Ok, lemme try and lay down some vague plans for ODF now:
First up, exams are in mid may. No work on games until pretty much the end of may. Secondly, there is another project thats been in development for a year on and off that is likely to become my main project when uni is done.
BUT, I've decided ODF will definitely get finished. However, I'm gonna work on a totally different gameplay style to the combat. Now the uni requirement for this game is complete and my technical investigation is done, I can concentrate on making it a FUN game. Not just that, but innovative. When I know what that means, I'll be getting all the info up!
So basically, no work on this for about a month. Then it will be a second project to another secret project. But you can expect it to be developed to play innovatively. I am the biggest cynic as far as RTSs are concerned, and I really want to do something different. So expect an RTS which will attempt to concentrate HARD on the strategy. And also I've invested too much time in this already to can this project, so expect it to evolve slowly but surely and become a fully fledged RTS.