I haven't been around here much, but I've still been working on Influx.
Quote: "How do you make your models .dbo?"
One of the modelers I use can export to .dbo. For other objects made with modelers that can't I just load them with DBPro and save them using the save object command. That'll save them as a .dbo file.
Quote: "What do you use to handle collision?"
Right now, sparky's collision. I'll soon be using Dark Physics.
Quote: "do you use particle effects for the trails from bullets etc or just alpha mapped plains?"
They're alpha mapped plains. Plasma weapons use particle effects, though.
Quote: "how do you do the bullet holes in the wall? is that just loads of alpha's plains as well?"
They're plains using parallax mapping.
Quote: "You should take your shots with AA turned on, it makes everything look so much better"
Unfortunately AA doesn't work because of the way I used multiple cameras. I had a method of adding AA myself. It worked well but it was too slow. Hopefully I'll come up with a way that's fast enough and looks good enough. I can still smooth the screenshots, though.
And the walkway texture... I see what everyone means by that. I changed that texture, and made some other adjustments to the textures.
I also have almost the entire first map modeled, and there are also a few enemies. But I'll wait a while before I post a screenshot of them, until I've got some more than one enemy to show (I wasn't going to post anymore until then, but some of you were wondering where I was).