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Dark GDK / Dark Game SDK and .NET

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CattleRustler
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Posted: 26th Jul 2006 04:23
zeal, I thought you meant the release of the dgdk.net, obviously you guys mean an update to the sdk itself - my apologies

Science, Mathematics, and Physics do not lie - only people do.
Dangerous Dan
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Posted: 3rd Aug 2006 22:11
Okie dokie... We now have the 6.2 GDK update. I assume that Apex is slaving away on the updates for .Net even as I type. When you can, give us a little update on where your at and where your heading. I'm starting to get my hopes up again
APEXnow
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Posted: 3rd Aug 2006 23:09
You are correct, I'm updating as you read this. Help files are also in progress which will follow a very similiar format to the existing DGDK ones. TGC are working on a couple of things for me also which will lead to the eventual frution of the product.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
APEXnow
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Posted: 3rd Aug 2006 23:13
I thought it may be prudent to point out that if bug reports are to be reported, can people also make a note of possible missing functions, like Zeal found with SyncMask etc. Because I'm relying on this information to update the DGDK.NET toolkit as well. If a function is missing, I will miss it also.

Tnanks.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
Gervais
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Posted: 4th Aug 2006 22:32
Paul,

Event if this is not the final version of the DGDK do you plan to release a .Net toolkit or are you going to wait for the next version

I am looking forward to have a copy of your toolkit hope we won’t have to wait too long thanks for any answer on this.
Zeal
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Posted: 4th Aug 2006 22:49
Quote: "Event if this is not the final version of the DGDK"


HAH! This isnt the final version, they just decided to get something in our hands, even though its not perfect. Im sure well see several more updates before its 'finalized'. Look at how many patches dbpro u6 got before it was finishd.

Although, things DO seem to be pretty stable. Aside from the missing commands.

All you need is zeal
APEXnow
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Posted: 4th Aug 2006 22:51
The toolkit will be released when it's finalized, i.e. help files, and tests. As for the DGDK updates, new patches for the tookit will be released every time the DGDK update has been released.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
APEXnow
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Posted: 6th Aug 2006 01:25
DGDK.NET is now built using 1.6.2


Home of the Cartography Shop - DarkBASIC Professional map importer
OSX Using Happy Dude
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Posted: 6th Aug 2006 01:50
You got it working then!

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...
Zeal
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Posted: 6th Aug 2006 02:33
Grats! Lots more to do still though, hopefully well be getting a update this week (its so hard to work with this damn fps cap!)

All you need is zeal
Argon Knight
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Posted: 9th Aug 2006 00:12 Edited at: 9th Aug 2006 00:15
So, when, how much?

Any thoughts to an Early Adopter price? I'd be willing to pay to get my hands on it early, bugs and all.

[edit]
Well, only if it works with VS2005. I dont use the older IDE's anymore.
[/edit}
VR2
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Posted: 11th Aug 2006 18:04
Will it be possible to mix this with Dark Physics?
OSX Using Happy Dude
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Posted: 11th Aug 2006 18:20 Edited at: 11th Aug 2006 18:21
Mike hasn't said much about DP yet - http://forum.thegamecreators.com/?m=forum_view&t=85635&b=30

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...
VR2
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Posted: 11th Aug 2006 19:08
Hmmm, thanks for the link but I can't say I'm really any the wiser
Bob da reaper
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Posted: 21st Aug 2006 14:35
this program is gonig to make me very happy I've been programming in C# for about 3 months now so i'm going to buy this if it comes out by christmas

n00bish games
Bob da reaper
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Posted: 21st Aug 2006 14:40
one question though will it be out by christmas so my parents can buy it instead of me

n00bish games
APEXnow
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Posted: 11th Sep 2006 00:32
People, I know your all probably wondering what's happening on the DGDK.NET front. I know it's been quiet a bit, but I've been attempting (successfuly might I add) to prove an interface system that allows C++ based plugins (Managed extensions for C++) so that plugins can be written to work alongside the DGDK.NET system. This has been a bit of a mystry, but I've finally managed to acheive a plugin system. The key element here is that the plugin can be written using C++, which if correct, alot of plugins are already written in native for DarkBASIC Professional.

This would allow DBP plugins to hopefully be ported without too much trouble.

Paul.

Pulsar Coder
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Posted: 11th Sep 2006 00:37
Great!

~Pulsar Coder
Lost in Thought
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Posted: 11th Sep 2006 01:06
Ah cool. Should be able to get the NGC GSDK version plugin working with it then when it is released.

CattleRustler
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Posted: 11th Sep 2006 04:27
sweet, and my plugins are already .net so there's no "porting" issue, just copy the classes to my project - or copy those projects and recompile minus the shared bits needed for the converter.

Hypno Screen
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Posted: 21st Sep 2006 15:50
A question: I don't want to code in C++, will I need to buy DGDK first before buying DGDK.Net? Because if so it would be too pricey (90 € + takes to get the freeware licenses Vs. Truespace3D 150 €). But if you only need DGDK.Net to buy, then show me the "Buy it now" link please because this is absolutely and and it's very

http://www.hypnoscreen.com
Erick G
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Posted: 27th Sep 2006 18:49
Any news on when this is going to be released ?
APEXnow
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Posted: 27th Sep 2006 19:36
I am finishing the documentation which has taken me longer than expected. It is also in beta test via 3 other users. Although so far, issues being brought to my attention, are normally associated with the DGDK, there is just the documentation and plugin support functionality remaining. Plugins are relatively easy to implement now. I will post as soon as the documentation is complete.

Paul.

Erick G
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Posted: 27th Sep 2006 20:36
ok sweet, I am itching to be able to try it out
Miguel Melo
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Posted: 27th Sep 2006 22:42
Quote: "Plugins are relatively easy to implement now."


Do you mean to say that TGC plans on releasing some of its plugins for DGDK, .Net or otherwise?

I have vague plans for World Domination
APEXnow
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Posted: 28th Sep 2006 00:05
Quote: "Do you mean to say that TGC plans on releasing some of its plugins for DGDK, .Net or otherwise?"


I can't comment on that because I do not know their plans. But the plugin system is to assure a means of allowing (existing) plugins written in C++ to be usable by .NET applications that use DGDK.NET.

Paul.

CattleRustler
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Posted: 28th Sep 2006 15:17
yeah, or if your a .NET plugin coder like me, who has been doing conversions to make them work in DBP, all that is not necessary for .NET. I can now take any plugin code I have and add it as a class to my dgdk.net project Won't need to do much of that however, since half of my plugin code was to overcome what I saw as shortcommings or oversights in the dbp programming language, which is now a dead issue since the code is .NET and all of the framework is available. The rest of the specialized plugin stuff I have is useful and can simply be added as classes if need be.

neat

APEXnow
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Posted: 2nd Oct 2006 10:04
I have recently posted an update to Mike regarding the DGDK.NET toolkit folks. The current status is that the majority of the documentation is now complete except for the tutorials for the Express versions of the development tools, but this is a day's work at the most.

The beta testers have said that the only real problems they encountered, were know problems with the DGDK itself. The actual .NET toolkit appeared to work fine.

Anyway, I will keep you posted, but I really do hope that this is a sign that things are near their conclusion.

Paul.

CattleRustler
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Posted: 2nd Oct 2006 14:15
Miguel Melo
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Posted: 2nd Oct 2006 15:19 Edited at: 2nd Oct 2006 15:20
Quote: "The beta testers have said that the only real problems they encountered, were know problems with the DGDK itself. The actual .NET toolkit appeared to work fine."


Though I have no immediate need for the .Net version, this is very cool news! As it happens I emailed Lee yesterday grovelling for a DGDK update ... I really hope TGC will do a final push on the (normal) GDK completeness/stability to coincide with the impending release of the .Net version.

Hopefully.

I have vague plans for World Domination
OSX Using Happy Dude
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Posted: 2nd Oct 2006 16:33
And what did Lee say to the grovelling.. or even the GSDK update ?

Visit my web site to download Humans On A Planet & BallZ
Miguel Melo
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Posted: 2nd Oct 2006 17:20 Edited at: 2nd Oct 2006 17:21
He was very cordial but simply said he was going to talk to Rick and get back to me/us. I suspect Mike's post on the other thread may be a result of that. Fingers crossed.

I have vague plans for World Domination
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Posted: 2nd Oct 2006 20:08
Lets hope so

Visit my web site to download Humans On A Planet & BallZ
CattleRustler
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Posted: 3rd Oct 2006 15:36
I can begin coding games soon then

APEXnow
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Posted: 9th Oct 2006 15:09 Edited at: 9th Oct 2006 15:10
The DGDK.NET toolkit is, and will be a successful product for .NET developers. But would it not be cool for you guys and gals to get a feel for how a .NET application is constructed using the toolkit?

The following is a link to a (Macromedia flash) tutorial I've put together detailing the process of creating a simple C# example.

Also, it has now been successfully established in creating GUI based DGDK.NET applications, thanks to the help of a couple of Beta testers (you know who you are lads).

Anyway, enjoy. And yes, I appologise for my British accent.

Note, it has been found that this only appears to work for Internet Explorer. I've not yet figured why it doesn't for Firefox or Netscape. Sorry about that folks.

http://www.apexnow.co.uk/private/tutorial1.htm

Paul.

Argon Knight
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Posted: 10th Oct 2006 07:50
Impressive vid, Paul. That answered a lot of my questions.

Except for the "When will it be available!"
Miguel Melo
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Posted: 10th Oct 2006 11:03
Quote: "I appologise for my British accent."


Nothing wrong with it my lad...

I have vague plans for World Domination
CattleRustler
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Posted: 10th Oct 2006 15:35
Quote: "Except for the "When will it be available!" "

A little birdy told me, tentatively, a day very soon...

Hypno Screen
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Posted: 10th Oct 2006 15:47
Let's hope it won't take that long

http://www.hypnoscreen.com
APEXnow
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Posted: 13th Oct 2006 12:18
My work is done.

Lost in Thought
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Posted: 13th Oct 2006 12:20
Very Cool

Sadly however ... It will be the first of Feb before I buy it more than likely.

Dangerous Dan
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Posted: 15th Oct 2006 07:40
Great job Apex. I am still very much looking forward to this. I hope we hear some official information on timelines soon.
APEXnow
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Posted: 15th Oct 2006 12:56
DD, thanks

Paul.

Hypno Screen
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Posted: 26th Oct 2006 00:53
Any news? My Visual Basic 2005 Express is already jumpin' around on my harddisk

http://www.hypnoscreen.com
jasuk70
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Posted: 27th Oct 2006 14:46
Hi Apex,
Been away from game dev stuff for a while and come back and see this is happening. Something I've been wanting for ages .

Would it be possible using this to create a Form application that displays the 3d window inside part of the form?

Cheers,

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
APEXnow
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Posted: 27th Oct 2006 15:00
@Hypno Screen, very soon now

@jasuk70, absolutely, infact one of the samples demonstrates this.

Paul.

jasuk70
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Posted: 27th Oct 2006 15:03 Edited at: 27th Oct 2006 15:11
Fantastic,

My money is now allocated, just need the buy button

Tyrannt is going to get a well overdue complete re-write.

I was using DBPro to do this but it was clunky and involved lauching a seperate process.



The dagger model was geneated by a DBPro program using a panel in the form to display the image.

Cheers

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Hypno Screen
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Posted: 27th Oct 2006 15:40
I know this is rather a DGDK topic but: afaik DBPro has some "hidden" commands for physics via ODE. I don't want to use PhysX becaue of the license so it would be very interesting to know if DGDK.net also features the "hidden" physic commands from DBPro...

http://www.hypnoscreen.com
APEXnow
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Posted: 27th Oct 2006 15:55
The DGDK.NET toolkit uses the same set of functions exposed by the original C++ DGDK toolkit. The ODE plugin for DBP was a separate DLL which added new functions to the language. Although plugin creation is possible with DGDK.NET, the ODE plugin is not supported in this case.

Paul.

Hypno Screen
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Posted: 27th Oct 2006 18:47
Oh, that's a pity

http://www.hypnoscreen.com

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