Edited at: 30th Mar 2005 23:18
Bah, here's the link. It isn't complete, the levels you make will probably not be compatable in the end, don't say I didn't warn you...

http://www.prodigygames.co.uk/content/downloads/LevelEditor.rar

The controls are:

LMB - Place objects
RMB - Rotate camera, or zoom camera when using shift
Scroll Wheel - Zoom Camera
s + LMB - Select object to move
delete - Delete object while moving it
Scroll wheel while moving object - Move object up and down
q+a - Move object up and down
< + > - Rotate object around y axis

I've decided to go through the source for the game and rework some of the stuff, especially how characters and weapons are handled. At the moment they are over complicated and kind of mushed all together. It should make things easier to handle in the end.

Order of recompiling the code:

1.) Get cameras, characters and player input in
2.) Get physics objects back in, with object for player. Allow disabling of physics for network play
3.) Get weapon representation back in, with big reworking (allowing for only one set of weapons, and therefore one module controlling weapons). Also working more on animations for weapons
4.) Work on player representation along with weapons and stuff
5.) Get bullets back in
6.) Get rest of stuff back in (eg. particles, tracers)
7.) Get back to work on network stuff, probably rethinking network player objects, and trying to integrate physics

Isn't it? Wasn't it? Marvellous!
dj blackdragon3710
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Posted: 31st Mar 2005 01:06 Edited at: 31st Mar 2005 01:09
Thanks. From what I saw of it, it looked good. Other than this: could not find path at line 1589. I got to see the options box though.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hamish McHaggis
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Posted: 31st Mar 2005 01:48
Quote: "Thanks. From what I saw of it, it looked good. Other than this: could not find path at line 1589. I got to see the options box though."


You trying to load a level at the time? The levels included probably won't work, so either don't use them, or try and remove all the absolute paths by searching and replacing.

Isn't it? Wasn't it? Marvellous!
dj blackdragon3710
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Posted: 31st Mar 2005 02:10
Nope, it opened long enough to see the options box then it closed out with the error.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Grismald
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Posted: 31st Mar 2005 02:37
Quote: "Grismald - Very very cool. You are certainly a talented texture artist. Keep it up.
"


thanks!
I'll try to texture some more models during the next holidays (in a week and a half)

I've downloaded the level editor , but it doesn't seem to work , i get the same error as dj, right after the start of the program

oh and here is a slightly improved version of the ammo box texture (see attachment)

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dj blackdragon3710
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Posted: 31st Mar 2005 02:53
That looks awesome grismald. And thank you for confirming that I wasn't doing anything wrong.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
David T
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Posted: 31st Mar 2005 02:55
lmao, I swear every time I post in the Merc 2 thread somebody posts here!

Game's looking cool guys, nice to know wo this is still being worked on.

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