The state of play so far is that both Lee and Mike appear to be happy with what I've got so far, bar a few changes to documentation and the necessity for more samples.
Also, the product will be renamed in due course to DGDK.NET because the C++ version will also follow suit. It stands to reason though, that when the product comes to fruition, this may again change to something that is acceptable by TGC.
As for progress, well, things are running along nicely at the moment. My targets are to add further samples to the toolkit, to demonstrate capability, but to be honest, this boils down to the same kind of samples that already exist in the C++ version of the DGDK.
To improve this outlook, myself and CattleRustler are working on a Retro remake of the Asteroids clone which will fully mimick the original vector graphics version we all love and know! The point of this exercise is that it will fully demonstrate the use of the toolkit under VB.NET, by taking full advantage of the OOP features now available in VB.NET. From Asset Loading, management, spawning, freeing etc. With some added XML to boot.
So, as far as the DGDK.NET toolkit is concerned, the bulk of this is now complete. Some documentation changes will be necessary because I have not documented the actual use of each function, merely documented their syntax and use. Lets be honest, there are hundreds of functions!!
So, it will boil down to example source code examination, and imagination that will eventually make this, a kick ass product!!
Paul.
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