With respect to TGC's work on the DGSDK, I've merely provided a door for which the .NET community can also benefit from using DGSDK. It's a fantastic opportunity to be involved with a product that I truly believe, has alot of potential and a good future for game development, irrespective of whether it's C++ or .NET based. The DGSDK library is powerful and easy to use. The .NET version of the library has quite a way to go yet as I must protect both my interests, and TGCs since the .NET version completely relies on a product that I did not develop. It's a complicated business in dealing with issues where one product requires another.
As for pricing, distribution and support etc, these details have not yet been set in stone, and will not be discussed or speculated upon on these forums by myself or any of the TGC staff until an appropriate stage. With regards to whether the .NET version will become an additional product to the DGSDK or as a separate product altogether, these are also details that I cannot discuss or itterate upon.
Again, I appreciate all the support and feedback that people have so far provided, and I'll do my upmost to ensure that the .NET version will hopefully be a successful addition to the TGC product line. My only concern at the moment, is to ensure that the tool is not abused, and does not compromise TGCs existing DGSDK product via registered DGSDK developer's efforts and distributions.
Thanks
Paul.
[EDIT] Corrections
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