https://download.xdrive.com/s/394905913fK5Iys7lG741XWR4VQ3&partner=plus
The one problem with xdrive I have found is it clears a download link after 7 days, here is a more current link anyway.
in this link spells(most of them anyway) are active. The caster has an insane amount of sp and all the spells in her book and its not checking level so they can be tested. Many spells (particularly damage) do not drain the sp at the moment.
Quote: "Armoury / Shop interface - nice, would be good if you could perhaps have some sort of icon or image at top on left to indicate it's a shop or better yet the type of shop.... I dont know, perhaps an Anvil?"
Interesting thought. I usually try to make it obvious outside what type of shop it is, but truly there are no shop "types" any shop can hold anything and I try to make it obvious somtime with the shops name. I may not have mentioned it before but to sell items you drag the item over the little dollar sign and drop it.
Quote: "Spellbook - excellent - if you were looking to add to it, perhaps something on the pages about type of magic? level of magic? type of magic user? always a nice little touch to have spells available in game but unplayable (yet) hashed out - sort of a carrot and stick to the player - draws them in...? perhaps details on right somewhere when select particular spell of mana/spell costs etc?"
The type of magic is denoted by the icon color
red= Wizard of Destruction
Blue= Wizard of Faith
Green (not shown)= Wizard of summoning
Black (not shown)= Wizard of necromancy
All wizards will be able to learn all the spells from every school, but if it is not your school the minimum caster level will increase by 5(not implemented at moment)
Some schools (Destruction notably) have a much larger spell selection but it will take longer to get to their best spells.
Quote: "Generally, could you (do you already?) have it so that if you hold mouse over particular button/icon you get the helpful little box describing in brief what the button/icon does/is?"
Some things do this already Equipped Items and Spells both do. Items in chests or from monster bodies do not (mostly because even though you see them no actual item exists yet until given to a character.
Items in your inventory give info when selected.
Until next time
Hobgoblin Lord
PS if anyone has not seen my Want to be a monster thread in Geek CUlture check it out.