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Work in Progress / RPG Engine

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Hobgoblin Lord
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Posted: 28th Jul 2006 12:05 Edited at: 28th Jul 2006 12:07
Here is a sample of the character portraits for the game.



These are the mini 50x50 images for the character tabs

http://www.cafepress.com/blackarrowgames
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Hobgoblin Lord
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Posted: 28th Jul 2006 12:29 Edited at: 28th Jul 2006 12:29
And here is the first one as as it appears in the detail window



http://www.cafepress.com/blackarrowgames
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Mr Tank
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Posted: 28th Jul 2006 13:07
Looking good. Great portraits.


You'll be able to click on this someday.
David Gervais
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Posted: 28th Jul 2006 14:42 Edited at: 2nd Aug 2006 13:33
http://i48.photobucket.com/albums/f237/DavidGervais/Hob_UI_WipSample.jpg

As you can see, I'd like to suggest the large portraits have a transparent background, also the mini portraits need to be 'polished' to preserve the glass overlay effect. I placed normal and a highlighted sample on this screen. I decided to try a rugged leather texture for the main text/info/inventory area. Let me know what you think.

P.S. I made a template and can easilly pass the mini portraits through them to make both normal and highlighted versions. I can also offer to remove the backgrounds to the large portraits if you want. You'll need to send me the pics though.

Note: there are ways to 'unify' the look of the UI and the character graphics you have posted so far, it's just a matter of color balance and in some cases (I'm thinking of the full body portraits you posted earlier for the different 'Classes'.) A bit of 'trickery' can be used. I'll do some samples later.

Cheers!
BiggAdd
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Posted: 28th Jul 2006 15:32
Loving the Vector Art Hobgoblin Lord!

David Gervais
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Hobgoblin Lord
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Posted: 28th Jul 2006 21:03 Edited at: 29th Jul 2006 00:08
Nice work Dave, I love the way you got them "under the glass", and the new look to the text panel is really nice makes it stand out, but not in a way that distracts you. I like the look of the torn page behind the characters for the inventory panel, just have to think how I would work it in, Hmm?. As for the transparent backgrounds I know, I wish I could save them that way. I am using graphics gale and I can choose a transparent color for the layers, but am yet to figure out how to save the image with transparency. I am not at home right now, took a trip up to school to play with 3dsmax for the day, but later I will drop you the images I have compleated so far, I have several not yet done.

EDIT:

Here is the Human Sheet; I am still working on the dwarves, and seeing that each image can take me 2-4 days it will be a little bit before I post them.



Ps. Anyone see someone from spiderman in there, gee I hope so

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David Gervais
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Posted: 29th Jul 2006 01:11 Edited at: 2nd Aug 2006 13:34
Nice work Hob, Not to worry about the transparent thing, I can manually replace the background and resave the pics.. I'll post what I mean in a few.

Cheers!

Back.. see what I mean.. I can just slip the paper background under the portraits. The green (or color) background can be used for the reduced versions. 50x50

http://i48.photobucket.com/albums/f237/DavidGervais/humansmain_WithUnderlay.jpg

Poof! Time for a break.
Hobgoblin Lord
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Posted: 29th Jul 2006 02:36 Edited at: 29th Jul 2006 08:32
Excellent work Dave, and the parchment look fits better with the colors I used I think. A problem I have run into is the style of my current work(which I think looks more RPG like) and my previous work that I had colored, I may have to redo them in this style, and if you didnt notice I try to avoid clothing in general That is where I usually fudge the whole process. Now if only I could work faster

EDIT:
What do you guys think of this orc, I was thinking of scrapping it but my friend likes it. It was from when I was first working in this style and I tried basically painting right over pictures of people, Just seems off to me, like an altered phot over an actual painting.




and the mini



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Hobgoblin Lord
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Posted: 29th Jul 2006 11:56 Edited at: 29th Jul 2006 11:57
Guess I should post the "hand made" image to compare that orc to, though this is a half orc.



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Tinkergirl
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Posted: 29th Jul 2006 13:39
In the first one (the full orc, not the half orc) the fangs seem strangely out of place - as if the skin isn't actually that pattern, it's just painted that way, but the teeth have been painted another way. Personally, I think the style is a little heavy - but it could probably work for an underwater bloke - would be a nice effect for seaweed and algae

The second one looks like he's sweating But I like the second one better myself. Your portrait style is very cool, and quite distinctive. Well done

David Gervais
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Posted: 29th Jul 2006 13:40
I think the first post is inconsistant with your first batch. There is way too much texturing going on. As a suggestion, I say try just giving green skin to what you percieve as a normal human then decide on what makes an orc different. IE is the skull larger/smaller, are the eyes bigger/smaller, forehead taller/narrower, same for the nose and chin. Make the necessary adjustments and see how it turns out. then using the choices you made apply the same to various human faces.

Your second pic, the Half Orc, is fine.

Q: Isn't the pic I placed in the inventory frame an orc? you might want to keep the shape of the head similar to that. the above example looks like a different species.

I hope my comments help, Cheers!
Hobgoblin Lord
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Posted: 29th Jul 2006 19:34
Quote: "Q: Isn't the pic I placed in the inventory frame an orc? you might want to keep the shape of the head similar to that. the above example looks like a different species."


Yes he is, I will end up going that way for my orcs. THe problem I have as I said before is my coloring/shading is awful that is why I had the full portraits colored for me. I can shade two things ok, a human style head (ala above), and Darth Vaders mask (Hey I drew it alot as a kid). Ask me to shade clothing or most anything else I get lost quick. This style takes me awhile and even being somewhat repetative and laying out some templates I go through hours of add a dot, remove a dot, some noise here, line there, 30 layers, pull out hair. All reasons I would say I am not an artist, but have learned a few skills that get me by I take way to long and make way to many mistakes.

As for the first guy I agree, I think he is way wrong and I think you can tell it is just a picture someone tried to edit, Thought it would be a quick easy thing, and it was much faster but I was not happy with the results.

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David Gervais
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Posted: 30th Jul 2006 00:43
If you can draw good on paper and scan it in, post some black and white (grayscale) portraits and I'll try some quick coloring samples to see how they turn out.


Cheers!
Hobgoblin Lord
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Posted: 30th Jul 2006 01:39 Edited at: 30th Jul 2006 01:44
Dave here is quick grab from my original orc portrait (sans the beer), I don't know if you can do anything with it.

I would not say I can draw good on paper, It still takes me a long time alot of erasing and smudge marks and 80% of what I draw I trash. I spent countless hours reading various books on art and drawing techniques and in all these years I am at the skill level of alot of talented 10 year olds. The one thing I can do though is paint miniatures (warhammer) That is actually how I developed what I am doing now with the portraits by applying those techinques to the computer. Think I need a tablet, I am still awful with the mouse, I don't know how you do it dave.

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David Gervais
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Posted: 30th Jul 2006 04:55 Edited at: 30th Jul 2006 04:57
Ok, without spending too much time I did this partial coloring.. It would help if on your original pencil sketch you went over the main hairline and face contours to sharpen them. A technique used by the pros is called final tracing where the sketch is placed under an 'ongion skin' paper and the outlines are traced leaving much of the 'sketchiness' behind. many of the japanim type charactures use this technique, it's the standard method of making a cleaner copy of a rough sketch. in this final tracing you decide how much of the detail you want to preserve.



Anyways, let me know what you think, cheers!

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Hobgoblin Lord
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Posted: 30th Jul 2006 07:40 Edited at: 2nd Aug 2006 17:40
looks pretty good Dave, you inspired me to take a go also. I fear that the anime/cartoon look is going to clash with my recent stuff and I may need to redraw these completely. Another problem I found is unlike my humans where I can grab some good ref pics and skin tones. It is very hard to find a palette or orc skin. This is the initial draft of my rework trying to squeeze it in, usually about 3 more days of work to go to get it blended to a resonable standard like the others. Think I am going to need to build an Orc model to get it right though.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=955163
As for the onion skin thing, I actually have a light table, its in the basement covered with misc boxes, wonder if it still works.

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Hobgoblin Lord
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Posted: 30th Jul 2006 08:27 Edited at: 2nd Aug 2006 17:35
Changed my mind, Think it is going to be a little to hard for me to change that style into the current style so a little layout for an orc.



I work alot bigger then this using 1500x1500 before I shrink it

EDIT:
OK I figured I would show the process start to finish with this guy, Not a tutorial or anything I am the last guy to take art advice from. I just though people might be interested to see how i get to my end product. Only a few hours in here and a long way to go but here it is after a few stages

EDIT again:
Well now 5:40 am here , I have been working on this pretty much all night and have still not gotten the complete shape to begin a process of making it nice. Now I know I do not want a job in media creation.

EDIT 7:00 am now, just about got my initial image set

EDIT: ok I have toned the image down and moving to more of look to fit with the previous portraits. Not as easy to see at this size but there is a big difference between the last two now.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=955174

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Tinkergirl
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Posted: 30th Jul 2006 11:05
Quote: "It is very hard to find a palette or orc skin."


Why not macro-photograph your wargaming miniatures? I'm sure you've painted enough greenskins in your time, and with drybrushing and inking, (and natural lighting/shadowing) they should have a good range of colours. The only think you'll miss is the texture at that size.

Hobgoblin Lord
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Posted: 30th Jul 2006 11:20
Quote: "Why not macro-photograph your wargaming miniatures? I'm sure you've painted enough greenskins in your time, and with drybrushing and inking, (and natural lighting/shadowing) they should have a good range of colours. The only think you'll miss is the texture at that size."


Good thought, My digital camera is old and awful got it when they were brand new. a 16 mb card holds 400 pictures . I will however hop over to the GW website and pull some images from there. Thanks for the thought

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Hobgoblin Lord
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Posted: 30th Jul 2006 14:14
Dave could you post a copy of the current UI without the mockups added please, so I can get it incorporated. DOne working on the orc for the night(er morning)

Thanks

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David Gervais
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Posted: 30th Jul 2006 18:21
Here you go, 3 files in zip.. clean ui, clean ui with inv panel stamped on, and a separate inv panel.

Cheers!

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Hobgoblin Lord
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Posted: 30th Jul 2006 21:54
Thanks Dave, the stress marks for the parchment under the 3d window seem to be missing and the character panels. I supposed I can use the character panel you put up sepertate but it looked like they were shaded different. Maybe I was unclear I mean a version of your great work not soiled by my graphics

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David Gervais
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Posted: 30th Jul 2006 22:04
the decision as to weather the mini portraits will be overlayed on the panel or underlayed using the transparent .png has not ben made.

I'm quickly overflowing my workload. got some 3D ideas I got to get out of my system.

but I check here every day, several times a day so no worries.

Cheers!
Hobgoblin Lord
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Posted: 30th Jul 2006 23:14
No problem Dave, I know whats its like to have an urge to work on something and trying to juggle a bunch opf stuff at once. Thanks for all your help. I will just paste the pieces from the various images together.

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Hobgoblin Lord
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Posted: 31st Jul 2006 08:20 Edited at: 2nd Aug 2006 17:36
Thought I would share one of my monster sheets with you all now that I have gotten them onto the parchment Dave made.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=956257

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Hobgoblin Lord
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Posted: 31st Jul 2006 12:27 Edited at: 2nd Aug 2006 17:36
Dave, THought I would post a screenie showing me starting to integrate your UI screen, not a mock up camera is working for the 3d just to show the window. Found out an interesting tidbit, dont change text size or font often you can lose 100 fps.

Edit: Have the 3d map fully invoked now(new screenshot), and the one loaded has about as many polygons and as much transparency as is possible (Though not relative to this screenshot). Have almost ported all of the functions I am keeping over and have streamlined alot of the code.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=956399

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Hobgoblin Lord
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Posted: 1st Aug 2006 07:07 Edited at: 1st Aug 2006 09:08
http://hobgoblin-lord.dreamstation.com/Rpgengine.exe

EDIT
This file is larger but uncompressed media so it should load faster

http://hobgoblin-lord.dreamstation.com/RPENGINE20.exe

Here is a demo with the new UI added. movement is via arrow keys, mose selects characters. light/fog toggled by "a" and "z" momentarily. Have changed to timer based movement from old demo. No actual game here, just thought some people might like to see the new look and feel in action.

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Gil Galvanti
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Posted: 1st Aug 2006 07:54
sounds cool, but the link doesn't work

Pirates of Port Royale
Live the life of a pirate.
Acolyte Entertainment
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Posted: 1st Aug 2006 08:02 Edited at: 1st Aug 2006 08:03
wierd. its saying i need 9+ on directX. i thought i had like 10 or something ><'
this has been happening with my recent game downloads

Hobgoblin Lord
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Posted: 1st Aug 2006 08:05
Hmm. Ok it is working just taking way to long to start. I think its because I told it to compress the media and there is alot of it, i think decompressing it is taking forever. let me see what I can do.

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Acolyte Entertainment
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Posted: 1st Aug 2006 08:08
k sweet

Hobgoblin Lord
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Posted: 1st Aug 2006 08:18 Edited at: 1st Aug 2006 08:20
Quote: "wierd. its saying i need 9+ on directX. i thought i had like 10 or something ><'
this has been happening with my recent game downloads"


You need DX 9c most current release. a few months ago there was an update to pro upping the required DX. You can grab it from the microsoft site. feb or april release I think

EDIT: Gil are you still having a problem with the link it seems to be working fine.

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Hobgoblin Lord
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Posted: 1st Aug 2006 09:08
New link posted above, and I will repeat it here.

http://hobgoblin-lord.dreamstation.com/RPENGINE20.exe

http://www.cafepress.com/blackarrowgames
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Hobgoblin Lord
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Posted: 1st Aug 2006 12:00 Edited at: 2nd Aug 2006 17:37
New screen shot, Have begun to add more to the detail section including the inventory panel (still rough).

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=957612

http://www.cafepress.com/blackarrowgames
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Silvester
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Posted: 1st Aug 2006 16:40
Lookin good HobGoblin,this is the wrong computer to test...wich i think it sucks...my screen is broken so ill test it when i got a new one.

B-DA FIRE!
Moondog
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Posted: 1st Aug 2006 19:01
I like the style of this game so far, it's looking real good. Do you plan on billboarding the enemies/items/npc's or doing 3d. I think you should billboard myself, it give it more style.

Moondog
Hobgoblin Lord
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Posted: 1st Aug 2006 21:44 Edited at: 2nd Aug 2006 17:37
Billboarding, for most everything, including trees etc.

EDIT: As you can see the trees are billboarded, I decided why use 400 polys when I can use 1

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=958125

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Hobgoblin Lord
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Posted: 2nd Aug 2006 07:33 Edited at: 2nd Aug 2006 17:38
Taverns are back up and running. Got rid of the "first letter" trigger and went to mouse for interaction. Next to get temples worked back in.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=958721

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Moondog
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Posted: 2nd Aug 2006 07:46
you mean 2 polys unless its a huge single poly with a texture...possible...but, who knows. looking good though
Acolyte Entertainment
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Posted: 2nd Aug 2006 08:37
K i played the demo.

a few things:
1) you move very fast and kinda hard too direct
2) ^that was mainly it^
3) great interface
4) im loving it so far

Hobgoblin Lord
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Posted: 2nd Aug 2006 09:15 Edited at: 17th Aug 2006 16:58
Quote: "1) you move very fast and kinda hard too direct"


Hmm, and I went to timer based movement, maybe I just like to move faster then others, oh well. I will put an option in to change game speed eventually. Thanks for the input


EDIT: Temples are now in, on to shops.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=958774

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David Gervais
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Posted: 2nd Aug 2006 13:39 Edited at: 2nd Aug 2006 13:40
Hobgoblin Lord, I've noticed that this thread is fast becomming a bandwidth hog due to our posting of large images. I went back and changed all my 'Large' IMG /IMG tags to href /href this will allow the forum to load faster and people can still look at the pic. but they won't be forced to view all the pics, just the ones they want.

I suggest you do the same.

Perhaps just 'Show' IMG /IMG the most recent, then edit it to href when you post a new one. I know more work, but I think it would be 'friendlier to those with low bandwidth and slow connections.

Oh, and I can tell you are having fun, keep up the fantastic work.

Cheers!
Hobgoblin Lord
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Good idea Dave, I was thinking of "trimming some of the fat" when I got up today.

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Oddmind
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Posted: 8th Aug 2006 00:08
hey this is coming along quite nicely! I told you I would stop by in game design and theory to check out your art style, and I really do like the way your painting things here .

Methias is looking a bit like Bono from U2 over there , the way youve painted his nose and mouth at least.

Downloading the demo now, looks promising.

formerly KrazyJimmy

Prayers for rain...
Hobgoblin Lord
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Posted: 17th Aug 2006 16:53 Edited at: 17th Aug 2006 16:57
Just a little update, thought I would share a piece of game text with you to give you all an idea of the sort of things you will experience in game.

Not a big spoiler or anything



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Cash Curtis II
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Posted: 17th Aug 2006 17:37
Nice Good storytelling.


Come see the WIP!
Whisper Wind
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Posted: 18th Aug 2006 10:13
I skimmed over this thread and just wanted to say how awesome I think this project is shaping up to be! I love your art style, and have always been a fan of older, more story-oriented rpgs. Your project is the kind of rpg I would like make if I had the time. Good stuff!

Searching for files named 'sanity'...
No files were found.
Duffer
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Posted: 21st Sep 2006 09:42
@ Hobgoblin,

How goes it with this?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Hobgoblin Lord
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Posted: 23rd Sep 2006 19:53
Going well,

Right now I am working heavily on a toolset that is a heck of alot more user friendly, the engine is pretty much finished so all the data is just scripts to control the game and I don't have to harcode anything. I need to do alot more media work on this however and expect my alpha/beta demos by the beginning of the new year.

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