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FPSC Classic Models and Media / Cheese Cake's Media. (56k Warning)

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Message
john schwarcz
User Banned
Posted: 4th May 2008 06:24
OMG...U...R....BAAAAAACK
YAAAAAAAAAAAAAAAAAAAY
(srry im late havnt been on the net 4 a while)
omg im soo happy ur back
i couldnt wait
i think i annoyed some people on this thread
i kept on saying that i wanted u back
and ur finally here yaaaaaaaaaaaaaaaaay

ps. please dont forget the Boss and the freaky girl models
pps. thanks
ppps. ..... this ppps. is for old times sake

yaaaay ur back
smiley

shadow666
Cheese Cake
19
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th May 2008 19:51 Edited at: 4th May 2008 19:52
Quote: "Wooohh! Nice. Can't wait to use your characters, commercial? Non-Commercial? "

Both

Quote: "So does this mean your going to have New models along with most of the old ones?"

Also both

john schwarcz.
Thanks! i'll look into the characters another time...right now just some static ones.


And! I also made a new thread with some free models.
http://forum.thegamecreators.com/?m=forum_view&t=128884&b=24

john schwarcz
User Banned
Posted: 9th May 2008 18:12
hi cheescake
good luck with ur next models
theyll definitly be awsome
cant wait till theyr out
ps. maybe u can make some really bloody and gory ones, that b really cool
pps. ur awsome at this stuff
pppps bye

shadow666
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 9th May 2008 18:17
Cheese Cake, have you signed up to the TGC store? I really want those cars!

Formerly Bum Fat Cheese
lazerus
18
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 16th May 2008 21:21 Edited at: 26th May 2008 17:00
okay relay stupid question but am having normal map problems

i can make a normal map but how do you load that and the texture into fps??

iam pretty sure you ether write something in the fpe file or only certain modeling programs allow you to load them (i use zbrush and or AC3D)

heres hoping
-cb_


i am proof
there is no god
lazerus
18
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 17th May 2008 15:24
++ diffuse maps aswell if you got time

thxs
-cb_

srry double post

john schwarcz
User Banned
Posted: 26th May 2008 00:16
hello?

shadow666
Pus In Boots
20
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 27th May 2008 00:04
Just to re-iterate, your models are awesome! I've been waiting forever. Now charge through your teeth for them so much that you'll need a root canal!

S.M.I.L.E. industries is BACK! (who knew it was gone?)
lazerus
18
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Joined: 30th Apr 2008
Location:
Posted: 27th May 2008 01:05
nice work on the berserker it reminds me of the one on gears of war
hope the animations are more cave man type than humanoid or both maby?

great work

-cb_ ^_^


i am proof
there is no god
Cheese Cake
19
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th May 2008 13:33
Lazerus.
To let normal maps work for characters just do this:
diffuse textre = texture_D2.DDS
normal map = texture_N.DDS
specular map = texture_S.DDS

And in the FPE add BUMPBONE (or at least i thought it was this one)
to the effects.

Quote: "hello?"

Hello.

Quote: "Just to re-iterate, your models are awesome! I've been waiting forever. Now charge through your teeth for them so much that you'll need a root canal!"

I am making some models right now.
And will make more...i am trying to have an arsenal of models before i release them in the store.

Quote: "Cheese Cake, have you signed up to the TGC store? I really want those cars!"

I have contacted Rick, now i just need to send some signed papers.
(Sorry Rick if you read this...really dont have that much time i'll send them today)

Quote: "nice work on the berserker it reminds me of the one on gears of war
hope the animations are more cave man type than humanoid or both maby?"

Thanks! But as for the animations...if i could only make my own animations...but i cant.
So it will use the MP4 bipeds.

lazerus
18
Years of Service
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Joined: 30th Apr 2008
Location:
Posted: 27th May 2008 19:35
thxs i owe you one

fair enough i just use character shop anyway...


i am proof
there is no god
john schwarcz
User Banned
Posted: 3rd Jun 2008 21:44
chhheeeeeeeeeeeeeeeeeeescaaaaaaaaaaaaaaaaake yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay i cannot wait for ur models to be ready ps do u hav a price yet

shadow666
Dark Jaguar Flame
18
Years of Service
User Offline
Joined: 9th Aug 2007
Location: The Netherlands
Posted: 4th Jun 2008 14:43
Quote: "...i am trying to have an arsenal of models before i release them in the store."


Why i didnt do that..?
I dont make models realy fast..

Cheese Cake
19
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th Jun 2008 21:26
Well the models will be released very soon...
I have made some new models and they all will be released in the store!

Ocho Geek
18
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 4th Jun 2008 23:09
actually diffuse is _d

_D2 is the diffuse texture with shadows and highlights, as if you had photographed it (if you get me)

s4real
VIP Member
19
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User Offline
Joined: 22nd Jul 2006
Location:
Posted: 4th Jun 2008 23:39
This thread seems to have gone forever lol but you done some great work and its been nice to see your progression as your model skills get better and better.

best s4

Sodex Coming soon
Cheese Cake
19
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 5th Jun 2008 01:32
Quote: "actually diffuse is _d

_D2 is the diffuse texture with shadows and highlights, as if you had photographed it (if you get me)"


Yep it is...but almost every model uses the D2...And i guess that all those _D textures are just file enlarges with no reason at all.
Personally when i use a static entity without any shaders attached to it...
I just name my texture like this: texture 01.DDS

As for characters which uses normal maps and specular maps i use:
_D2 etc..etc.

Quote: "This thread seems to have gone forever lol but you done some great work and its been nice to see your progression as your model skills get better and better."

Yeah it is a quite long thread
And i sometimes just look at this thread...and just look at all the pages to see how my progress in modeling has improved the same goes with texturing.
It is quite funny to see some of my older work
But thanks glad you like my modeling style!

john schwarcz
User Banned
Posted: 15th Jun 2008 10:34
ur work was always awsum even the old stuff is great for now's standards i cant wait to buy them
ps are all ur models gonna b in the store or just thne new ones?

shadow666
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 15th Jun 2008 10:52
I want those cars

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Aertic
19
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 15th Jun 2008 10:57
Mee too!
there awsome.


Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Jun 2008 12:09
Quote: "ur work was always awsum even the old stuff is great for now's standards i cant wait to buy them
ps are all ur models gonna b in the store or just thne new ones?"

Thanks you! And glad you like it!

Most of the models will be released in the store!
Old and new...however some of the old models will need a little tweaking before i release them.
This is because, they sometimes expierence bugs in FPSC.
Or some vertex arent attached to the right bone. (for the older characters)
This is very easy to fix! But when i receive my copy of the agreement pages.
Than it would be most likely that i'll upload the newer models.
Since they dont need any tweaking and are already fully FPSC-ready!

Later on i would upload the older models.

Meenwhile...you can look at some of these new characters i made.
Still have to fix some stuff...but they are almost ready!


Have to fix those shoes!





This is the newest character! Also just using a basic texture!
I will make some modifications to the model itself..and to the texture!
Most likely it will have tattoos...gloves etc..maybe some stitches!
Untill now these models (except for the first character) are Manhunt inspired!
So it would have tattoos that would say like: Kill, Murder, Blood...or anything in those lines.
I will also make some variations in textures! But also in model itself!
Like a variation with a mask! etc..etc.

Hope you like them!

And these will be released in the store hopefully!

Opposing force
20
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 15th Jun 2008 12:17
They look great, just on the last character I think the torso should be shorter.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
darimc
19
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 15th Jun 2008 17:45 Edited at: 15th Jun 2008 17:45
They look great. But the last character, the upper body needs to be shortened, The abs need to be wider and his hand needs to be thinner and the thumb needs to be longer.



john schwarcz
User Banned
Posted: 15th Jun 2008 21:28
yea theyr really cool

ps remmember the freaky girl model

thanks

shadow666
TBGalive
18
Years of Service
User Offline
Joined: 7th Jun 2008
Location:
Posted: 15th Jun 2008 23:21
okay wth is this? a mix of gears of war,the suffering, and Crackdown??

If the #2 pencil is so popular why is it still #2?
Opposing force
20
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 15th Jun 2008 23:37
TBGalive, they're good models. Don't be nasty.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Aertic
19
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 15th Jun 2008 23:37
No, its cheesecake, neither of them.


Lightning Bolt Studios
FPSC Reloaded Backer
20
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 16th Jun 2008 00:36
Awsome work Cheese Cake!
Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 16th Jun 2008 11:49
Quote: "They look great. But the last character, the upper body needs to be shortened, The abs need to be wider and his hand needs to be thinner and the thumb needs to be longer."

Thanks!
And i fully agree with you! Even though...it is sort of my style
It is a mix like: Manga & Normal actually or comics maybe
I dont know...anyway..i'll look into it thanks!

Quote: "okay wth is this? a mix of gears of war,the suffering, and Crackdown??"

I dont know if that is a compliment! But thanks!

Quote: "No, its cheesecake, neither of them."

Yes it is!

Thanks Chupa Cabra! Glad you like it!

Quote: "yea theyr really cool

ps remmember the freaky girl model "

I know i know..i'll still look into it!

Deathead
19
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Joined: 14th Oct 2006
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Posted: 16th Jun 2008 18:09

Is that the Berserker with a different texture?


Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 17th Jun 2008 16:04
Quote: "Is that the Berserker with a different texture?"

Finally someone noticed !

No actually its the berserker with some modifications.. to the mesh and UV.

It uses a whole different head model...a whole different hand model.
And some edits to the boots arms...breasts..neck etc...

The UV isnt mirrored this time... And also is a lot better then the Berserker's.

Roger Wilco
21
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 17th Jun 2008 19:30
As mentioned, the proportions on that dude is way off, but it's still nice modelling and texturing work. You get much better every time I check this thread.

Your big has been erased by a signature because it was too mod.
lazerus
18
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Joined: 30th Apr 2008
Location:
Posted: 18th Jun 2008 01:06
my god youv got 2000 more visits than any of the main treads which everyone has had to read (mostly)

congrats the most viwed thread on this side of the forum!


i am proof
there is no god
john schwarcz
User Banned
Posted: 20th Jun 2008 19:15
yaaaaay

shadow666
General powell11
19
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Joined: 7th Jul 2007
Location:
Posted: 20th Jun 2008 20:43
it reminds me of urban chaos, great work!

Taking song requests, see my post!!!
Skulldigs
19
Years of Service
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Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 22nd Jun 2008 07:29
When is the free pack going to come out?

P.S Great work keep it up!

I hope you didn't have plans on living!
TZap
20
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Joined: 29th Aug 2005
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Posted: 23rd Jun 2008 15:02
Just found this thread! Great work!! Let us know when they are in the store.
bobert
18
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 24th Jun 2008 02:58
They look great dude!!

therapy has taught me not to talk to men with needles
Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jun 2008 22:30
Thanks glad you all liked it!
Well have been working on a little project of mine..!
I am very proud of the result...still have to fixe some minor things in the texture.

Here is a render!
It uses a Normal Map and a Specular map...(of course also the Diffuse texture!)


Another one...without the texture!


The polycount is: 1175!

Texture size in the screenie is: 2048x2048.
But! Ingame i'll reduce it to 1024x1024.

Tell me what you think!

Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 26th Jun 2008 22:32
Really nice! Have you tried it in FPSC yet? Or maybe even FPSCX10?

Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 27th Jun 2008 00:56
The face is a little bit blurry and the left(from our view) seems to have some weird shading issue. Otherwise, freaking awesome dude!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th Jun 2008 01:31
Quote: "The face is a little bit blurry and the left(from our view) seems to have some weird shading issue. Otherwise, freaking awesome dude! "

Thanks glad you liked it!
Yeah i just made a new render (different settings, different output size)
And now it looks 10 times better than that one . (for the first time i tried a different output size!)
But it is way to big for the forums i think...

Could you explain what you exactly mean with weird shading issues?
Cause i would try to make this character as "perfect" as possible.
But thanks again man!

henry ham
18
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Location: way way out there
Posted: 27th Jun 2008 02:10
looks great any chance of a closeup of the head with no texture mate ?

cheers henry

Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th Jun 2008 16:50 Edited at: 27th Jun 2008 16:55
Quote: "looks great any chance of a closeup of the head with no texture mate ?"

Yo yep here is a close up of the face without texture!




---EDIT---

Oh by the way! I used a tutorial for this face! It was called:
Quad modeling or something like that!
The tutorial is kind of old, and i also have an old thread which contains my first model that used that tutorial!

Dark Jaguar Flame
18
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 27th Jun 2008 16:59
Nice .. it looks like someone i know..

Gunn3r
20
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 27th Jun 2008 19:23
Cheesecake - Are you going to try to animate the hair on the character as well?

Just kidding... Character looks great. Can't wait to see in game screens.


Gunn3r Games
Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 27th Jun 2008 19:29
Quote: "Could you explain what you exactly mean with weird shading issues? "

Well if you look at the first renders you can see that on the left shoulder there is some weird shading going on, as there seems to be just a sudden square being shaded, if you don't quite understand what I mean look at the render yourself as I might explain it badly
And on the close up on the face there seems to be some shading issues as well, by the eye there's kinda blocky shading, might just be the normals being flipped, don't know.
But those are just minor man Love the work as usuall!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th Jun 2008 19:36
Quote: "Well if you look at the first renders you can see that on the left shoulder there is some weird shading going on, as there seems to be just a sudden square being shaded, if you don't quite understand what I mean look at the render yourself as I might explain it badly
And on the close up on the face there seems to be some shading issues as well, by the eye there's kinda blocky shading, might just be the normals being flipped, don't know.
But those are just minor man Love the work as usuall!"

Ahh yeah yeah i see! I shall try to weld some vertex...to it wouldnt be shaded that way!
Thanks man for pointing that out!

john schwarcz
User Banned
Posted: 28th Jun 2008 00:35
thats really cool great work
ps when u goen back to freaky stuff

shadow666
Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2008 00:51
Darrly... I got one question... Can you teach me 3dsmax. joke. seriously these are awsome...Cant wait to see more.

Bat vink says "Teh"
Quote: "
Please do not post non-specific requests, and read the stickies at [B]teh[/B] top of the board... "

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