Quote: "One thing I'd like to note is it looks like the trees and other
objects are turned towards the player, as I'd expect. The problem
is that I can visually see this turning sometimes. Unless you're
using automatic sync in DBPro there should be a way to get all the
3D objects turned before it does it's next sync? Or maybe it
waits until the player is fully turned 90 degrees before it fixes
the pivot of the objects... perhaps moving them in the middle of
turns (when the camera is moving fast) would work too?"
I noticed it only recently but it has already been fixed as you shall see
Quote: "It would be nice to be able to
move objects around in your pack, so you can keep all potions at
the top, etc. Moving items between characters is easy, and
buying/selling items is fine and intuitive as well. There should
be an icon or some option to just drop an item, though."
I think I can get on this before the next update, dropping for sure, pack juggling should not be all to hard. You would be suprised what the heck it takes to run that inventory though
Quote: "Using spacebar instead of escape key can cause
trouble too and should be changed."
good idea now that I disabled the escape key and changed exiting to Ctrl-x
Quote: "The combat system is nice. I'd like to see several groups of
monsters, maybe some distance variables like BT2&3 and others have
done in the past. Unless it's my imagination, it looks like
difficulty or number of enemies increases when your level does,
which is nice. Will the fighter classes ever be able to hit more
than a single hit?"
multiple groups will happen eventually. Its your imagination
, actually the monsters get a very minor boost as you progress so lvl 1 monsters will get wiped quick by a lvl 4 party (in theory, there are still dice rolls). What you may actually be noticing is that random encounters seem to grow, it is an illusion however. encounter tables may have the same monster on them many times but in different strengths and if a group of monsters is far less powerful then the party there is a pretty good chance that they run away and never engage.
all characters will get multiple attacks according to their attack bonus. extra attacks are gained at +6/+11/+16/+21 etc. so once a wizard hits lvl 12 they will get a 2nd attack and so on.
Thanks for the input.
Noel