Maybe prof
Sounds good, I'd have to look into it though.
Benjamin - It was letting me join a game, but now it just constantly gives this error in the log when a player trys to join
Error: 10048
It just spontaniously started doing it
, I didn't change any of the code.
EDIT
Fixed it, possibly something to do with Steam being open. But now I'm getting problems with it detecting players existing when they don't. This code is executed when the player successfully joins, to detect which players are currently in the game...
for x = 1 to C_MAXPLAYERS
if TPlayerExist(x) = 1 then NET_AddPlayer(x,TGetPlayerName(x))
if x = 1
CSL_Print("Host is '"+TGetPlayerName(x)+"'",rgb(255,255,255))
else
CSL_Print("Player '"+TGetPlayerName(x)+"' Currently In Game",rgb(255,255,255))
endif
next x
C_MAXPLAYERS is set to 255, as the "client" does not know how many slots are in the game, so I just set it quite high. This is the console output. I think it cut off a few from the beginning due to both copys of the game using the same log file
.
Player ':' Currently In Game
Player '0' Currently In Game
Player 'E' Currently In Game
Player '' Currently In Game
Player 'E' Currently In Game
Player '{' Currently In Game
Player '2' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
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Player '' Currently In Game
Player '' Currently In Game
Player '' Currently In Game
EDIT
Nope, it would appear that was a one off. The player now cannot connect for the same reason. I'm getting frustrated, and can't be bothered to do more right now
. I await your reply.
More tea Vicar?