Good news: I got Oblivion's frame rate up to 60 by messing with the oblivion.ini file!
Bad news: It would seem there is a bug because despite everything else in the game being at the right speed and working fine the walking speed starts off alright but then slows after a while till it is unplayable!
Good news: Same as number 3 before as well as I've had some incredibly good ideas for a new game. I've also decided that I'm going to move into a graphical style similar to Darwinia. This is because the main reason I don't finish any big games (in terms of size not famousness, lol!) is because I always get severely piddled off when it comes to media. I'll make a perfectly good engine (i.e. Manuel/Realms Of Tutopia) and get to the stage of just adding more media and then get bored of it and drop it. I have huge plans for an engine and a level editor to go with it not so different to NWN's Aurora editor. I'm going to keep Manuel going, at least for now, because I love him so! But my plan from now on is not to worry about making complicated 3D/2D media and work on just making it neat and functional which in my opinion will look better than detailed and scruffy work anyway. I will then try to use code (shaders/particles etc.) to make it pretty. I will be sharing my time equally between the two projects so expect to see a new thread soon-ish. I will also change to buying stuff for family as I really want to see both these projects finished. Oh yeah, a hint! The other project is an RPG and may
or may not
be Realms Of Tutopia reborn!