Hey guys......
I've got a couple of little scripting commands I'd love you to implement for me please,(if possible)......
Like ENTITYINZONE=crate1, so we could have more specific puzzles, eg, coloured blocks must go in certain areas.....
ACTIVATETARGET, I heard you decided not to implement SETTARGETNAME, but if you did this would be great, working like ACTIVATEIFUSED except in a bit more of a.....variable way. Like:
:state=0,scancodekeypressed=23:settargetname=incorrect,activatetarget
:state=0,scancodekeypressed=58:settargetname=correct,activatetarget
When made more complex, we could have a choice system created with these commands, where certain keypresses activate certain entities via a single control unti, i.e. a computer panel with a choice of doors to open....