Listed below are all of the Fenix Mod commands from all of the incorporated mods which affect blood. I'll look into doing a tutorial for this for the manual. If you haven't already done so, you will find downloading the manual
http://forum.thegamecreators.com/?m=forum_view&t=164467&b=21 useful for this and other issues.
bloodspurt = X – Spurts blood using one of the following conditions defined by X
1 – Last Damaged Position (ie: hit by player)
2 – Head Position
3 – Center of Model, Falls Straight Down
Any other number – Center of Model
Note: The blood will spurt out AND collide with the level. This is not just a decal!
rpg_showblood= (indicates whether or not blood splats are used. Defualt is 0.)
0 = do not show blood splats if present by default
1 = show blood splats if present by default
rpg_usethisblood= (indicate new blood decal)
The name of the decal folder you wish to use. In order to use another decal, then rpg-showblood must be set to 0.
Blood
The Horror Mod blood system makes wounds more bloody and more gory. It automatically makes blood spurts at the exact point the bullet hits the characters creating blood spurts with a more realistic effect.
If any blood hits any static objects, walls or floors it will create blood splats where it hits. The blood splats are randomly picked and randomly sized for extra effect.
The blood splats are the same as the default blood splats. You can change the blood splats simply by editing the blood splat image as normal.
The blood colour can be changed by simply editing the ‘blood.png’ file in the ‘databank’ folder.