Bah, here's the link. It isn't complete, the levels you make will probably not be compatable in the end, don't say I didn't warn you...
http://www.prodigygames.co.uk/content/downloads/LevelEditor.rar
The controls are:
LMB - Place objects
RMB - Rotate camera, or zoom camera when using shift
Scroll Wheel - Zoom Camera
s + LMB - Select object to move
delete - Delete object while moving it
Scroll wheel while moving object - Move object up and down
q+a - Move object up and down
< + > - Rotate object around y axis
I've decided to go through the source for the game and rework some of the stuff, especially how characters and weapons are handled. At the moment they are over complicated and kind of mushed all together. It should make things easier to handle in the end.
Order of recompiling the code:
1.) Get cameras, characters and player input in
2.) Get physics objects back in, with object for player. Allow disabling of physics for network play
3.) Get weapon representation back in, with big reworking (allowing for only one set of weapons, and therefore one module controlling weapons). Also working more on animations for weapons
4.) Work on player representation along with weapons and stuff
5.) Get bullets back in
6.) Get rest of stuff back in (eg. particles, tracers)
7.) Get back to work on network stuff, probably rethinking network player objects, and trying to integrate physics
Isn't it? Wasn't it? Marvellous!