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FPSC Classic Product Chat / V118 Public Beta 17

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bruce3371
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Posted: 20th May 2011 18:28
Quote: "Try 1 dynamic light anywhere and see if they appear.
"


Just tried that, still no joy. I've never used dynamic lights in the past, and it's never been an issue.

Quote: "Your FPM works fine for me."


Any suggestions, other than telling me it works fine for you?

uzi idiot
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Posted: 20th May 2011 19:01
Is it me does FPSC not detect whether sound is coming from left or right? I think the sound system needs to be updated in 1.19


Mental Stability is over-rated!
DragonEagle
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Posted: 20th May 2011 19:01 Edited at: 20th May 2011 20:59
Quote: "Well its not the right thread to talk about that
"


Sorry about that, but thank you. that was it. I guess I missed some files when I copied things over.

Edit: Not sure why when I tried to quote the previous responder I got a mediafire link

There's nothing like mowing down a horde of goblins with a mini gun!
xplosys
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Playing: FPSC Multiplayer Games
Posted: 20th May 2011 19:09
Quote: "Any suggestions, other than telling me it works fine for you?
"


I understand your frustration. Have you already posted your system specs? While I'm sure that you system meets or exceeds the requirements, I wonder if it's not a particular chipset issue. I've been building DVR's for a security company and had a video issue with Intel motherboards. Asus motherboards that have the same H55 Mobile Chipset and on-CPU video don't display the video issue. I know that adapters like NVIDIA and ATI display things differently.

If you've uninstalled and reinstalled then I might begin to suspect your hardware.

Brian.

Sting
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Posted: 20th May 2011 19:27
Just for reference too, there were a LOT of revisions from Nvidia AND ATI on all their card updates with regards to DX and OpenGL output. For example, the latest graphics update does not support ANY Q3 engine game which is quite a few like et, sof2, ofc Quake 3 itself... the cure had to be to rollback the drivers, in my situation the catalyst drivers back 3 revisions!

Could be worth a shot rolling back your drivers, some revisions are only applicable to certain chipsets.

Want your games to look professional? Website! - Thread!
bruce3371
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Posted: 20th May 2011 19:37 Edited at: 20th May 2011 19:42
Sorry, my frustration isn't aimed at anyone in particular, it's just that FPSC has always worked fine for me in the past, up until beta 14/15 that is.

My PC has an Nvidia GFX card on a VIA motherboard with an AMD CPU.

My exact specs are as follows;

OS = Win XP Pro
CPU = AMD Athlon XP2100+
RAM = 1.00GB
GFX = Nvidia 6200
MB = MSI 6380E with VIA KT3 Ultra AU chipset

At first glance it's a dinosaur PC, but it has always served me well, being able run games up to and including Far Cry, Quake 4, Prey, Doom 3, HL2, even Unreal Tournament 3 at a push.

I understand what people are saying about their's not having the same issue, but like SC pointed out, the same was said about the invisible segments issue, which did in fact turn out to be an FPSC problem.

Like I've said, until beta 14/15 my PC has always managed to run FPSC with no problems (apart from a lower FPS than more up-to-date PCs).

So, unless there was a huge change in system requirements between beta 12/13 and beta 14/15, I really can't see it being a problem with my PC.

[edit]@ sting; With the latest graphics drivers installed, the only Q3 based game my PC won't run, is Medal of Honor, Allied assault. It will run all other Q3 engined games, including all the ones you mention.[/edit]

Sting
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Posted: 20th May 2011 19:47
Bruce when did you purchase the 6200? you do know you can unlock the 8 locked pipes to get the equivalent of a GeForce 6600?

Also, I think it's worth rolling back just to see, even if you roll back to say 2008 revision, it could save a LOT of time debugging other options!

Want your games to look professional? Website! - Thread!
bruce3371
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Posted: 20th May 2011 20:00
I looked into the whole pipeline unlocking thing, but my 6200 has the nv44a chip in it, which can't be unlocked, only 6200s with the nv43 chip could be unlocked

My GFX drivers were the same when I had beta 12/13 (which worked fine) and when I had beta 14/15 (when the problems started).

So I'm not sure how rolling back will help.

But, just for the sake of eliminating all possibilities, I'll try it.

Sting
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Posted: 20th May 2011 20:04
Ah, damn with the chipset, was worth a shot!

Thing is, I'm only speculating, but there could've been something that was changed slightly by Lee in between all those BETAs, most people may not experience it dependant on their chipsets, but my point about the driver revisions is due to different things affecting different chipsets.

Worth a bash dude, if it still persists after, roll em back up to date and we'll scratch our heads over something else!

Want your games to look professional? Website! - Thread!
WickedX
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Posted: 20th May 2011 20:24 Edited at: 20th May 2011 20:26
Bruce3371,

It seems we have identical systems. Using your level and setup files I am able to reproduce the black segments. By changing both lights in the level to dynamic I got it working. Hope this works for you.

Im with uman.
Quote: "I have never, ever done anything but install over the top of previous versions and it still works and never had any real problems. Must be lucky there."
Pirate Myke
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Posted: 20th May 2011 20:56
@Bruce 3371:

I used to have an Nvidia Gforce 6200 SE that did this all the time with 118. As soon as I put 1 dynamic light in I could see everything. I finally upgraded my quad machine with a new video card and took the Nvidia 8500 that was in there and put it into the machine I was having this issue with. I have not seen it since.

Maybe you could find slightly newer card cheap ($50.00 maybe less) as that card is outdated also, but does function rather nice and increased the FPS by 10.

I downloaded your map and ran a test with the 8500 and did not have to change any lights to dynamic to see everything in the map.

Nothing but coffee in my veins 'Insomnia is Coming'
WickedX
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Posted: 20th May 2011 21:27
Pirate Myke,

I ran bruce’s map and it ran fine until I turn Full Shader Effects on. I would like to know if it is a graphics card issue. I am curious, did you run the map with Full Shader Effect.

Thanks.
Pirate Myke
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Posted: 20th May 2011 21:30
I did not have full shaders on. But I will try with them on now.

Nothing but coffee in my veins 'Insomnia is Coming'
Pirate Myke
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Posted: 20th May 2011 21:36
I just ran the map with bloom on and changed nothing in the mapfile yet. Still working fine hear on a NVidia 8500.

Nothing but coffee in my veins 'Insomnia is Coming'
WickedX
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Posted: 20th May 2011 21:50 Edited at: 20th May 2011 21:53
Pirate Myke,

It looks like it’s the graphics card. Nothing a dynamic light or two can’t cure. So far only having this issue with sci-fi segments anyway.

Thank you.
bruce3371
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Posted: 20th May 2011 22:41 Edited at: 20th May 2011 22:42
Quote: "Posted: 20th May 2011 16:28
Quote: "Try 1 dynamic light anywhere and see if they appear."

Just tried that, still no joy. I've never used dynamic lights in the past, and it's never been an issue."


I don't mean to be rude or ingratefull or anything, but if you are going to help, can you at least read the previous posts please. I'm getting frustrated and I really don't feel like repeating myself.

IF this is a GFX card issue, I'd like to know what changed between beta 12/13 and beta 14/15 that suddenly caused compatibility issues.

BTW the driver roll back that Sting suggested didn't work either.

WickedX
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Posted: 20th May 2011 23:07
My apologies, bruce.

There are two static lights in your level. Changing one to dynamic didn’t work for me either. Changing both lights to dynamic did. Please change them both to dynamic and let me know if that works for you. As for what changed between beta 12/13 and beta 14/15, sorry I can’t answer that.
Pirate Myke
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Posted: 20th May 2011 23:10
This has been happening to me since My 6th Feb 2011 23:27 post in this thread. I thought it was just my graphics card. Better stuff in the game engine means upgrades. Upgraded my video card and driver and things appear to be fine.

Nothing but coffee in my veins 'Insomnia is Coming'
bruce3371
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Posted: 20th May 2011 23:18
Quote: "Better stuff in the game engine means upgrades."


Fair enough, I agree with that. But I thought the latest betas were just about bug fixing, I didn't think any new features had been added (apart from the 'safe arrays' of beta 17).

bruce3371
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Posted: 20th May 2011 23:35 Edited at: 20th May 2011 23:37
Quote: "There are two static lights in your level. Changing one to dynamic didn’t work for me either. Changing both lights to dynamic did. Please change them both to dynamic and let me know if that works for you."


Finally we have a result!! Changing 2 static lights to dynamic, instead of just 1, worked. Who'd have thought it eh?!

Now, if anyone can tell me exactly WHY this cured the problem, so that I can get my head around it, I will be eternally gratefull!!

[edit]I apologise, if through all of this, I came across as being stubborn and pig headed about my PC not being the problem[/edit]

WickedX
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Posted: 21st May 2011 00:05 Edited at: 21st May 2011 00:24
bruce,

Ok it seems the shader files or the problem. I have been running multiple FPS Creator installs for some time now. I just temporarily copied the ps_2_0 files from version 117 to my 118 beta 17 effects folder. Your level worked just fine as is.

Edit: Just compared both versions of the shaders in question in notepad, got a head ache. Hopefully somebody knowledgeable in shader programming can be more helpful with this.
bruce3371
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Posted: 21st May 2011 00:42
Wierd huh?!

For now, I'm willing to put up with having to put 2 dynamic lights in my levels to get them working, until someone can give us some insight into why the shaders have changed between betas. Maybe it's a left over from when the invisible segment issue was dealt with?

Just guessing.

2Beastmode4u
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Posted: 21st May 2011 03:31
I can't get invisible entities for some reason... Any ideas why? Also, did they add the moveback command to the script list?


Cheers.

God help me, Please.
spudnick
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Posted: 21st May 2011 16:50
Here is a funny bug.

in my Add Segments and entity's the icons has changed into the first image of the item in the list. see attached image for details.

@Bruce, you would have better odds winning the lottery than finding errors like that out,
well im glad things are working better for you now..
Scurvy Lobster
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Posted: 21st May 2011 19:02
spudnick: just save and restart FPSC and things will be back to normal.

bruce3371
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Posted: 21st May 2011 19:05 Edited at: 21st May 2011 19:06
@spudnick, I know what you mean, there's no way I'd have been able to figure out by myself, that all it needed was 2 dynamic lights to get it working!

I'd still like to know exactly why/how it cures the black segments, just to get my head around it, and just because I'm curious about these things!

spudnick
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Posted: 21st May 2011 21:26
@Scurvy Lobster . i did do just that when it happend , i just fthought i would show the bug ,and its been ok for the moment.

ok so here are 2 more problems im having,
when testing game it just crashes with no error as such apart from saying my map could be to big, ok its at 1620mb

But if i then restart Fpsc after it automacticly closes after crash and then test the same game all is ok, but if i try again it could work ok or it will just crash, and thats without editing anything at all.

Also if i use the cleaner then run a test ,Still using same Map, it can report that my map is now at 1874mb, and crashes, but if run again after crash and test all is fine again,
Its a bit like Playing rusian rullet, will it work or won't it

Just to mention is that this has only been happening since i have been using a trigger and a sound Zone.

The scripts im using as follows.
Sound Zone
Start Appear1
Main musicinzone
Destroy repeatsound

Trigger Zone
Start Appear1
Main This is my own script and it is attached to this post for looking at, but it is fine on other maps
Destroy Disappear2


2nd thing that has shown up a few time when selecting a segment, i get a popup saying NO Internet Connection, is fpsc automacticly sending data back and forth to TGC.
spudnick
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Posted: 22nd May 2011 00:23 Edited at: 22nd May 2011 02:50
Just found a dam funny ghost bug in this version, never had before on any others.
A GHOST BUG , some characters from Errants character pack 53 turns into a ghost 2 models effected so far.

Allied TF341_11A_1
Enemy TF341_09A_1 and TF341_14D_7

And here are a few that are not effected in my game

Enemy TF341_01A_3 and TF341_06B_13 and also TF341_09A_3
All these are from errants Pack 53

and so i will give him a buzz to see this post just incase he needs to update models.
i have added a screen shot

So i'v goto keep hold of this version of FPSC as i can have a very nice Ghost war game, that will make a challenge to any one
Slayer267
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Posted: 22nd May 2011 02:10
Oh my garsh epicness!!!!! Beta17

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
Gibba gobba
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Posted: 22nd May 2011 04:42
that segment icon thing has happened to me MANY times in previous versions. youd think by now it would be edited out...

Hello one and all.......
spudnick
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Posted: 22nd May 2011 14:45 Edited at: 22nd May 2011 18:26
Wow here is another one for lee to sort out,

all fine untill latest build IE 1.18.17

This is my weeks summary of faults in new build

1.I have lost the usage of lots of my characters, they have turn't into Ghost's

2.Loads of trees no longer work. they are now invisable.

3. After enabeling full shaders, stock ww2 weapons are not working correctly
after collecting MP-40 weapons the ammo goes to the tompson and then the tompson fires like a mini gun and you can't use the Down sight feature.(Aiming ) on the Tompson,.

4. ww2 german grenadeds loose their texture when frown, and they doo a silly twitching thing when on the ground before exploding.

5. Randomaly crashes when testing map/game even after using cleaner twice,
Bugsy
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Posted: 23rd May 2011 01:07
I've noticed that most characters will not spawn when dead the number of times that they're told to. I set 1 ww2 thug to spawn; 4 at once, a maximum of 40 times, spawn when dead on, and each character only respawned once or twice.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Nomad Soul
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Posted: 23rd May 2011 15:50
All

There is little point reporting speculative bugs here as its been said lots of times they will only be investigated via the Google code bug submissions and you need to help Lee reproduce it.

Given the different specifications and installations people are using its highly unlikely lots of people are going to have the same issues so you need to get one of the FPSC devs to confirm it.

I've raised 2 bugs in the proper way and both have been fixed. Stop being lazy and yours might also.

michael x
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Posted: 23rd May 2011 17:02
A binfile folder would nice. this can allow all the dbo&bin file to go in one folder without having to wait for fpsc cleaner to look through all the folders.this would be great for 118.

more than what meets the eye

Welcome to SciFi Summer
spudnick
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Posted: 23rd May 2011 18:44
I was not being lazy, if your pointing the finger at me!
if so i did not NO that bugs had to be sent to LEE in that mannor/way. But thanks for letting us know that we do Doo it that way
Q. where is the link to the Google whats it thing to do So, as i have not seen it for myself yet

But also i will still post my problems/bugs here, as it helps others to know whats problems that one is having.
Nomad Soul
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Posted: 23rd May 2011 18:59 Edited at: 23rd May 2011 19:00
Hi spudnick

Not pointing the finger at you. I've seen a number of posts like this. Bug reports should benefit everyone and the only way to be sure they are resolved is by logging it here (click new issue).

http://code.google.com/p/fpscreatorengine/issues/list

Its interesting to discuss things which might be a bug and share knowledge but some of this stuff is being repeated now like the black segments bug which is a gfx card or driver issue not a FPSC bug.

It would be nice if this thread were more closely linked to the Google code issues so things don't get duplicated like that.

hukuta94
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Posted: 23rd May 2011 20:12
Has ceased to work properly 'Dark AI'. Characters do not find the objectives. Run 1-2 meters and stop. Too most and with command AIFOLLOWPLR=1. The character as does not pursue the player. Constantly jams on seat.

When it will correct? Already 10 beta-versions have passed from last instant of normal work, and correction and are not present.
spudnick
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Posted: 23rd May 2011 21:43
@ Nomad Soul
Thx for link, and i no what you mean by same issues of bug, but if you look back through them, they are more singly related to the version, and as for black segments, yes it is to do with GFX but what people are concerned about is that all work on older version ok,

The thing is , we don't get proper tech info on changes, like if such things has been replaced in code to somthing that will affect older hardware and older Dll's or even for newer stuff

if one can get their head around what has been changed then it would make life easier for people who do get problems. understanding is what helps us have a stress free game making experiance, and we can live with it untill their is a fix, without having to make hardware changes, and doing pointless driver updates extra

But thx agin for sheding light on the google thing
Tomas Forum
FPSC Reloaded TGC Backer
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Posted: 24th May 2011 00:36
Can anyone help me with the limb detection ?
Im really confused.

http://www.youtube.com/watch?v=mKX5UZQnZSU

I need this, but when im looking on this forum, i can see a thread with a limb detection tool? But whitin the tool is only a AI.x model and some files but none of them is a tool ?
And in the tool you should hover with your mouse over the characters limbs.. but there's no .exe ??

Anyone can explain to me how i can get this to work and I'll be the happiest man on earth

Hail to the king... BABY!
hukuta94
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Posted: 24th May 2011 13:57
Has ceased to work properly 'Dark AI'. Characters do not find the objectives. Run 1-2 meters and stop. Too most and with command AIFOLLOWPLR=1. The character as does not pursue the player. Constantly jams on seat.

When it will correct? Already 10 beta-versions have passed from last instant of normal work, and correction and are not present.
That Guy John
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Posted: 24th May 2011 18:36
Here you all go, Bug Reports.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
spudnick
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Posted: 24th May 2011 21:28
WELL Well well, i have found all of my problems, and i gues nearly all of yours can be fixed by this.

Ok after routing around scraching my head and Butt i finaly found all my issues , and all was down to one thing,
.DBO or .dbo to be right,

i looked into my files and found that i had many Segments without the .dbo tag and also the same in my Entities too.

but the thing is , Is that problems has been getting worse, so i gues the files has been changing, so the only thing i can put this down to is that i had my directory Shared, i have now disabled and have gone through my segments and Entities and have added the .dbo tak to the ones that are missing it.

So woohooo i have no segments or entity issues so far,

Im A happy chappy again, Woohoo! Oh i already done that WOOHOO
spudnick
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Posted: 24th May 2011 21:33
still having problems with editor crashing , Error 105 file does not exist at line 35672
spudnick
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Posted: 24th May 2011 21:34 Edited at: 26th May 2011 18:08
still having problems with editor crashing , Error 105 file does not exist at line 256721.

1. this happen when i open my map first

Ok i have this weird crashing of the editor, if i use the stock ww2 Window Grand in my map

2, this happens when i create new map

ok if i start FPSC and so i have a new map, then i use the ww2 Window Grand it works fine

And so i then open my game map and also it works fine, But it does not work if i open my game map first.

Darn strange hey lads

And heres another bug, the scripts in the destroy change when testing the game from destroy\fadecorpse To destroy\Leavecorpse

it does not do it to the same characters all the time , the editor or what it is does it randomly

The window grand has been fixed
some how when adding the (ww2 Window Grand segment) it also added the (Grand View) Entity

So i had to delete all my (Window grand ) segments from map and save it, and so by doing that it then deleted/cleared the (Grand View) window from the entity library list. as it kept on being put their every time i added the segment.

I then shut down Fpsc and ran the cleaner twice, and restarted FPSC and loaded my map, and all works fine again.

Basicly i had to delete all the window segment from map/scene

wow its been an exausting day sorting this problem. As at 10 hours ago i thought my map was Complete for beta testing,
spudnick
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Posted: 26th May 2011 18:12
This is for the development team.

Can you post your hardware spec here for us all to know

and it mite help others if they have better or less hardware to relate to their own problems that they may come across.

Thanks
michael x
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Posted: 26th May 2011 21:37 Edited at: 27th May 2011 03:45
wow and someone else want to know what specs others are running. that thread I made about everyone posting there specs just was too good of a great idea. maybe if one of the mods make the same thread everyone will really post theirs. okay here is a video of the walking bug I found in 118 17. the character try to walk towards you and get stuck for nothing.

more than what meets the eye

Welcome to SciFi Summer
girlgamer404
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Posted: 27th May 2011 22:16 Edited at: 27th May 2011 22:19
hello i'm very sorry if this is in the wrong spot but how do I get the fpsc version 1 back, i'm having bugs with this one but i think its 1.18.2010.
also does fpsc send stuff to tgc over a network or something cos when i opened it the first time in awhile of not using it, windows blocked it from accessing a network or something.
spudnick
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Posted: 28th May 2011 00:11 Edited at: 28th May 2011 00:25
bump
spudnick
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Posted: 28th May 2011 00:21 Edited at: 28th May 2011 00:23
Heres a few more Bugs!

1. I gonna call it Dead Mans Block

After killing enemy the body stays on the ground but you cannot shoot past it, See attached image.

2. Also i have now and then characters still stay standing after being shot/killed.

3. After killing ww2 bazooka character, the bazooka gets left behing but only to see it half way through the floor or walls extra.

4 Added a ww2 Wooden door use key, and other doors in the game changed their main script to doorkey.fpi and also added key in the use field

5. Chracters shooting through Entities, Like i have mountain wall entities, and also happens to stock ones too

6. Music problem

When my game is loading i have a music file that it play, but when the game starts i have a music Trigger zone and it play the one in the zone and also plays my intro music, it sounds good realy But NO no No Not needed!
borax20
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Posted: 28th May 2011 04:16
ok so i was told to post here by tech support. so here i go.

im having an issue with all doors and switches in FPSC, being none of them work. when i get close to the Door/switch "press enter to open/activate" appears bit when i press them 95% of the time nothing happens on the other 5% of the time it makes this vary fast paced clicking sound.
i sent a saved map to a friend and it works fine with him. i also tried playing a game i had already "built" and the doors and switches didn't work ether but they worked in the past(about a year) bit the same game worked with my friend to.
Ive tried re-installing, repairing, uninstalling all model packs then reinstalling, running as administrator, using different versions, ect.
at this point im thinking it must be an outside program blocking the script, but what???

i just don't know.......

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