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Work in Progress / Mercenaries 2

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walaber
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Posted: 19th Nov 2004 10:40
ooooohhhhhh pretty screenies

this project is looking fantastic! I hope you'll take another look at Newton once I release the next version, perhaps you can add it to your game then... if I can ever get ragdolls working with the friggin' darkmatter models

Go Go Gadget DBPRO!

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David T
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Posted: 19th Nov 2004 15:49 Edited at: 19th Nov 2004 15:49
Quote: "if I can ever get ragdolls working with the friggin' darkmatter models "


Once you do that'll be great

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Ali M Oldboy
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Posted: 19th Nov 2004 15:54
"Charming Game! This has got be be top title!" - Ali Morrison, Nukesoft.

Good Points

*Good Graphics
*Good Use Of Names (So that you know your team green and enemies red)
*Very Good Texturing
*Good Terrain
*You know where people are shooting you from

Bad Points

*Not Online

Score: 9.8/10

-ALI-

N U K E S O F T :: DANGER! EXPLOSIVE GAMES :: [href]http://www.geocities.com/nukesoft0[img]
David T
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Posted: 20th Nov 2004 02:02
Quote: "*Not Online"


How do you mean? Multiplayer or no demo?

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6r1m r34p0r
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Posted: 21st Nov 2004 00:25
wow guys. Just wanna say....the gun isnt pointing at the xhair!
Also, use this model. i can get u amodel with hands.

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David T
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Posted: 21st Nov 2004 01:54
Quote: "Just wanna say....the gun isnt pointing at the xhair! "


Doesn't matter really, its a sniper that'd be used down a sight.

I can't open mdl files - only .x.

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thinkdigital
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Posted: 21st Nov 2004 07:50
WOW!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
dark coder
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Posted: 21st Nov 2004 08:05 Edited at: 21st Nov 2004 08:06
ok i just finished the shotgun ill send it when ya come online on msn.




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David T
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Posted: 21st Nov 2004 18:07
nice!

This should really make the game fun now. I've been concentrating on tweaks to deathmatch mode, and I'm slowly replacing all guns with DC's fantastic ones

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David T
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Posted: 22nd Nov 2004 02:05
Sorry for the lack of updates!

I'll take a screen in a minute to show you the shotgun.

Even better i've just implemented PHYSICS. That means that enemies 'realistically' react to the bullets you're shooting at them.

So, if you creep up behind somebody with the shotgun and shoot them, they'll fly off and land in a heap. Same with shiper rifle.

For best results detonate a grenade or rocket and somebody's feet

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Chris K
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Posted: 22nd Nov 2004 03:28
Cool.

Could you upload a superfantastic screenshot bundle please? Showing off all the guns and levels and the water etc.

Are you using Newton Physics?
David T
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Posted: 22nd Nov 2004 03:51
Hi,

No I'm not using Newton - I'm using my own dodgy physics (basically each entity has a momentum value which is decreased every loop by a curvevalue(), and this is modified by bullets which hit the entity).

I'll get working on a superfantastic screnshot bundle now. I've solved the flames also

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David T
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Posted: 22nd Nov 2004 04:16 Edited at: 22nd Nov 2004 04:18
Okay first set of screenies.

What I really can't convery but want to show is the physics on the people when shot. It's great. Sometimes they fly up the air, sometimes they just go sideways and land in a heap before respawning. Great stuff

Although it doesn't look good, this guy is actually flying towards the player. Just been shot with the shotgun



Showing the nice grassy level. Nice to look at but slllooow


Dirt flying up from the ground


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6r1m r34p0r
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Posted: 22nd Nov 2004 05:29
heres the model
thinkdigital
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Posted: 22nd Nov 2004 06:18
Those dirt particles look really intense. Don't they slow it down any?

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
The dude guy
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Posted: 22nd Nov 2004 06:22
Please fix the blood... And could you please put in a blood option?

Here's my forums www.andrewtamalunas.proboards28.com . Please join!

thinkdigital
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Posted: 22nd Nov 2004 06:29
Quote: "Please fix the blood... And could you please put in a blood option?"


Yes. Even on my 56k, I'd download this if it weren't for that. If you could, it would be great!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
David T
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Posted: 22nd Nov 2004 06:37 Edited at: 22nd Nov 2004 06:37
Quote: "Those dirt particles look really intense. Don't they slow it down any? "


Only a small bit - they're just plains.

Quote: "Please fix the blood... And could you please put in a blood option? "


Probably - it is't that bad really, what is shown above is dirt. That's why its orange.

Quote: "Yes. Even on my 56k, I'd download this if it weren't for that. If you could, it would be great! "


Wow, never had so many people concerned with this you could always just blank out the texture. But yes I'll probably add on option to turn it off.

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thinkdigital
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Posted: 22nd Nov 2004 06:45
Quote: "But yes I'll probably add on option to turn it off.
"


Wow! That would be wonderful!

Quote: "Wow, never had so many people concerned with this. you could always just blank out the texture"


Oh. I thought they were particles. I suppose.

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - www.egenericworks.com
Gir
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Posted: 23rd Nov 2004 02:53
Very very impressive keep up the good work!

I'm makin' a cake...
David T
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Posted: 23rd Nov 2004 05:00 Edited at: 23rd Nov 2004 05:00
Thanks alot

Just quickly, here's me on the water level. I've just respawned and so that's why there's the blue sparkly things in the air.



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Nicholas Thompson
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Posted: 23rd Nov 2004 05:19
If you;ve just respawned why are you nearly outta helth?!

FoxBlitzz
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Posted: 23rd Nov 2004 05:49
The graphics are looking nice so far, but please, make the other players cast shadows. There are so many DBC and DBPro games that have entirely omitted the use of shadows and that just makes them look bare.

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Nicholas Thompson
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Posted: 23rd Nov 2004 06:08
Aren't shadows a VERY intensive effect? I personally would rather have 60fps with no shadows than 15fps WITH shadows.. OR a simple shaded circle underneath.. No need for detail (In my opinion).

I think it looks great, but could be MASSIVELY improved by having a better GUI. The simple text looks out of place to me. Maybe using a pasted sprite font set would be better?

David T
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Posted: 23rd Nov 2004 06:17
Quote: "If you;ve just respawned why are you nearly outta helth?! "


That is a very good point.

Truth is I hadn't just respawned, I'd actually blown somebody into the air with the shotgun and they landed at my feet before spawning elsewhere - the blue sparks are there when you die or spawn.

Quote: "The graphics are looking nice so far, but please, make the other players cast shadows. There are so many DBC and DBPro games that have entirely omitted the use of shadows and that just makes them look bare."


Shadows would slow it to a halt.

Quote: "I think it looks great, but could be MASSIVELY improved by having a better GUI. The simple text looks out of place to me. Maybe using a pasted sprite font set would be better?"


I like the gui bottom left - if I have time I'll do a sprite font set. Truth is its so annoying and fiddly I don't want to unless its veeeery easy

Get 15 new commands, all the date / time commands left out of DBPro for free!
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Nicholas Thompson
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Posted: 23rd Nov 2004 06:27
It is! Hehe.. I was looking through that open source comunity project. VERY impressed with that game. That has some NICE font from sprite stuff. I have adapted it for a simple game I was making.

dark coder
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Posted: 23rd Nov 2004 08:51
well shadows wouldent slow it down you wouldent need to use hardware shadows, maybe just a simple oval shape that follows the terrain contours


Nicholas Thompson
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Posted: 23rd Nov 2004 08:54
and how would u do that?

Hamish McHaggis
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Posted: 23rd Nov 2004 17:57 Edited at: 23rd Nov 2004 17:59
Indeed DC, the only way I could think is with some fast vertex manipulation commands .

Shotgun looks the bee's knees DC . Though where is teh sniper? I could really use a demo .

Isn't it? Wasn't it? Marvellous!
Nicholas Thompson
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Posted: 23rd Nov 2004 18:02
Snipers towards the top, about the 9th post on this page..

Hamish McHaggis
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Posted: 23rd Nov 2004 18:05
Oh yeah forgot about that . WELL WHERE'S THE DEMO :~P?

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FoxBlitzz
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Posted: 23rd Nov 2004 20:08 Edited at: 23rd Nov 2004 20:08
Quote: "Shadows would slow it to a halt."


Not if you use invisible, low-poly models to cast the shadows. I've tried low-poly shadows before and they work great.

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Mx5 kris
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Posted: 24th Nov 2004 00:36
yah. One thing you also might think about adding is

dawn,day,dusk,night cycle

sparse buildings (not your style I am guessing)

WAAAAAAAAAYYYYYYY Better GUI, maybe like an unreal tournement style one....

Choose AIs difficulty

and last:

Killing spree type thing.(when you kill so many people, you go into...lala land, or whatever)



Other than that it looks great, and if the features (some, others would just be cool) Some people are asking to improve appear, find a publisher for us and uk, cause Ill buy!

Chris K
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Posted: 24th Nov 2004 03:42
Check the codebase for code for mapping a shadow to a terrain. I think Van B posted it ages ago. That might have been for a square shadow though.

DmityK's .dll has vertex commands like get vertex position
David T
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Posted: 24th Nov 2004 04:48
Hi,

Lots to reply to so I'll only reply to what I remember I've seen.

Shadows: low down on my list of things to do. Might do them once I've finished.

Day cycles: won't be having them. A deathmatch should not take more than one day

GUI: once again there are things higher in priority but if I do get some spare time I'll try and fix something up.

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Nicholas Thompson
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Posted: 24th Nov 2004 05:25
What IS on the priority list? Hehe

David T
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Posted: 24th Nov 2004 15:50
Some sort of menu
Gun selector using mouse button
GUI
Shadows if time



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Nicholas Thompson
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Posted: 24th Nov 2004 16:57
For your gun selection, are u gonna use mouse scrolling?

David T
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Posted: 24th Nov 2004 17:00
Sorry, yes by ouse button I meant mousewheel

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dark coder
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Posted: 25th Nov 2004 02:27
Quote: "Shadows if time"


in time for what?


David T
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Posted: 25th Nov 2004 06:03
I just meant if time as in if I have any spare time

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thinkdigital
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Posted: 25th Nov 2004 08:40
Shadows? GUI? Wow, David T, this game would probably crash my computer anyway. Either that, or I'd get about 3fps. I haven't exacly got a high-end PC, that is. Radeon 7500 w/Celeron. This is an awesome level of effects you've managed to put into this game. That's awesome!

How do you do the sky? It looks amazing!

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

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David T
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Posted: 25th Nov 2004 16:50
Just some skybox textures I found on the internet

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Peter H
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Posted: 25th Nov 2004 21:25
Quote: "Shadows? GUI? Wow, David T, this game would probably crash my computer anyway"

...lol....

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thinkdigital
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Posted: 26th Nov 2004 00:33
Quote: "...lol.... "


Oh, I meant the on-screen displays while in the game. That is, if he's using sprites. And, come to think of it, he probably isn't.

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

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Hamish McHaggis
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Posted: 26th Nov 2004 01:49
Quote: "Oh, I meant the on-screen displays while in the game. That is, if he's using sprites. And, come to think of it, he probably isn't."


Sprites aren't exactly overly processor intensive .

Isn't it? Wasn't it? Marvellous!
dark coder
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Posted: 26th Nov 2004 02:52
but they slow a game down, alot if there big sizes


Nicholas Thompson
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Posted: 26th Nov 2004 03:04
Maybe on slow PC's.. I haven;t noticed MUCH of a drop. I mean yeah it might take it from 900fps to 500fps, but thats not that much change in terms of "frame TIME".. ie 900 to 500 is much better than 90 to 50.. In my opinion... (based on FPS being the recipricol of frame TIME.

Hamish McHaggis
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Posted: 26th Nov 2004 03:19
If you use full screen sprites, yes. If you use DBC, yes. If you use small sizes like those you would use for HUDs, no.

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thinkdigital
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Posted: 26th Nov 2004 04:17
I use DBC. Didn't know it wasn't so in DbPro

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

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