Wow, i have seen the kickstart project, and can say it is amazing, trully amazing. I will donate soon for this project. I loved the new features, especially the 3rd person prototype and PhysicX.
But now, just a question, i don`t know if this thread is the right place to ask, but if some veteran on FPSC could give me some good counseiling, i will be very gratefull.
I am currently developing a Goldeneye 007 fan game (based in the Nintendo Wii version), i have almost every materials i need, like models, animations (i used some cool mocap animations for death sequences), levels (modeled in 3dsmax), weapons animated, scripts, and such, i just need to "mount" the game.
The question is that i already developed my workflow for this, i am using the same method rolfy used in Dark House (for level creation), creating the level in 3dsmax, then export to fpsc with lights and shadows, i developed a interactive mission objective system based on Model Pack 54, i even got basic 3rd person based on Silent Hill Camera Script, and also some very basic driving vehicle script, which in my game will just be used to "chase" sequences, and such.
My question is, do i complete my game with the already FPSC 1.20 or wait untill FPSC Reloaded be released, because i have seen that this will be a trully "Killer Product"? And i am sure that this will improve my game a lot, a lot more than it is.
But if i wait for "Reloaded", we don`t know how much time it will take untill we have a Stable Release, and also i would need to remake all my scripts (to make use of the new features), and specially i would have to recreate my workflow, i don`t know how will work the importing of 3D Levels modeled in Reloaded, i don`t know if i really would have to use the standard FPSC lightmapping or baked lightmapping, how the memory cap system will work, and such.
Any information and tips will be very valuable.
Cheer,
007.
Goldenye 007 N64