What is the point in posting about our beta test's if we get No Acknowlagement for our bug reports,
How do we know if our report give valuable information, Ie are they real Fpsc bugs or are they other related problems.
Instead all we get is another beta version just to play around with and go over the hole dam bugging issue again without no feedback.
Yes a bit of feed back from the developers would not go a miss!
So far i have upload bugs to google crap code and in here and get no feed back,
And so after nearly 7 months of beta testing im now GIVING UP it and so no more bug reports from me, as it been a pointless task.


I mean all they have to do is sort out the dam Shaders and the arrays.
Hint for windows users. Download and install the latest driver for your GFX card and then go here http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0cef8180-e94a-4f56-b157-5ab8109cb4f5
to download directx 10
or
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d
for directx 11
i dont use the web installer as it seems to miss out on certain things,and so i use these one's for better running of DirectX aplications.
@Old School
I know what you mean, i bought X10 thinking it was a hole new better software, but all it is, was a bodge jobb of and upgrade for DirectX 10 gfx card users, i mean if you use any of fpsc versions, and add more than about 20 characters your frame rate drops dramaticly, and exsecialy on an out door scene,
All other game engines cope very well and with terrain map sizes of 1096x1096 and using high poly models, but fpsc struggles so bad even with low poly's
Don't get me wrong FPSC is a verry good simple game engine that can use DirextX files that are easy to create,
and have a simple battle map up and running in minuites.
But and this is a BIG BUTT, FPSC needs to have a revamp and be developed for us Indies and allow us to make commercail quality games, because its role is outdated,
With new media being created it needs a good engine to makes use of such,
So maybe a revamp of the game engine that will have a terrain editor and a reliable shader system, and proper height mapping that can utilize proper water effects and weather conditions, and if it had all this then i would gladly pay double the price for such a decent FPSC game engine, oh and also a way of changing the map size and scale...