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FPSC Classic Product Chat / V108 BETA - Public Test

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 9th Feb 2008 16:58 Edited at: 11th Mar 2008 03:46
Hi Fellow Game Makers,

Find a link to the beta of V108, which should provide some performance gains, depending on your level design and content. Just download and install, making sure you make the necessary backups of your important files.

http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA1.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA2.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA3.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA4.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA5.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108_BETA6.zip
http://www.fpscreator.com/betafiles/FPS_Creator_V108.zip

Here is a log of the changes for this version:

V1.0.8 - 11/03/08
-----------------

* Fixed G2.TGA and G.TGA so they read D2.TGA and D.TGA

V1.0.8 BETA6 - 08/03/08
-----------------------

* Added Q&A about disappearing geometry when using deadend segments
* Adjusted HEADSHOT FPI action so 1 means default height of 42, other value specifies own height for head detection
* Added new HEADSHOTDAMAGE FPI action to specify own head shot damage value

V1.0.8 BETA5 - 29/02/08
-----------------------

* Made substantial change to universe meshgroup management to solve edge mesh disappearances by allowing more shared mesh detection and limit interior detection

V1.0.8 BETA3 - 11/02/08
-----------------------

* Removed a double call to 'sound, music and animation monitoring' causing a small increase in overall framerate

V1.0.8 BETA2 - 10/02/08
-----------------------

* Reverted back to DirectX (OCTOBER 2006) D3DX_31.DLL for sustained compatibility with current FPSC users systems

V1.0.8 BETA1 - 09/02/08
-----------------------

* Using slightly modified DLLs from previous X10 Map Editor development for MAPEDITOR and GAME (non-impacting)
* Added code to SETUP DLL so passing an internal width of 799 will allow mapeditor to use desktop resolution instead
* Amended mapeditor code to use new rendering larger backbuffer and calculate for widescreen aspect ratios
* Toned down volume of metal walking material sound, less klangy
* Changed SYNC RATE to 34, and reduced detection ranges of characters to 500-600 (as recommended by modder s4real)
* Added code to skip areabox traversal if areabox empty of core meshes and visited before that cycle (10fps>20fps)
* Increased epsilon to allow meshes in segment construction wider that node for use as blockers (corridor visibility)
* Corrected all corridor segment values to ensure special mesh sizes are visible under new adjustments
* New segment type 11 added to all FAKE segments so that CSG holes punched through no longer causes a portal
* When a bullet hits a character in the head, 65500 damage is instantly dealt to that character (head shot)
* Head shot is not active by default. use the new APPEARWITHHEADSHOT.FPI in the INIT field of a characters script
* Added new HEADSHOT action for the FPI script which accepts zero for immune to headshots, and one to allow them
* Painting full room segments now automatically adds an outside ceiling to seal the segment if the area above is free
* Above addition ensures a quick painting of the level produces a sealed interior, thus producing a faster game
* Added FLAG in FPSC-050.txt for field 406. When set to 1, it will disable the above auto ceiling feature

As you can see, I weakened and added the head shot feature everyone wanted to see and an auto ceiling feature which is something I wanted to add for some time. Post here your feedback and comments on the beta.

This update is only intended to be a performance patch, to answer the first two items of the list we created in our timeline for changes. There are some more features to go into FPSC X9 before the X10 migration work begins, but I really wanted to make sure your levels are a little faster and that no new bugs have been introduced before making V108 public.

NOTE: Although the system should automatically update your BIN files, to make sure all the entity/segment changes take effect, delete all the .BIN files in your FPS CreatorFiles folder to ensure the FPE and FPS files can recreate new .BIN files to reflect the changes with this update.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Fuzz
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Posted: 9th Feb 2008 17:07
Awesome thanks Lee

DARKEST NIGHTMARE
coming 2008
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 9th Feb 2008 17:15
Took it out for a quick run. Works great, speed/fps sync increase definetly shows. And head-shots are fun to play around with. Great work!
Woolfman
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Location: Cave
Posted: 9th Feb 2008 17:28
The arrow that shows where to place fake windows/doors in now just a solid white box.

What a great addition. It's MUCH better to do level design now.
* Added code to SETUP DLL so passing an internal width of 799 will allow mapeditor to use desktop resolution instead
* Amended mapeditor code to use new rendering larger backbuffer and calculate for widescreen aspect ratios
General powell11
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Posted: 9th Feb 2008 17:53
it says that it could not detect fps creator installation

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SamHH
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Posted: 9th Feb 2008 18:05 Edited at: 21st Mar 2008 04:02
Excellent!.



bkinsman
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Posted: 9th Feb 2008 18:07
I am downloading it now will keep ya posted.

BJKDAW
General powell11
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Posted: 9th Feb 2008 18:08 Edited at: 9th Feb 2008 18:24
can anyone help me?
here is what its says
fpsc is in the deafault place also

Check out gang- the gangster fps

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General powell11
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Posted: 9th Feb 2008 18:24
well srry for double post but here is waht it says

Check out gang- the gangster fps

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Nickydude
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Posted: 9th Feb 2008 18:25
Have you tried extracting it or are you running it from insode the zip?

Veron
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Posted: 9th Feb 2008 18:25
Try a re-install?

Nice work Lee, great to see that you've added some awesome features. It works perfectly, and i've noticed a performance increase in some of my more-laggy levels already!

Congrats on a fine update, and i'm looking forward to more of them!


Nickydude
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Posted: 9th Feb 2008 18:26
I've now had to reduce the player's speed so it doesn't look like he's sprinting everywhere!

General powell11
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Posted: 9th Feb 2008 18:28
well i tried unextracting and running it from the zip,l but noe luck, i even tried palcing it in the fpsc folder

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Stoopid
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Posted: 9th Feb 2008 18:34 Edited at: 9th Feb 2008 19:16
Where is your FPSC folder located?

Your signature has been erased by a mod because it was too big
General powell11
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Posted: 9th Feb 2008 18:37
C:\Program Files\The Game Creators\FPS Creator

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Nickydude
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Posted: 9th Feb 2008 18:38
What version are you running?

General powell11
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Posted: 9th Feb 2008 18:40
v1.07

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i married acow
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Posted: 9th Feb 2008 18:40
WOW! This beta alone is great! Thanks you guys!

Grunts: li'l dudes with big attitudes.
Nickydude
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Posted: 9th Feb 2008 18:44
Try what Veron suggested; install V1.07 again (using 'Repair') and then try.

General powell11
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Posted: 9th Feb 2008 18:51
still nothing

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Nickydude
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Posted: 9th Feb 2008 18:54
Try downloading 1.08 again, perhaps the one you downloaded became corrupt somehow?

Cyborg ART
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Posted: 9th Feb 2008 18:57 Edited at: 9th Feb 2008 19:00
It works like a dream!
It worked trough "Calculating Object Lightning" more than 5 times faster than 1.07, and that is great because I like light
I made a video showing how well headshots works, take a look
http://www.youtube.com/watch?v=x0Hu-JLBnWM

Keep up the good updates, cant wait for the X10 migration

Roger Wilco
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Posted: 9th Feb 2008 18:58
You must extract the installer to your hard-drive when you install it, otherwise it won't work properly. Happened to me once, when I extracted, it worked fine.
General powell11
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Posted: 9th Feb 2008 18:58
i tried taht also, is there a way to manually install, by unpacking the contents in the fiolder then manually putting them in, could someone post the files on the roumds so i could put them in the right folders?

Check out gang- the gangster fps
bkinsman
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Posted: 9th Feb 2008 19:18
well i have installed it and it seems to have worked my frame rate has gone from 30 to about 38-40 for starters, i have just reduced a few little things within my level which has made more of an impact than the patch i think. i am not sure. lol. Will send the level you way Lee once i have tested some more. You can perhaps compare the changes with the original map that i sent you. providing you still got it of course.

BJKDAW
Opposing force
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Posted: 9th Feb 2008 19:37
Thank you so much! This is brilliant! Are you going to do the same with Headshot in X10?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Jeremiah
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Posted: 9th Feb 2008 19:41
What the heck does this mean. I can't find anything called INIT

Head shot is not active by default. use the new APPEARWITHHEADSHOT.FPI in the INIT field of a characters script
Satchmo
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Posted: 9th Feb 2008 19:44
Use that script in the appear script area with enemies.

Thanks Lee, the speed improvements are more noticeable in some levels than others.

Opposing force
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Posted: 9th Feb 2008 19:45
Jeremiah, when you right click on a character, change the "appear" script to "appearwithheadshot.fpi" then headshot will work. Hope this helps.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Jeremiah
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Posted: 9th Feb 2008 19:46
Thanks. I just spent 20 minutes looking for INIT
bkinsman
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Posted: 9th Feb 2008 20:03
Right ok i am emailing all that i have found so far. Just to let you know this is not to do with the update. or perhaps it could be added to the update.

BJKDAW
Cyborg ART
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Posted: 9th Feb 2008 20:49
I made a outdoor level with 8 active enemies that followed a wayoint and the fps went down from 30fps (that I normally have in a empty level in 1.07) to 25fps, and I think that is wonderfull!

Plystire
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Posted: 9th Feb 2008 20:54
Quote: "Thanks. I just spent 20 minutes looking for INIT "


Lol, sounds like the first time I found myself looking for the "any" key.


The one and only,
~PlystirE~

CoffeeGrunt
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Posted: 9th Feb 2008 21:09
ameer
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Posted: 9th Feb 2008 21:14
Thank you
But sold download the new update
Please emerged this problem solution


Fpsc menu maker
Jeremiah
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Posted: 9th Feb 2008 21:27
I am getting faster framerates. But I still can't put more than 3 characters on without bringing everything to a crawl
FredP
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Posted: 9th Feb 2008 22:20
Getting the same error.The v1.08 beta isn't working for me either.

Please have mercy and use the search function.
MK83
FPSC Reloaded TGC Backer
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Posted: 9th Feb 2008 22:33
Im getting faster frame rates, but, when I tested this update with the terror strike fpm. Two of the characters float in the air. And when I open the door and see them floating the frame rate drops to 12 fps.


[href][/href]
FredP
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Posted: 9th Feb 2008 22:37
Error pic attached...

Please have mercy and use the search function.

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CoffeeGrunt
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Posted: 9th Feb 2008 23:26 Edited at: 9th Feb 2008 23:27
Yeh, my FPS went right down after i saw a dynamic entity.....

I mean.....like a plane being hit by a nuke kinda FPS drop.

ShaunRW
DBPro Developer
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Posted: 10th Feb 2008 03:28 Edited at: 10th Feb 2008 03:58
this is great!
cant wait for the proper patch

so do i have to delete all .bin files or just the custom ones

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx
Toasty Fresh
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Posted: 10th Feb 2008 06:15
OhMyGod. When I launch FPSC I get the infamous "Error Report Screen Of Death" before it even launches.

ERSOD Lol.

Conjured Entertainment
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Posted: 10th Feb 2008 09:36 Edited at: 10th Feb 2008 10:26
Quote: "* Head shot is not active by default. use the new APPEARWITHHEADSHOT.FPI in the INIT field of a characters script
* Added new HEADSHOT action for the FPI script which accepts zero for immune to headshots, and one to allow them"

THANK YOU SOOOOOOO MUCH!!!!
All projects are on hold for me people.
I got head shots! I got head shots!
Now my original project is coming off the back burner and is pushing aside evertything.
I been waiting for this, and its really here.
OMG! THANK YOU LEE!



                       

Quote: "This update is only intended to be a performance patch, to answer the first two items of the list we created in our timeline for changes. There are some more features to go into FPSC X9 before the X10 migration work begins, but I really wanted to make sure your levels are a little faster and that no new bugs have been introduced before making V108 public."

ROGER!

@ Big Viking Games
Thanks for the video.

@Lee
Thanks again, works like a charm here.
I only ran into one thing, which seems to be that the aim is a bit low.
Some characters are from the shoulders to the eye instead of from the chin to the hairline.
But, I guess there is a little kick which requires one to aim a bit low, so really its pretty realistic.
I love it! You will see a zombie game in the showcase soon.

On a side note:
I think I will just backup my appear1.fpi script, and re-name a copy of this appearwithheadshot.fpi to replace it!
That way I can have all of my characters set to headshots by default. This is just great! Watch our George Romero!

Don't forget to visit Conjured Entertainment

Corky
User Banned
Posted: 10th Feb 2008 11:07
oh great now tons of questions about headshots lol

Toasty Fresh
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Posted: 10th Feb 2008 11:10
Can anyone help?

Silvester
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Posted: 10th Feb 2008 11:43
Works nice, but when an NPC crouches to shoot at me, the Headshot rule is ignored.
Dark Jaguar Flame
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Posted: 10th Feb 2008 11:52
Wierd...I cant able headshots but when i start FPSC it says V108 ..
I got a very lower framerate : V107 35-40 V108 15-25

I hope the full patch will work with my FPSC..

Free media, coming soon!
Silvester
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Posted: 10th Feb 2008 11:57
Headshots are a new script that must be placed in the first script input when editing an enemy.
Dark Jaguar Flame
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Posted: 10th Feb 2008 12:00 Edited at: 10th Feb 2008 12:02
How, can you learn my, i dont understand how i must do that...
I dont know where i can find the fpe/fpi? etc..

Free media, coming soon!
jonathan samson
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Posted: 10th Feb 2008 12:33
lee are you going to add headshots to x10 sorry if this was allready posted want to go to bed quick im tierd...

j.samson
My beauty it is my sin.
Work in Progress...

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