Quote: "The key element here is that the plugin can be written using C++, which if correct, alot of plugins are already written in native for DarkBASIC Professional."
Would the porting process require access to the original source? Or could you wrap it in some way? I'm very interested in WOLF's enhanced animation plugin for example, but expecting the original developer to invest the extra time on a port is a little unrealistic.
Congratulations on the release of what should be TGC's flagship product.
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game dev ... is like a bouncy castle full of breasts - VanB