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Work in Progress / Animeblood and Cap'in Colorblind Present: Urbia Rising

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TEH_CODERER
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Posted: 19th Nov 2005 17:05
No probs. Do you need it neatened up or explained?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 20th Nov 2005 00:58
Nah not really.

Anyways heres the W.i.p.s of the models Blazer is doing for me right now, the only problem I see is the head and hair of Andreas but hopefully Blazer will fix that if not then well I don't really know...
http://photobucket.com/albums/v318/animeBLOOD/Urbia/?sc=1


TEH_CODERER
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Posted: 20th Nov 2005 19:18
Quote: "Nah not really. "

Good stuff.
Quote: "Anyways heres the W.i.p.s of the models Blazer is doing for me right now, the only problem I see is the head and hair of Andreas but hopefully Blazer will fix that if not then well I don't really know...

http://photobucket.com/albums/v318/animeBLOOD/Urbia/?sc=1"

Good stuff.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 23rd Nov 2005 20:14
Yeah I like Blazer's models thus far, but what do others think?

Mucky Muck Ninja
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Posted: 23rd Nov 2005 20:25
Looks good to me! I would want a first person mode also. Shooting in 3rd person is difficult.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Cian Rice
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Posted: 23rd Nov 2005 21:13
I think I will have FP view then because the few who replied said yes so there can be more acurate manual targeting and those who want to stay third can still aim manually but get the aid of auto-targeting.

TEH_CODERER
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Posted: 23rd Nov 2005 21:53
Sounds good to me.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 27th Nov 2005 22:00
It better!


Anyways Blazer finished the models now I just have to wait for Xenocythe to animate them and send the animated .x models to me. Then I'll put them into the game and get the animations working and will post up screens of combat! Yes, finally something worth looking at.

Xenocythe
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Posted: 27th Nov 2005 22:27
Hehe, well I didn't receive any models yet today, let me check again.
I would also like a list of how to animate it, and maybe a diagram...
Cian Rice
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Posted: 27th Nov 2005 22:40
Well the animations needed are in a thread by me in the 3d board... Enttiteld somethign like "If someone could model these for me I'd be delighted"

And how they should be animated like what they look like you can freestyle I guess because I don't have a preference for now.

Xenocythe
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Posted: 27th Nov 2005 22:58
Haha, this is gonna be fun animation then
Cian Rice
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Posted: 3rd Dec 2005 21:52
This isn't dead, I'm just waiting for Xenocythe to email me with the animated models so I can get them in and put up some screens!

Cian Rice
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Posted: 7th Dec 2005 22:55
So...yeah...still waiting for Xenocythe to finish animating the models, in the meanwhile I've decided to restart the engine from scratch using GMAN/LOST IN THOUGHT'S Collision instead of NGC, and I also want to add ODE physics in to the mix as well.

This looks like a step in a direction that will only help to improve the quality of Urbia. However this also means that the date I had planned for a demo will be pushed back by a month so be ready for a demo- January 25th.

So be ready.
(And Yes I was originally planning on a Christmas release of the demo)

Bizar Guy
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Posted: 7th Dec 2005 23:15
Darnit darnit darnit DARN IT!!!!!!

Man, I really wanted to see a demo...


Check the WIP board for updates on Block Verse
Xenocythe
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Posted: 7th Dec 2005 23:21
Really sorry, and I am working on these models. It would really go faster if you told me how you want them animated.
Cian Rice
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Posted: 8th Dec 2005 00:19
It's no problem Xeno none at all. And you wouldn't understand how I wanted them animated because in text I can't even understand what I'm trying to say and my scanner is broken so I can't scan up pictures and it would take waaaaaaaaay too long to make them in photoshop thats why I said animate them however you feel you should.

And I'm sorry Bizzare Guy. It is ever so sad. In fact many of my made up fanboys (I wish I had real ones. ) have commited seppuku. Ever so sad really.

Seppuku Arts
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Posted: 8th Dec 2005 20:50
Quote: "have commited seppuku. Ever so sad really."

Very sad...I mean I knew you love me, but I never knew you would ever commit to a proper relationship....

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Cian Rice
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Posted: 8th Dec 2005 21:52




[sarcasm]Of course I love you.[/sarcasm]

TEH_CODERER
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Posted: 8th Dec 2005 22:20
How did you get those tags? Could come in handy! Lol!
Bah humbug! Oh well! I can wait till January!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Xenocythe
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Posted: 8th Dec 2005 22:59
Animations done (i'm kind of upset that I ddn't do much, sorry!):
Fighter- Idle, Get into Stance, Punch Left, Punch Right, Walk
Swordsman- Idle, Twitch in stance(fake attack), Attack right sword
Gunner- None
NPC- None

Once again, sorry about that being the only thing done so far, I've got load of homework and now less comp time, also helping other animate, and most of all working on my game which is turning out beautifully
Cian Rice
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Posted: 8th Dec 2005 23:01
It's no problem. And Andrew... DONT YOU HUMBUG ME!

Blazer
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Posted: 9th Dec 2005 04:23
cool, realease it on my b-day

I discriminate against discriminating people....
Seppuku Arts
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Posted: 9th Dec 2005 15:19
Quote: " How did you get those tags? Could come in handy! Lol!
Bah humbug! Oh well! I can wait till January!
"


Didn't he get it as a plugin for firefox, comes in real handy


I want to see these models!!!Could you post them, oh and anime, could I have a direct link back to your forum, because I usually get to it through the main koetsu aboshi website, but its had the back in two weeks thing on for ages,

cheers dude

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Cian Rice
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Posted: 9th Dec 2005 15:48
That's because I'll be releasing the new site on the weekend with a new set of forums.

Seppuku Arts
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Posted: 9th Dec 2005 16:16
sweet, but its been longer than two weeks...I think

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Cian Rice
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Posted: 9th Dec 2005 21:23
It's been much longer than 2 weeks.

Seppuku Arts
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Posted: 9th Dec 2005 23:47
thought so

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TEH_CODERER
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Posted: 10th Dec 2005 15:27
I was only kidding! I look forward to the demo.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 27th Dec 2005 21:40
I would like to say this:

This game is not dead and I'm simply bumping it up to inform everyone of what has happened recently. First, I got a great idea from watching Sin City. Make the game black and white with tinges of color for things that really need to stand out from their surroundings.

Second, Xenocythe still hasn't finished the animations and so I have no clue whats going on with them.

Third, I had to reformat my hard drive and was unable to back up recent source code for Urbia and so have to start the engine over again, however as this was going to happen anyways it is not that big of a deal but it means that I have to remodel test enviorments and huds.

TEH_CODERER
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Posted: 29th Dec 2005 15:15
As always let me know if I can help.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 6th Jan 2006 01:37
Then let me ask you this. Is there any way to via code saturate the screen so it's black and white to make the game black and white?


Anyways... Xenocythe... what's happening with the animations?



Zedane
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Posted: 6th Jan 2006 07:42
This is just theory, but in real life it think you use a filter. So would it not be possible to make an image, and just make it a transparent some, paste it over everything elese to give the impression of being in black and white

...again this is just thoery.


around here.. normal's just a setting on a hair dryer
WarGoat
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Posted: 6th Jan 2006 12:29
got an idea: make all you're model black with cell shading, and make the light white, so like that, all you're model is white with shadow for the black. just an idea like that.

Windows XP,pentium IV, 1,9 MGZ, 768 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
TEH_CODERER
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Posted: 6th Jan 2006 16:36
hmm...I'll experiment when i get the chance; I have a levels at the moment but I'll try and find time.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 6th Jan 2006 20:29
Sett, I considered your way however there are reasons why I won't do it like that. And Gokz you're idea could work however it might not be fully black and white like I intend it doing it that way because if the overlay is transparent you'll still see some of the colors just fainter. And I want to saturate the screen because like in Sin City certain objects that are meant to stand out will be colored and with the overlay just using it over the screen would make it diffucult to do. Or overlaying all the objects with it might cause a speed reduction.

And: Andrew Neale, what are you rated? Because I can't find the rating for you in the theatres.

Xenocythe
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Posted: 7th Jan 2006 03:07
The animations are going rather smooth, but be aware that its not completely easy, and its not completely fun all the time

First I have to set up bones in the body.
Then I have to attatch the vertecis to the bone that they fit (hard).
Next, I do the animations on the list.
After that, I have to export it and test the animations in DB and find out the perfect frames, perfect speed, and go back and forth changing some things, export, copy to folder... all for each animation.
Finally I must record the animations in a list to send to you.

(It get's really brain wrecking when your main prject is getting
messed up )

But, for you, I'll go through it and do my best. Expect an e-mail with the Fighter in it with a list of animations soon.
(2 days max unless something goes terribly wrong)

-Xeno
TEH_CODERER
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Posted: 7th Jan 2006 15:45
Sorry, didn't quite get that but I think it was a good thing in which case thanks but I am always willing to help out.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 7th Jan 2006 17:40
@Xenocythe: Great to hear, the fighter is the most important anyways so thats great!

@Andrew: It was a really lame joke having to do with your location:

Quote: "In a cinema near you!"




TEH_CODERER
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Posted: 12th Jan 2006 18:34
Ah! I forgot I set that as my location! Lol!

Well I have been experimenting and so far have come up with a cool motion blur effect, a bloom effect and blue and black but so far not black and white! I have tried messing with the backbuffer but that needs a dll and I tried messing with memblocks and sprites. I may get there eventually but I think that your best bet it to just use black and white textures. I have made a little app that will help you there. Download the attachment and read the readme. Let me know if you need help.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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Cian Rice
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Posted: 12th Jan 2006 22:03 Edited at: 12th Jan 2006 22:04
Hmm... that bloom effect sounds enticing. Any chance that'll you'll post up the code?

Xenocythe
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Posted: 13th Jan 2006 01:48
Yeah, that bloom effect sounds interesting

Anyways, did you get the animation animeblood? You didn't reply to me, haha, I'm waiting for you to say 'its good enough so go on to the next model', and if it's not good enough then tell me what you want fixed.
Cian Rice
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Posted: 13th Jan 2006 02:25
I'm going to guess you sent it to animeblood@gmail.com; my old account which I don't use anymore because of the virus, I thought I had told you that, guess not.

Anyways just send it to : fryedrycestyle@gmail.com

Thanks.

Cian Rice
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Posted: 13th Jan 2006 23:39 Edited at: 13th Jan 2006 23:39
The first piece of media in a while. Thank you god and Xenocythe for the animated model. This is simply a picture of the model while kicking, not in engine ( but still in DB). Those will come later.



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WarGoat
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Posted: 13th Jan 2006 23:52
Nice. hope to see more screenies soon.

Windows XP,pentium IV, 1,9 MGZ, 768 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Cian Rice
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Posted: 13th Jan 2006 23:59 Edited at: 13th Jan 2006 23:59
Thanks. But it's really Xenocythe and Blazer who you should be saying that to.

TEH_CODERER
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Posted: 14th Jan 2006 17:43
If I can get it working well then yes. So was the app any use or do you need me to keep trying for a black and white effect?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 14th Jan 2006 18:28
I'm going to take a look at the app later.

TEH_CODERER
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Posted: 14th Jan 2006 19:52
OK. I wasn't trying to rush you.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 15th Jan 2006 18:16
Hmm... odd. You know the blue hills sample picture that comes with Windows XP? Well I used that image to test the decoloriser and it crashed after going full screen and then a bw- image was created however... it was a different size... o_O

TEH_CODERER
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Posted: 16th Jan 2006 20:17 Edited at: 16th Jan 2006 20:32
Forgot to mention that it can only handle up to 512x512 images. Sorry.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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