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3 Dimensional Chat / 100 Models in 100 Days

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JLMoondog
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Posted: 29th May 2009 04:48 Edited at: 31st May 2009 19:16
This is a project I've been playing around with for a while now, and I think it's about time I started it.

Basically I create 100 models within 100 days...If my math is correct, that's one model a day. It's a challenge for myself and my skills. It's been nearly 3 years since I've actually done some serious modeling and I'd like to get back into things.

Is this project possible? Who flipping knows!?

Onward I charge into the realm of 'supa-modeling', trusty pencil and mouse in hand!

Random List of Possible Models:
+ Code Snippet


Day 1/Model 1:Acoustic Guitar
-Production Time: 6hrs
-1 Mesh
-1 1024x1024 png map w/ alpha

Screenshot:

Download:
http://www.mediafire.com/file/xhzbokta1al/guitar_final_model.rar
Notes: Don't worry about the strange alpha, I included a different map with an alpha layer, so it should fix that in DB.

BMacZero
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Posted: 29th May 2009 05:07
If you do manage this, we are going to be one happy community!

Gook luck!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Sid Sinister
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Posted: 29th May 2009 06:12
Texturing too!? That's quite a commitment! I will probably do something like this over the summer. I will need tons of work and practice to improve my portfolio in order to get it up to industry standards.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Azunaki
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Posted: 29th May 2009 07:22 Edited at: 29th May 2009 07:22
it really shows commitment.... also i think it would be interesting if you posted how long it took as well. (in hours...)
JLMoondog
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Posted: 29th May 2009 10:15
It will be a real challenge, but I think I can do it I forgot to mention that yes, they must be completed models, nothing half way.

Azunaki:
Good idea, I'll start adding that to the models. I can guesstimate how long I took on the guitar, didn't really time myself.

Got to work, then I'll post my second model, later.

Toasty Fresh
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Posted: 29th May 2009 13:53
Modeling something every day is girly-man stuff, but texturing is serious business. I applaud your efforts.

"You are not smart! You are very un-smart!"
Deathead
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Posted: 29th May 2009 20:07
Quote: "Modeling something every day is girly-man stuff, but texturing is serious business. I applaud your efforts.
"

Uh.. Girly-Man stuff? Girly-Man... So people who model daily is a transvestite?



JLMoondog
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Posted: 29th May 2009 22:44 Edited at: 2nd Jul 2009 00:04
Day 2/Model 2: Floating Stone Plateform
-Production Time: 2hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/ejtymllzdo4/splateform_final_model.rar
Notes: For all your Warlock needs! Here is the evil floating platform..well, I guess It doesn't have to be evil...but as Mermaid Man always says: "EEEVVVVIIILLL!!!"

Alucard94
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Posted: 29th May 2009 22:44
Quote: "Uh.. Girly-Man stuff? Girly-Man... So people who model daily is a transvestite?"

Of course! Haven't you seen my lovely pink dress?
Sounds like an interesting commitment, I might take it as well seeing as school is just about to end.


Alucard94, the member of the future of the past.
Deathead
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Posted: 30th May 2009 00:00 Edited at: 30th May 2009 00:00
Quote: "Of course! Haven't you seen my lovely pink dress?"

I know.. I just love your pink shoes too.lol



lazerus
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Posted: 30th May 2009 00:52
Id be flat out of ideas after the first 60 odd.

good luck! youll need it, along with alot of coffee...


Freedom has always had a price... Most will never know it, Some will pay your dept,
JLMoondog
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Posted: 30th May 2009 00:54
Lol! I'm stock piled in coffee. I'll probably post a list of ideas, and if anyone else has some model ideas it will be very helpful!

lazerus
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Posted: 30th May 2009 01:29
Now that you mention it,


Modern weapons,

http://en.wikipedia.org/wiki/List_of_modern_weapons

WW2 vehicles

http://en.wikipedia.org/wiki/List_of_military_vehicles_of_World_War_II

And a few other random images i came across...

good hunting,


Freedom has always had a price... Most will never know it, Some will pay your dept,

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BMacZero
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Posted: 30th May 2009 01:58
Go walk down the street and model all the random signs, electrical boxes, and plants that you see



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Azunaki
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Posted: 30th May 2009 02:24
now that would be too easy....
JLMoondog
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Posted: 31st May 2009 04:44 Edited at: 31st May 2009 04:46
Ran out of time today so I did a quick model. I'll be coming back to this down the road to make a better texture w/ a grip and some more color variations.

Day 3 / Model 3: Wooden Mace
-Production Time: 2hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/ejm4tzw14im/woodmace_final.rar
Notes: Now for your everyday adventurer an everyday weapon..er..board with nail?

BiggAdd
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Posted: 31st May 2009 05:45
Very Nice Josh! Keep up the Fantastic Work!



lazerus
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Posted: 31st May 2009 13:32
Ahh mans greatest weapon, a board with a nail in it,, lol


Freedom has always had a price... Most will never know it, Some will pay your dept,
JLMoondog
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Posted: 31st May 2009 19:17
Got a list of random stuff to model now in the first post. Still trying to decide what to do today...hmmmm...

Azunaki
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Posted: 31st May 2009 20:31
id kinda like to see a spell book or wizards staff
JLMoondog
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Posted: 31st May 2009 21:29 Edited at: 31st May 2009 21:35
Azunaki: I plan on doing more complex models on my free days so I can spend a good amount of time working on them. On days that I work I'll be doing quick and easy models not excluding testing out new techniques.

Day 4 / Model 4: PDA (normal mapping test)
-Production Time: 3hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/mzozmxz4tzz/pda_final_model.rar
Notes: This is really a normal mapping test. I've never really done it before and I think I'm beginning to get the hang of it. Anyway, this is all normal mapping, the color map is very...VERY basic!

Side Note: Don't be afraid to critque any of the models I build. Or if you find an error or if the models won't load for you please tell me.

Azunaki
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Posted: 31st May 2009 21:35
ok. understandable.
David Gervais
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Posted: 31st May 2009 22:37
That reminds me, I need to learn what all this 'normal mapping' is, looks like it's worth the hunt.

You are making some nice models there Josh, I'm almost matching you on the model a day thing in the Poly discussion thread. LoL.. the community is being flooded!

Cheers mate, keep up the modeling, it's fun eh?

JLMoondog
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Posted: 31st May 2009 23:06
Hey David, I've been meaning to reply to your post, I took your bricks and made some kul stuff with them.

Depending on the program your using, it's real simple to do. There are two methods, the proper way, and the cheaters way. The best models are made with both techniques I think I'll be posting a tutorial on this later on, since it'll take a while to explain.

Cheers!

JLMoondog
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Posted: 31st May 2009 23:15 Edited at: 31st May 2009 23:15
If anyone was curious, this is the PDA model without the normal map applied:


Quik
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Posted: 1st Jun 2009 16:16
normal map was cool^^ but without it, it still has its charm^^ GJ


[Q]uik, Quiker than most
JLMoondog
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Posted: 2nd Jun 2009 01:33 Edited at: 2nd Jun 2009 01:36
Another quick model. Tomorrow I'll be able to start some more complex and exciting models. With only a day to do some models, it's tough to get them finished with such limited time.

Day 5 / Model 5: Wooden Barrel (classic RPG clutter)
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/jntnwmkoi33/wood_barrel_final.rar
Notes: Normals look like they're set to the face orientation, but loaded in DB they load up correctly.

BMacZero
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Posted: 2nd Jun 2009 01:53
I need to look into this normal mapping, too, it looks really cool!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Azunaki
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Posted: 2nd Jun 2009 01:55
it cold just be me but i think you starting to get the textures to definitive. i don't think they should be popping out so much.
JLMoondog
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Posted: 2nd Jun 2009 10:18
Azunaki:
Not sure what shader you use for normals, but mine you can set the displacement percentage. So this is easily changeable within your engine. I'm also using a metal shader on the barrel, which is why it's so shiny.

Azunaki
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Posted: 2nd Jun 2009 16:50
actually i don't use normals... (never really understood how to) ive actually just barely even gone into uv mapping and textureing...mostly why i haven't posted anything.
JLMoondog
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Posted: 2nd Jun 2009 18:24
Azunaki: Aye, I see. Normals can really bring a model to life and add tons of small detail without adding up the polygons. I'll post an example here in a second...

The crazy
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Posted: 2nd Jun 2009 20:45
There is an excellent Nvidia tool for photoshop for creating normals I highly suggest it to anyone interested. And I believe it's free. We've been using it to quickly turn our spec maps into normals. The normals combined with the spec maps really bring out detail in an object.
JLMoondog
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Posted: 2nd Jun 2009 23:51
If your looking for something free for a free program, I think GG made a normal map creator not too long ago. Wings 3d also has normal map creation tools as well as Truespace. You can also do it in blender with a bit of light setup.

lazerus
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Posted: 3rd Jun 2009 00:30
Ahh melody your looking for 'the crazy

never firgured out how to use the little bugger..

nice of someone has a tut on the settings,


Freedom has always had a price... Most will never know it, Some will pay your dept,
JLMoondog
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Posted: 3rd Jun 2009 01:29 Edited at: 3rd Jun 2009 01:30
It's that time, I'm off work for the next three days and I'm ready to get some serious models done. First set of three models all tie into each other. I'll leave your imagination to figure out what I'm compiling together. Also, I'll be finishing up my low poly modeling tutorial. So without delay, let's get started!

Day 6 / Model 6: Goblin Mace
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/zuunmmyyhm1/gobmace_final.rar
Notes: "Dyaaah! Glad I could help!"

Azunaki
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Posted: 3rd Jun 2009 02:07
i use cinema 4D. it has simple uv mapping. but for the most part its for animation. i also have photo shop CS2.(ive never explored spec maps either lol ive never used alpha maps but i know hoe to make them...rather simple.)
BMacZero
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Posted: 3rd Jun 2009 02:29
I use this Photoshop plugin for normal maps:

http://developer.nvidia.com/object/photoshop_dds_plugins.html

@Josh - I likey the mace! Poly count?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Azunaki
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Posted: 3rd Jun 2009 02:34
ok thanks bmac. and yea i would guess around 70-110 poly count on the mace.
JLMoondog
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Posted: 3rd Jun 2009 03:32
Sorry! Here's an updated screenshot. Tweaked some normal issues and fixed a seam.



Azunaki
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Posted: 3rd Jun 2009 03:43
ok the poly count makes much more sense in that pic. the other pic really didn't show it being very round.
JLMoondog
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Posted: 4th Jun 2009 09:15
Day 7 / Model 7: Goblin Shield
-Production Time: 1hr
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/qonhito2iyy/gobsheild_final.rar
Notes: ...sorry, wife wanted the computer so I was unable to post this model until now. It was created on day 7.

BMacZero
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Posted: 4th Jun 2009 16:02
Hah, any chance of a goblin coming up?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Azunaki
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Posted: 4th Jun 2009 17:40
lol
JLMoondog
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Posted: 4th Jun 2009 18:32
Yup! Day 8's model is a Goblin I've got the mesh built, now I'm uv mapping it. I'm hoping to get that and the texture finished by dinner time. If I have time today, though I'm not making any promises, I'll see about rigging it and maybe a few animations..but that's a long stretch.

Cyborg ART
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Posted: 4th Jun 2009 19:27
I like the mace! And all your other stuff too! Great work!

JLMoondog
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Posted: 4th Jun 2009 19:59
Thanks Cyborg.

Here's the reference I created for the goblin:


..and here's a sneak peek at my next complex model for this project:


Still working on the gobby, might take a break and go dungeon diving.

mike5424
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Posted: 4th Jun 2009 23:12
what do you use?

www.madninjas.co.nr we are mad and we are ninjas
JLMoondog
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Posted: 5th Jun 2009 00:15
Truespace + Wings3d + PaintShop Pro + Bamboo
Free + Free + $60(5yrs ago) + $30

Azunaki
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Posted: 5th Jun 2009 00:54
is the image for you next (complex model) supposed to be a mage.

and i can't wait to see what the goblin will look like in 3D

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