Hello Fellow Game Makers,
Find a new beta uploaded for V116. Lots of stuff happening behind the scenes, but you can test the builds of that work as part of the V116 beta, so remember to back-up your work, set your restore points and download the latest beta:
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA1.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA2.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA3.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA4.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA5.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA6.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA7.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA8.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA9.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA10.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA11.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA12.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA13.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA14.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA15.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA16.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA17.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V116_BETA18.zip
NOTE: I am not doing ragdoll before anyone gets their hopes up

The early character corruption was due to the engine moving entirely to the DBP U74 and above language (DBP supports multiple UV layers on load but FPSC legacy did not).
Here is a log of the changes for this version:
V1.1.6 BETA 18 - 11/11/09
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* Amended 'alt tab' fix to allow keyboard/mouse to regain focus after switchover
V1.1.6 BETA 17 - 10/11/09
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* Added code to help test game to appear above interface view
V1.1.6 BETA 16 - 06/11/09
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* Changed ASPECTRATIO flag to default to zero (legacy support)
* Fixed bug causing some standalones to crash when ai_free is called
* Removed 100kb of interface code duplicating the TGCStore (now a DLL)
* Fixed interface bug, allowing HELP>VIEW LICENSES to read correct folder
* Restored ability for save/load to keep AI indexes of non characters
* NOTE: Above fix solves the issue of weaponglow script loss on reload
* Now retains all HUD data at point of save, fixes hud reload for entity prompts
* Increased default FPS cap from 34 to 38 (until timer-based FPS comes along)
* Solved issue of HUD data retaining in-game menu visibility modes (reset to hidden)
* To ensure that TEST GAME absolutely appears on top at all times, TOPMOST flag used
* Added OK button back into TEST GAME dialog as many users requested its return
* Universe no longer disappears when using 'full effects' on test game rebuild
* NOTE: You cannot use Light Mapping with those 'Full Effects' that use a nonstandard FVF (bump.fx)
V1.1.6 BETA 15 - 15/10/09
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* Added thick black border to the RAWTEXT FPI feature
* Interface now remembers which trees where expanded for entity and segment libraries
V1.1.6 BETA 14 - 13/10/09
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* Added PREVIEW button back into the FPI wizard for editing game screens (X9)
* Added new ASPECTRATIO, defaults to one to fix long-running aspect issue
* Interface : Entity and segment library trees collapsed now by default (neater)
* Interface : Now shows ALL the guns, not just the first 17 in Weapon Slot dialog
V1.1.6 BETA 13 - 12/10/09
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* Added extra LOG entry at very top of each EXE to test if they run (then fail)
* Changed FPSC-Game.exe to initialise at 640x480 then upscale to chosen (netbook)
* If resolution specified in SETUP.INI not exist, uses desktop resolution
* Save Load dialog now adjusts based on the resolution of the game (run-time)
* Adjusted loading bar progress width based on chosen resolution
* Amended the interface logging code to ensure the trace log appears with the EXE
* NOTE: to trace the interface, set trace=1 in the FPSCI-050.ini file (langfile)
V1.1.6 BETA 12 - 09/10/09
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* Fixed bug causing switches to reverse and doors not to show open on reload
* Added new showalluniquetextures=0 flag to show per-entity unique textures
* Added the TRIALPAY offer to a secondary BUILD GAME dialog prompt (to help users who cannot afford FPSC)
V1.1.6 BETA 11 - 19/09/09
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* Fixed interface to allow both X9 and X10 serial codes, and re-activated free version code (BUILD GAME redirect)
V1.1.6 BETA 10 - 18/09/09
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* Replaced interface with new unified version (X9+X10) (slight layout change, new getting started dialog, etc)
* Can set player start marker lives and health to zero, removing them from influence within the game
* Updated SWITCH2.FPI and added SWITCH2KEY.fpi and SWITCH3KEY.fpi (later requires key to operate switch)
* Added LIGHTCANDLE.FPI to simulate the luminance of fire and candle light in a room (for dynamic lights only)
* Fixed bug causing close portals clip universe camera close to them (removed near plane check from frustrum zero)
V1.1.6 BETA 9 - 16/09/09
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* Major re-work of the universe collision builder, now performs two passes (first wraps static entities in boundbox)
* Fixed major bug causing all non-character, non-marker entities to restoring the state on a game re-load
* Renamed CURSOR LAYER to just LAYER for better screen management and reduces clipping of text with some fonts
* Entities that have been picked up and then the level re-loaded no longer re-appear in their original positions
V1.1.6 BETA 8 - 10/09/09
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* Fixed throw scripts which now load normally (fixes characters not falling over)
* Updated legacy FPSC interface to remove the OKAY button and triggers auto-test game now (fixes ALT_TAB issue)
* Fixed bug causing loading page script on game re-load to wipe out script bank one with its own logic (light bug)
V1.1.6 BETA 7 - 09/09/09
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* Fixed ODE DLL bug causing collision exist to always return zero, fixes slow (to high) memory leak
* Changed default HSRMODE (Heavy Style Recursion) to 2 (performance hit but avoids culling issues)
* Additionally removed HSRMODE ONE which never made it to release (zero=speed/two=accuracy)
* Creates GUN folder if it is not present in the final EXE to designate the genre mode
* Prevented scripts from loading on mass in test and build game (faster builds, smaller EXEs)
* Reconfigured TEST GAME to remove OK button (speeds up test process and fixes key/mouse focus bug)
* Fixed issue of test game window not always appearing at front Z order (ALT+TAB bug removed)
* Updated 'missing media' system which now produces a report alongside the FPM file (.log text format)
* Removed memory gaph from test game debug window to speed up debug properties display
V1.1.6 BETA 6 - 04/09/09
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* Fixed bug causing characters not to use their per-element texture (when fast bone was employed)
* Characters can now be textured and viewed as textured in the map editor (slight performance hit)
* Added new PLAYERDROPCURRENT action so only currently selected gun will be dropped (if used in weapon script)
* Updated Game Creator Store to allow artists to upload segment based entitybank subfolders
* Fixed bug causing doors to lose their rotation information on an initial re-load of a saved position
* Refined saveload in-game screen grab to use entire screen not a cropped window in center (better)
* Optimized loading of character sound effects (better sharing, lower footprint; 150 characters=600MB=fixed )
* Toned down player footfalls slightly to remove the consistenty annoying clang of movement
V1.1.6 BETA 5 - 14/08/09
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* Entities that had their collision switched off retain their state after a game is reloaded with LOAD GAME
* Characters that are completely destroyed (ACTDESTROY) no longer reappear on a reload with LOAD GAME
* Compiled BETA5 with SafeArrays OFF to reduce executable sizes and test the tighter version publicly
* Prevented characters from sinking into the floor when reloading after selecting LOAD GAME
* Fixed bug causing characters to sink into floor sometimes during reload when click LOAD GAME
V1.1.6 BETA 4 - 12/08/09
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* Fixed crash from model pack 9 and 10 shotguns (capped sound slot usage at engine level)
* Solved bug causing animations to carry on when in PAUSE MODE (will now freeze in place)
* Updated saveload to include pitch of the camera and whether a gun is being held
* Extended mouse sensitivity flag to the saveload menu dialog for universal response to the value
* Prevented some characters from using spawn animation when reloading saved position (.animdo could be -1)
V1.1.6 BETA 3 - 11/08/09
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* Fixed bug in DBP, now allows instances to use FIX OBJECT PIVOT (which fixes new map editor rotation bug)
* Fixed reading of RAISEFACTOR value to allow >0.0 and <1.0 values to report as 1 (legacy center Y fix)
V1.1.6 BETA 2 - 08/08/09
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* Replaced FVF274 convert with legacy convert mode which intercepts the extra data before it loads
* Above solves the characters turning into floor spiders bug in BETA1
V1.1.6 BETA 1 - 07/08/09
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* Source now compiles under U74 and above (and is combined with mapeditor code) for single code base
* Updated text file to read 'creation' instead of 'FPSCREATOR', amogst other similar text shifts
* Updated Game Creator Store with new sensitive rating flag features for future 'kid friendly' control
* Added a convert to FVF 274 before dynamic entities are saved to fix crash when using newer DBOs (U74)
* Fixed bug caused by large quantity of FPI files in scriptbank (crashed with over 200 files)
I drink tea, and in my spare time I write software.