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FPSC Classic Showcase / [X9][BOTB]Eldora (The Golden Land)

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rolfy
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Posted: 7th May 2007 04:34 Edited at: 27th Mar 2013 21:57
Developer: rolfy

Story
You play as Owen Derron,raised by a friendly woodcutter from childhood after your parents were killed by soldiers of the evil Lord Marek.
Swearing revenge for this dark deed you joined the Order of Lewanna a secret agency in the service of the Queen Isibus ruler of Eldora,sworn to protect the realm from the dark forces which constantly harries and attacks the borders of the Land.
Lord Marek has abducted the Queen's youngest cousin, the Lady Kylia,for his evil purpose to destroy the Land once and for all.As he masses his forces and darker beings for the final onslaught he needs the Wakanda (inner magical power) he can only acquire this by performing the ritual of Than during which he will slay Kylia.
Your mission,if you accept it, will be to collect the seven key's of Taru,hidden and guarded by dark creatures,which will gain entrance to Marek's tower,slay the Dark Lord and free the maiden.

Background:
Eldora is a project inspired by the many users on the FPSC forums who have the ability to think outside of the box and not be put off by the limitations of the engine. To many this game may appear to be eye candy, but it is so much more than that, art is my profession it is what I do best and so yes it is very visual, but it is also very innovative due to the fact that I had assistance or gleaned info from some of the posts found on these boards.
Very early on in the development of this game I teamed up with s4real and with his skill and knowledge was able to achieve many of the things that make this game more than just a nice looking package.
My good friend Alan Craig gave permission for his operatic music score to be used in the game and this tied the whole thing together.
It should never be the intention when creating a game to have the player stop and think 'how was that done' but in this case it was developed for the users of FPSC to inspire and provoke interest, it was never intended to be a commercial game.
Its not perfect and much of the stuff under the hood is not immediately apparent it was also made when mods and such were not so available, it is pure vanilla FPSC made with hard work and a lot of research but mostly a love of creating something that little bit different.







DOWNLOAD

Important: if 'Esc' does not work when trying to exit the game press 'Ctrl' then 'Esc'.

Credits
Music:
'The Nicht's the nicht'written by Alan Craig
Performed By City of Prague Philharmonic Orchestra
www.thenicht.com

s4real
Animated menu and Additional scripting:


Butterfingers
Visual damage system

Davy B
Changing skybox

BenjaminA
Spider script

Uman
Load/unload entities

Habatar
Health heads system

Additional sounds:
Nickydude
Spider soundset

and last but not least thanks to all the good folk on the forums without whom this game demo would not have been possible.

Packaged with Vishnu.

I don't trip over...I do random gravity checks.
mastercheif 193
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Location: Outer Heaven
Posted: 7th May 2007 05:05 Edited at: 7th May 2007 05:05
WOW, rolfy, The invironment is beautiful. Im liking the change from urban to fantasy, the fantasy looks way better. (The waterfall is sweet.)
Cherd
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Location: Where I can see you.
Posted: 7th May 2007 05:07
I can honestly say, based on those pics, you have created quite possibly the most beautiful game ive ever seen made with FPSC, shows real creativity, effort and originality. I dont even know what its about but i am already excited for the final release.

Is it commercial? if so im willing to buy it

Cherd
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Posted: 7th May 2007 05:08
lol i take that back, i do know what its about, ive just read it, and im even more excited now

drb1992
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Posted: 7th May 2007 05:11
om gosh this looks so awesome I can not wait until it comes out
mastercheif 193
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Posted: 7th May 2007 05:11
This proves you can make professional looking games with FPSC.
FredP
Retired Moderator
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Posted: 7th May 2007 05:24
Two words...Wow!...
Wow!
Uber stuff,rolfy.I honestly thought you couldn't get any better.I was wrong.

Man Hunter
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Location: Pakistan
Posted: 7th May 2007 05:46
Wonderful, you have to tell me how you create those massive environments. I was just wondering, what would the weapons be cuz this looks medievel and at that time there were no guns but as the creater is limited to fps and only guns look better in it, so... just was wondering what would be the weapons, some magical powers would be cool adding that spice you need in your game . Anyways this is just marvelous.

I learnt a lot, so i changed my name.
rolfy
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Posted: 7th May 2007 05:51 Edited at: 28th Oct 2009 23:06
Thanks for the nice comments.
I will also include some of my own characters,weapons and spell casting in this.It will also have many puzzles to solve.
At the moment I am concentrating on environments.
AlanC
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Location: Seattle, WA
Posted: 7th May 2007 06:02
awesome stuff dude!

smith
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Posted: 7th May 2007 11:36
I love that water...how did you do that?

big..hahaha..you said big!
filya
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Location: USA
Posted: 7th May 2007 17:38
great to have you back with a WIP rolfy. I was missing seeing your work.
And am happy to see this as a different game.

-- game dev is fun...but taking up too much time --
fallen one
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Location: My imagination!
Posted: 7th May 2007 18:20
Its great to see something original, I look forward to see this, Ill bookmark this one

Just a few notes.
Id break those rocks up with a more textured map so it looks less low poly.

On the names, a little too much fantasy long winded names, people switch off when they hear too much of windiathlamo or the whittita tribe from the nation of zemararda and her swrord of grandullana lightning power, all those made up words are a turn of, I know you cant use names like kevin and wayne, but try and use as little of these made up words as possible, most fantasy takes from real life some what to give them familiarity, or the names are symbolic.

example
Luke Skywalker.
Luke is a word meaning Sun, so Luke skywalker means the sun moving across the sky, ie the sun god, the light of the world, the saviour.

Darth Vader,
Dark Vader, Dark Farther.

Lord of the Rings.
Sauron.
Sour one.
sore one

The Tolkien world is based on our own world with the naming of things, for example the shires is a word used in the UK, Example Derbyshire, Lancashire etc.

So these are things to bare in mind when making a fantasy game so one doesn't turn the audience off with silly names
creator of zombies
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Posted: 7th May 2007 18:58
HOLY CHEESE!!! (had to think of a work that wasn't against the AUP).That is........BRILLIANT.It's so smooth looking,how do you do it!!

Demon Sun.Coming 2007. Mature gamers Only!!

xplosys
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Playing: FPSC Multiplayer Games
Posted: 7th May 2007 19:00 Edited at: 7th May 2007 19:03
Quote: "slay the Dark Lord and free the maiden."


That's what I'm talking about, DUDE! Awesome world and story.

Best.

Can I feature this WIP on fpsFREE.com?

I'm sorry, my answers are limited. You must ask the right question.

rolfy
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Posted: 7th May 2007 19:02 Edited at: 7th May 2007 20:40
Fallen one.
Names are mostly from mystical Celtic lore.

Owen-young warrior
Derron-great
ELdora-The golden land,this is where Eldorado comes from.(may be Spanish in origin)
Isibus-something beautiful
Marek-dark lord
Lamya-dark
Kylia-lovely
Lewanna-the moon
Orea-mountains
Taru-legend
Than-death
Wakanda-inner magical power

Being a Celt myself,I did research all this and made nothing up except the story itself.


@xplosys,please do

DOMRAY
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Posted: 7th May 2007 19:02
nice work.hats off


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
xplosys
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Posted: 7th May 2007 19:04 Edited at: 7th May 2007 19:05
rolfy,

Thanks, I'll run this as a WIP feature,

Best

I'm sorry, my answers are limited. You must ask the right question.

tommie
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Posted: 7th May 2007 19:12
hey , rolfy .
First i want to say your lvl looking GREAT !
About your trees what collision do they have ?
rolfy
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Posted: 7th May 2007 19:16
tommie,collision is disabled for the trees that have animation.
Non animated static trees have poly collision.

Man Hunter
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Posted: 7th May 2007 19:42
Quote: "Thanks for the nice comments.
Man Hunter,I am waiting for the release of Bond1 and Jon Fletchers fantasy packs so I can use those amazing weapons and creatures they are creating,I will also include some of my own characters,weapons and spell casting in this.It will also have many puzzles to solve.
At the moment I am concentrating on environments."


Oh my, why didnt i think of those . and spell casting sounds fun AND unique.

I learnt a lot, so i changed my name.
Locrian
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Location: Burton Mi.
Posted: 7th May 2007 21:45
Whats anyone to say. Hands down the best looking game for FPSC. Like everyone else, I can't wait to see more of this. The environments are gorgeous.

Slayer222
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Posted: 7th May 2007 21:48
holy cow! I must wonder though why grace FPSC with this level of work? Why not move up to something more suitable like Torque? I'm not complaining and in fact I hope you stay with FPSC but my curiosity is is killing me
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
KeithC
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Posted: 7th May 2007 22:17
This probably goes without saying; but will there be traps and puzzles to solve?

Opposing force
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Posted: 7th May 2007 22:19 Edited at: 7th May 2007 22:20
Quote: "Thanks for the nice comments.
Man Hunter,I am waiting for the release of Bond1 and Jon Fletchers fantasy packs so I can use those amazing weapons and creatures they are creating,I will also include some of my own characters,weapons and spell casting in this.It will also have many puzzles to solve.
At the moment I am concentrating on environments.
"


rolfy
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Posted: 7th May 2007 22:31 Edited at: 9th May 2007 04:28
Thanks again everyone.

Slayer,
FPSC suits me because of the ease of use as I am no coder/scripter.I also really like a lot of the folks on these forums and I have learned so much about game creation in the short time I have been here and wouldn't leave.
It may be that another engine would run the game better,but like most folks here as an individual the challenge is to create something from nothing,and FPSC is really suited to any indie development.
Even if I do move onto another engine I will most likely still hang around here.
I most likely will not have to move on as we will soon have x10 and this will be a big leap forward,I also believe with future development that DBP and FPSC will be able to compete with any of the big guy's.
This is my favourite hobby.
best rolfy

Keith,I intend to create traps and puzzles,I'll try to do most of these myself,but I may have to ask for help with scripting from some of the wizards on these forums for these.
Elven magic

Slayer222
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Posted: 7th May 2007 22:44
oh ok thanks

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
tommie
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Posted: 7th May 2007 22:48
Quote: "he challenge is to create something from nothing"

beautiful say et
Zdrok
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Posted: 7th May 2007 23:00
The game set-up reminds me of a cross between RuneScape and Oblivion.

This is Mad-Man. Copy Mad-Man into your sig so he can rule the FPSC boards. How to do it? }+:+)+the message after the smiley=domination!
Cherd
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Posted: 7th May 2007 23:31
that speech was awesome lol, had to be said

Errant AI
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Posted: 7th May 2007 23:41
Beautiful stuff, Rolfy. Wish I could say I was shocked or amazed but it's you. So it's gotta be great. Looking foreward to seeing more!
rolfy
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Posted: 7th May 2007 23:46
Thanks Errant,coming from you thats a heck of a compliment.

rolfy
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Posted: 9th May 2007 01:30
Another new area in progress.



Steam Assassin
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Posted: 9th May 2007 03:34
Schweet!

Your signature has been erased by a Mod, because penguins are my favorite animal.
Slayer222
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Posted: 9th May 2007 05:04 Edited at: 9th May 2007 05:05
Is that FPSC!? BTW why does it look blurry?
*Slayer_2
P.S. Sorry for the off topic but I want to thank you for the free uneven terrain segments, they are just what I needed

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
rolfy
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Posted: 9th May 2007 06:29 Edited at: 9th May 2007 06:34
Slayer_2,
the pic above is a max render of the modeling before exporting to FPSC,it's blurry because it's jpg,I would normally render a larger pic before reducing when converting to jpg but on this occasion just rendered actual size,hence the blur.
Hope the terrain works o.k. for you,some folks seem to have problems.

Slayer222
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Posted: 9th May 2007 06:36
I got it working fine ty again.

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
DieRider
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Posted: 9th May 2007 09:35
Rolfy this stuff is amazing.m I'm also surprised that your fps is about 30-32 (though im not completely aware of fpsc's threshold of good-to-bad fps)

When i first saw the waterfall screenshot i thought it was mount rushmore

The sad fact is that i can read script, but i just cant write it.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 9th May 2007 09:40
Wow rolfy, getting better by the minute. I did think it seemed a bit strange in Urban Decay. Good to hear your moving over to the best Genre.

Davy B
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Posted: 9th May 2007 12:39
wow rolfy, you work is awesome, keep it up
Satchmo
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Posted: 9th May 2007 14:00 Edited at: 9th May 2007 14:00
this is just my 2 cents but, that head-or in perticular everthing in that pic looks low poly. (edit)

fallen one
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Posted: 9th May 2007 15:04
Is there mesh smoothing in fpsc, I notice sometimes when things look a bit edgy, the last pic would look nicer if mesh smoothing was used, that way it looks less low poly, though Im not sure if fpsc supports smoothing of the edges.
X Games
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Posted: 9th May 2007 17:10
OMG, this is very very good work! N1

http://x-games.mdhost.info/index.htm
Man Hunter
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Posted: 9th May 2007 17:13
Hate to be the bearer of the bad news but I dont dont think it does...
Hope i am wrong...

I learnt a lot, so i changed my name.
rolfy
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Posted: 9th May 2007 21:13
Quote: "I'm also surprised that your fps is about 30-32 (though im not completely aware of fpsc's threshold of good-to-bad fps)"

The framerate in FPSC is capped at 33fps

Quote: "that head-or in perticular everthing in that pic looks low poly."

I agree its a little low poly,I can still go back to the modeling stage and add some more with smoothing,kept it low till I see how it runs in-game,thanks.
There is no smoothing in FPSC that I know of.

fallen one
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Posted: 9th May 2007 23:01
I don't mean the poly count, I mean the smoothing, I forget its proper name, you can apply smoothing to a model, I don't mean increase its polycount, smoothing smooths the edges, makes them less faceted, it doesn't add more polys.
SamHH
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Posted: 10th May 2007 19:23
looks awesome but I'm wondering: are you going to the game as levels?
LoneWolf 3D
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Posted: 10th May 2007 23:22
Rolfy, I have been watching the different demos and games that people have been working on. I admire everyones work, but with yours, you said that you use Max for your landscapes, then convert them over to FPSC to use in your games. I do a lot of arkwork and I use Bryce 6.1 right now, I was wondering if you have ever used Bryce or know of it. I am going to be buying FPSC next week and after getting into the level designing a bit, I am going to try the same type of designing in Bryce and try to convert them to FPSC. I have been designing game levels with other game engines for a long time, but the FPSC looks to also be a great game engine to create with. Again your design work is very, very good and after I start creating some demos, I hope that I can do some good creations and maybe converse on some gaming ideas.

- The Storyteller paints his canvas with words from his imagination, as the story grows, the images appear. -
Postal
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Posted: 11th May 2007 02:54
Good work Rolfy,
This is definitely on my buy list.Though I should ask, are you moving the the whole game over to FPSC X10 when you get it?
-Postal

fallen one
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Posted: 11th May 2007 04:15
LoneWolf 3D
The bryce models will be too high poly, so you will have to reduce them, last i checked bryce did have that function, but outside 3d progams and manual editing will be better to get the polys down.

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