FPSC 1.08 has been officially released.So this thread has served its purpose.
Requests for features belong in the proper forum and TGC,Plystire,myself and half the east coast of the US knows you want bloom,water and all that good stuff.We all do...you all want to be a bunch of bloom abusers...lol.
Features like this are coming sooner or later.Bugging people about stuff only makes them go slower.
And give Lee and company a little break.In all probablility anybody who is serious about a team project would have more people than TGC does working on it and these things take time and rushing things out the door means bugs...lots of bugs.
And you are going to have to accept the fact that some things are just not going to work with x9 the way they do with x10...like GPU instancing (I believe that's what it's called).Works differently in x10.
And...you have to consider performance issues as well.These new features you might want (notably bloom) eat up your resources.
You turn everything on you are going to be playing a slide show...just like v1.0...only prettier.
I am sure that Lee and the homebrew folks like the Lemur team are doing everything they can do to fill your requests.But take it from me...you have to add one thing at a time...slowly ...and extensively test it to make sure it doesn't break the engine when you run it.It's a pain in the old backside.
I'd love to have a bunch of extra features and cool stuff but I am worried about making games not about getting fancy.Addressing issue with performance is more important to me than extra features.
Hopefully a year from now or even sooner we can say...remember when FPSC didn't have [insert feature here].
Some you can already use
save/load
a good lightmapper
fog
any way to erase entities/segments out of your game level.
a way to test build a level in less than 10 minutes.
We have come a long way.
Lee has already posted that he will start a new thread about x9 so this thread has served its purpose.
RIP Floating Skull unknown-2007 we will miss you in FPSC x10