john schwarcz.
Dont know what color it will be yet.
Also your other post, i dont quite understand what you mean....?
fallen one.
Yeah good idea, but i thought Jon is using Zbrush.
So maybe Bond1 uses Mudbox....but dont know, have to ask.
i want to game.
Well thats just a small problem.
The biggest problem is....it doesnt export it in the right way...
Look at Jon's & Bond1's work in the x10 thread.
They almost look identical to the high poly models.
This model is just like every regular model, and a normal map
that looks like it came straight out of photoshop.(nvidia filter)
It doesnt calculate the shapes, and it doesnt create every "bump"
from the high poly version.
I mean look at the arms, its like a piece of cloth he is wearing.
Or at the stomach, its almost flat.
(by the way, i dont mean this harsh or such)
Anyway, i should ask Bond1 or Jon if they can help me out.
Maybe i dont exported it with the right settings.
Or maybe i was doing something else wrong.
I hope so, cause i would love to get an effect like they have
with their normal maps.
Cheese,
Cheese Cake.