Nice
i like the sag on the eyelids and other facial muscles
the back of the head where the hair is clumped together doesn't look too natural, i see what your going for, it might be my eyes...
...Ive got some catching up to do.
still waiting until i can test normal maps in real time more fluently, i am currently dawdling around sculpting, on the plus side Ive certainly gotten better at making the human head:
(sorry for the hijack, thought you might be interested)
Ive got a low poly version as well, which i will be using as a generic head on alot of my models, its surprising how easily you can alter the shape to a completely different looking person (even creatures), then put it down back to level 0 subdivision and clean up the mess a bit, its certainly altered my work flow alot.
of course there will still be the time where i will have to build from scratch, but for quantitative work such as model packs (not that its lacking quality anyway) it is a very good work flow
im going to be doing this with alot of body parts, or plainly a whole body
hell, Ive even been bored enough to start learning lighting/rendering, got into some HDR lighting, massive improvement in realism, i don't want to hog this thread too much so i wont think about posting a pic...unless you want me to