i try to stay away from grain if possible, although when subtle it makes a good effect, but some after-color patterns really screw things up (like some M5 weapons), I'll work on the original wood curves soon, but for now, here's a small update:
after recently finishing the domwar entry im back on track with the fantasy pack, although i said the next creature would be the spider, and before that, the necromancer, Ive been random, and am working more on the "Imp" instead.
the imp (in my perspective) is a sort of weak demon spawn type creature with wings, almost like a gargoyle (in fact, saying that, i think it may play better as a gargoyle.)
well anyway, current texturing progress, screenshot from within max:
i wrote all over the image to save time and obviously to make sure the "w.i.p message" is spread.
sorry if it gets annoying, i just live amongst a wide array of people who seem to judge things in advance, haha
also, a nifty screenshot of the direct x9 versions of the models, with the normals baked in (this whole normal mapping process of newer models has made me realise how much i love painting in lighting instead
)
ignore the beretta
seeing these guys run around really makes me look forward to the finished product, i cant wait to animate them, i have some cool ideas for the idle poses on some of them
Lee is being so kind enough to work with me on getting the character shader for X10 working nicely so that these models appear as they were designed.
more updates soon
17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
http://www.redcore3d.com