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FPSC Classic Product Chat / [STICKY] Black Ice Mod Official Thread

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s4real
Valued Member
12
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Joined: 22nd Jul 2006
Location:
Posted: 22nd Feb 2019 17:15
Wish flatlander all the best with the source .
I agree it not a lot of people around these days.


Look forward to seeing what you do with the source.

Best s4real
Amd fx4100,6gb ram,geforce 450
Flatlander
FPSC Tool Maker
12
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Feb 2019 19:27
I am currently working on update BIM with RPG code. However, I have run into an issue that has to do with a couple of plugins I used with RPGmod. The plugins are STYX and Unity. I have licenses for them but it's impossible to activate them because the website TGC used to activate these plugins no longer exists. There actually two other plugins I had also purchased to use. So these plug-ins are not activated to run with DBPro. I haven't found any information yet that can be used to allow DBPro to use them. For example, I use "SPLIT$" from STYX which is way easier to use than "SPLIT STRING" in the matrix16. Although granted matrix by Iam is more powerful.
THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why.
For me, theory and practice are combined: nothing works and I don't know why.
Sting
8
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Joined: 18th Jan 2011
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Posted: 19th Mar 2019 11:05
Good job guys!

Flatlander, good to see you still around. I will check this out as soon as I get time, unsure why I returned to the FPSC scene (mostly because I revamped InterFPSC into the Game Launcher Creator) but I have a request. Can you code in so users can write out to a text file upon level-end trigger?

I slightly recall we tried this with RPGMod (and was successful) I believe, or at least you already had the 'write out to text file' done. Would be good for me to test as I can write up a 'joiner' application so people can block build and then link a series of executables to possibly write an 'unlimited level' game with FPSC including a storyboard.

Cheers,
Danny
// EOF
Flatlander
FPSC Tool Maker
12
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 19th Mar 2019 21:42
Sting, this is absolutely amazing. I haven't come to the forums after my last post here; until now and low and behold somebody posted today. I wouldn't have considered trying to work with DBPro if you hadn't. I had not been able to get my code to compile with DBPro so I will take another fresh look at it. Yes, I do have code where you can write out a text file anytime you want in the game. Maybe, I'll concentrate just on that instead of the whole ball of wax.
THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why.
For me, theory and practice are combined: nothing works and I don't know why.
Sting
8
Years of Service
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Joined: 18th Jan 2011
Location:
Posted: 20th Mar 2019 16:36
Flatlander, I'm more than willing to help out where I can. I'm a little bit tied up at the moment with projects, but some are nearing to a close and I can make some time (albeit on a small scale for now).

The ability to stream to a file is a feature that would enhance game-flow and would probably boost morale for some more devs to complete game developments with FPSC and BIM. Good to see you still around dude.
// EOF
sbegley001
2
Years of Service
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Joined: 17th Jun 2016
Location: Southern Oregon, USA
Posted: 20th Mar 2019 18:20
Glad to see Black Ice Mod in good hands! Excited to see where she goes
s4real
Valued Member
12
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Joined: 22nd Jul 2006
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Posted: 22nd Mar 2019 13:54
@sting :-

Quote: "Can you code in so users can write out to a text file upon level-end trigger?"


THere already a command in black ice mod to do this already called passtosetup example:- ,plrwithinzone=1:passtosetup=levelcompleted 1

Might want to check the chapter launcher by xplosys that uses this.


all the best s4real

Amd fx4100,6gb ram,geforce 450
Sting
8
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Joined: 18th Jan 2011
Location:
Posted: 22nd Mar 2019 15:36
s4real - Thanks, I did see that and questioned it on Discord. I was and still am unsure if it's only limited to given variables, or if we could declare custom variables just by writing out?
// EOF

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