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FPSC Classic Product Chat / V108 BETA - Public Test

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Conjured Entertainment
AGK Developer
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Posted: 15th Feb 2008 21:22
Sounds like you need to re-install v1.07, then do the update to v1.08 beta.

Don't forget to do a back-up of your custom media first.

OR

It could be the thing with the Euro folders having a different path than the American version.

I don't know, though.

Good Luck

Don't forget to visit Conjured Entertainment

GAME MAKER ITALIA
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Posted: 15th Feb 2008 22:07
Ty..After 10 min i know.. now i reinstall the 1.07 and i write about the result...ty..

SETTIMO TUDOR EUGEN C.
GAME MAKER ITALIA
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Posted: 15th Feb 2008 22:12
result lol.. don't work with eu version..

SETTIMO TUDOR EUGEN C.

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RickV
TGC Development Director
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Posted: 15th Feb 2008 22:33
I'll email Lee and ask him to list what he changed from Beta 3 to Beta 4. I'm sure you'd all like to know before he heads out to GDC for a week.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
xplosys
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Playing: FPSC Multiplayer Games
Posted: 15th Feb 2008 22:38
GAME MAKER ITALIA,

Here is something you can try. I don't know if it will work, but I don't think it will hurt to try.

Create the folder it's looking for. In your root directory, create the following folders/directories.

Program Files\The Game Creators\FPS Creator

Then run the update. If it works, drag the FPS Creator folder onto your existing corresponding FPS Creator folders.

You may have to recreate more folders than that, or you may want to copy your c:\programmi\thegamecreator\fpscreatore\ folders and rename them to the English version. If it updates then you'll have to copy the content back over your own directories.

Do this at your own risk. Of course, you could (and probably should) wait for a proper fix from TGC.

Best.

GAME MAKER ITALIA
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Posted: 15th Feb 2008 22:53
Ty..
I have try it..
I have installed it on the Program Files\The game Creators\ and after i have do the unintall of 107 and i have reinstall it in c:\Program Files\Theg Game Creators\...etc..

After i have tested to run the update of 108 and don't work..

hm.. i think the solution is about the "installer" of beta 108 must modify it and use the 107 "path root" for update the version.
The version of 107 update with no problem "i think Lee can solve this ".. anyone can contact Lee? i know Lee is on to the next week .. is this real info or i have method to contact Lee=?

lol.. ty..

for this "the BETA is good about know about what problem can persist".. "i love to test all beta".. and solve problem with tgc team.. and users..
ABout copyright restriction i cannot modify the v108 beta release but i think exist method.. " waiting Lee or other bro who can help"

All idea is good.. "for test if work"..

Ty 2 all brothers who want to help me..

SETTIMO TUDOR EUGEN C.
sonicreator 2006
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Posted: 15th Feb 2008 23:47
thats it... some bug fixes... ok whatevr..
it does work faster...

thanks!!

i hope beta 5 will port over some features from x10..

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
GAME MAKER ITALIA
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Posted: 16th Feb 2008 00:21
lol.. me waiting..

Glory to Lee and Lemur creator for this real good introduction..

"ps: multiplayer option for team is able in beta 5?"
"ps: i can install it in eu version?"
"ps: I need it for new model "
"ps: anyone have free texture about i can release free model?"
"ps ty"):"

SETTIMO TUDOR EUGEN C.
Keo C
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Posted: 16th Feb 2008 01:09
Quote: "i hope beta 5 will port over some features from x10.."

No. It won't.


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Nutcase
User Banned
Posted: 16th Feb 2008 04:23
beta 4 crashes after every time i save!

Nutcase Games
RickV
TGC Development Director
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Location: United Kingdom
Posted: 16th Feb 2008 12:19
This is what Lee emaild me:

V1.0.8 BETA4 - 14/02/08
-----------------------

* Corrected cursor assigned to FAKE segments, which now use new SOLID portal type

Financial Director
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[Check out Jed McKenna - http://www.wisefoolpress.com/]
Scope
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Posted: 16th Feb 2008 12:27 Edited at: 16th Feb 2008 12:28
FPSC V108 missing walls ,floors and ceilings. Using stock and none stock media .
Have gone back to FPSC V107. The walls, floors and ceilings are still missing .

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Scope
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Posted: 16th Feb 2008 12:35 Edited at: 16th Feb 2008 13:05
Pic 2.The FPS is 36 to 38 in V108.I have tried v108 1 ,v108 3 v108 4.All give the same result.Keep up the good work LEE.
Thanks.
Scope.

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Woolfman
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Posted: 16th Feb 2008 15:04 Edited at: 16th Feb 2008 15:08
Thank you RickV for finding that out. Yes is does fix the Fake Directional Pointer Box. But now the Fake Wooden Doors have no texture.

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Zdrok
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Posted: 16th Feb 2008 15:52
Quote: "Fake Directional Pointer Box"

Since I'm waiting for the real v108, and not using the betas, what is a fake directional pointer box, or did I miss something?

AmericanInfantry: Splinter Cell worshipper
Woolfman
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Posted: 16th Feb 2008 17:41 Edited at: 16th Feb 2008 17:41
Have a look at the picture to find out what Lee fixed in beta 4.

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Aaagreen
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Posted: 16th Feb 2008 18:21
whoa woolf, i never noticed that.
but you would have thought lee would have told us when he posted it

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Woolfman
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Posted: 16th Feb 2008 18:56 Edited at: 16th Feb 2008 18:59
Yeah, but I'm guessing that he didn't have time to tell us. Thats why it was nice of RickV to ask for us.

I'm still hanging around waiting on the X10 Port so I can get a good Normal Mapping Shader. My new High Poly models are begging for it.
Conjured Entertainment
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Posted: 16th Feb 2008 19:13
Okay, I have yet to experience the missing segment bug. (none missing here)

I did run into something else that is weird and may be causing some errors. (or maybe my install was corrupted?)

Ok, here is the deal; I place a few stock prefabs and a few fantasy characters and I replace their crossbows with AK's etc.
Everything is fine in the editor until I run a test and then I get this ... (see attachment)

Those two doors appear from nowhere. (I did not place them)
When I go back to the editor they are there. (again, I never placed them)
See next post for the rest.

Don't forget to visit Conjured Entertainment

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Conjured Entertainment
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Posted: 16th Feb 2008 19:15
The weird thing (other than them magically appearing) is that they are stuck half way in the floor of editorl level 0. (see attachment)

I cannot click on them to remove them.

Are they there for a purpose?

Am I the only one getting them?

Or is it that my install was corrupted somehow?

Don't forget to visit Conjured Entertainment

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Nickydude
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Posted: 16th Feb 2008 19:33
Those sort of things have happened for a while now, they definitely happened before V1.08 as I have had that happen before.

Conjured Entertainment
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Posted: 16th Feb 2008 20:28 Edited at: 16th Feb 2008 20:41
What was the cause/fix ??? (can I fix this on my end?)

I never noticed it before and now I am crashing hard (blue screen) if I place 4 or more characters.

If this happened before v1.08, then why haven't I ever noticed it before? (odd)
Dude, I hope the model packs that I added recently are not what did it.

Oh well, it doesn't really matter I suppose.
I'll just wait til v1.08 is stable before using it for anything other than script testing.
I really need those head shots, so I hope Lee gets your missing segments fixed.

Don't forget to visit Conjured Entertainment

Pride
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Posted: 16th Feb 2008 21:31
Backing-up my 1.07 and downloading 1.08. I can't wait, but at the same time, I can because of the bugs...

Free blood...Here and Here.
Trinity Pictures
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Posted: 16th Feb 2008 21:32
Finally, soon we can make groin shots too!

Artist/Modellor of Encrypto Studios
Pride
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Posted: 16th Feb 2008 21:44 Edited at: 22nd Feb 2008 03:17
Oh wow...what a nice bug...that is...screwed up... I placed 5 SAS guys...and when started the game, THEY STARTED BOUNCING UP AND DOWN?!?! I'm utterly confused... They just...kept bouncing...and just didn't stop. Wow... I'm seriously awe-struck at this...

Screenie attached...

EDIT: And it's not a spastic bounce, either, they ease up and ease back down, as if a ball kept bouncing but never stopped.

Hey mods, I liked my siggy!

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Pride
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Posted: 16th Feb 2008 21:55
Wait...wait...I fixed it...good...I just needed a ceiling... Kay...

BUT now more crap! No matter where I shoot the guy, he dies. I shoot his torso with a pistol that deals 20 damage (he has 100 hp) and he dies...help?

Free blood...Here and Here.
Inspire
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Posted: 17th Feb 2008 04:25
Hahaha, I would like to see those guys bouncing. It looks so funny.

Snipesoul
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Posted: 17th Feb 2008 06:37
I've compared V1.07 and Beta 4 of V1.08 by using the stock WW2 map. Beta 4 calculates the whole building progress a little bit faster than V1.07, which was one positive thing about it so far. The thing that really did draw my attention was the framerate. It seemed to run around 33-37fps on Beta 4, but it felt like it was running at 26fps or something similar. V1.07 ran the level at a smooth 32-33fps, and felt a bit faster than Beta 4. The headshots work great, but it seems that the engine counts the "head" as the upper torso to the head. Anyway, the auto ceiling feature works great, and I did experience the same problem you faced, CE, with the "magically appearing" doors and windows.

This might sound a little off topic, and I doubt this'll happen, but I hope you can fix the collision problem with explosions so it won't hit you when it appears that you are within a safe distance from it. And I was talking to you, Lee

If you are reading this, you are a very [weird] person.
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 17th Feb 2008 09:50
I still have not seen any speed improvement with .08.


Silvester
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Posted: 17th Feb 2008 11:06
it has an astonoshing improvement of... 6FPS.
Conjured Entertainment
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Posted: 17th Feb 2008 11:37 Edited at: 17th Feb 2008 11:46
I'm happy with v1.08, now that I figured out how to avoid the couple of known bugs.
The headshots work great and the speed is great too.



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Aaagreen
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Posted: 17th Feb 2008 11:46
my people randomly float all the time outside...

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Conjured Entertainment
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Posted: 17th Feb 2008 11:53 Edited at: 17th Feb 2008 11:53
Quote: "my people randomly float all the time outside..."

Weird. I haven't had that one happen yet. Anybody Else?
I had a bouncy character but it stopped when I moved it to another spot.

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Reality Forgotten
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Posted: 17th Feb 2008 12:12
Quote: "it has an astonoshing improvement of... 6FPS."


does it raise the fps of current levels or do we have to create new levels?

The only reason I am asking is because I have not seen any speed increases in fact I have noticed a few spots that drop fps after the V.1.08 beta updates.

Cheers,
Dave


Silvester
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Posted: 17th Feb 2008 12:17
It should do so on all levels RF, as it is just an FPS Cap change.
sonicreator 2006
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Posted: 17th Feb 2008 16:40
i dont get it... beta 4 works perfectly, but my custom characters have no normal map. and they are white, this did not happen in v.1.07!

and i reverted back, now the entire model is missing!

It also erased the WW2 tommy gun (which i dont even use!)
and Jon F.'s dual pistols... what is happening??

EDIT: Sorry, my fault, it didnt install correctly, its working now...

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Keo C
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Posted: 17th Feb 2008 19:38
Quote: "but my custom characters have no normal map"

Do they have a diffuse?


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Fruitless CRUNK
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Posted: 17th Feb 2008 19:42
Why dosen't X10 have this yet. The last update(1.06) realy didn't help much.

BOOM!!!!!! HEAD SHOT!!!
sonicreator 2006
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Posted: 17th Feb 2008 20:53
Quote: "Do they have a diffuse?
"


yep.. any ways i fixed it, and found something else.

the head shot script screwed something up and now a leg shot, groin shot.. anything or anyone I hit anywhere, dies instantly.

help?

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Reality Forgotten
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Posted: 18th Feb 2008 14:11
Quote: "It should do so on all levels RF, as it is just an FPS Cap change."


'erm...no change in FPS for me..what the heck? I guess my machine is destined to make resort to yelling the 6 Chinese words that I do know!



Cheers,
Dave


xplosys
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Posted: 18th Feb 2008 14:48
Quote: "'erm...no change in FPS for me..what the heck?"


Same here. While auto-ceiling and headshots work fine, there is no visible or perceived frame rate improvement. Existing and new levels continue to run at 32FPS.

Best.

Agent Dink
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Posted: 18th Feb 2008 17:47
Lee it's simply time to do timer based movement! Raising the FPS cap doesn't help any problems with variable framerates. It needs to be removed completely!

The updates did seem to run better for me though! AI didn't slow the game down as much and it was closer to a playable framerate in a big detailed level with 6-8 AI in the same room as me.

Pride
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Posted: 18th Feb 2008 18:16 Edited at: 19th Feb 2008 21:37
Well, I'm messin' 'round with v108... I found that the bouncing this doesn't happen anymore for reasons I couldn't figure out. The FPS is at a very good (I think) 38 most of the time. The headshot thing counts the upper torso as the head...strange. Though the performance issues have been resolved ten-fold! I put me in a room with 5 AI and a bunch of crates (dynamic) and the FPS was 31! Just need to perfect the game-play issues.

Your signature has been erased by a mod because it was too big
Reality Forgotten
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Posted: 18th Feb 2008 21:55
This is getting frustrating.. As far as I can tell these beta updates have done nothing but waste my time.. I still do not see any speed increase (FPS), I haven't tried the headshot deal yet as it is a waste of time for me to do so until the speed issue is fixed. I even created a new level out of stock sci-fi media and I still get no increase in fps..

Lee, any suggestions?


Cheers,
Dave


Conjured Entertainment
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Posted: 18th Feb 2008 22:57 Edited at: 18th Feb 2008 22:59
Quote: " I haven't tried the headshot deal yet as it is a waste of time for me to "

Come on man, that brings more reality in the game.
Also, Zombies can now be practically invulnerable to anything but a head shot, as it should be.
I think the head shots are the best upgrade made to FPSC since scancodekeypressed. (more commercially viable with headshots)




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Urlforce Studios
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Posted: 18th Feb 2008 22:59
Quote: "to do so until the speed issue is fixed."


You forgot to quote the rest of the sentence- which justifies that comment

Conjured Entertainment
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Posted: 18th Feb 2008 23:01 Edited at: 18th Feb 2008 23:10
Yeah you are right I should have quoted the whole thing.
But I never saw how they were broken in the first place.

I just think people are overlooking the significance of the headshots.
It doesn't matter to me whether he takes the framerate stuff out or 'fixes' it.
As long as we get to keep the headshots, then I am happy with v1.08.
Although I must admit the inclusion of those variables would be nice before the stable release of v1.08.
I see the attempts to increase framerates as less important than the other proposed updates.
Again, acceptable framerates are already possible if you avoid using large open areas in the map, and spawn the characters as to not over populate.

Don't forget to visit Conjured Entertainment

Reality Forgotten
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Posted: 18th Feb 2008 23:11 Edited at: 18th Feb 2008 23:12
I take considerable fps drops with v1.08 that where not there in v1.07...


Conjured Entertainment
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Posted: 18th Feb 2008 23:15 Edited at: 18th Feb 2008 23:19
Quote: "
'erm...no change in FPS for me..what the heck?"

Quote: "I still do not see any speed increase (FPS)"

I thought you meant you didn't see an improvement, not that you saw drops.
I misunderstood you, nevermind.

I understand now, you did see a change and it was a drop.
Oh I see, well drops are a problem.
I didn't experience drops.
Maybe he should revert that framerate stuff then. (but not the headshots)

Don't forget to visit Conjured Entertainment

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 18th Feb 2008 23:29 Edited at: 18th Feb 2008 23:29
Headshots are irrelevant until I can get this speed issue resolved. I may revert back to 1.07 just so i can have a stable frame rate


and my frame rate with .08 never gets above 32 and drops as low as 19...but runs consistently at 32 with v1.07.


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