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FPSC Classic Models and Media / Ultimate Zombie version 1.0

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Stranger44
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Posted: 7th Jul 2008 08:15
That is great work. What is his 'attack' going to look like? You're doing very well, i'm sure theres a great future for you.
Airslide
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Location: California
Posted: 7th Jul 2008 20:25 Edited at: 7th Jul 2008 20:54
I got a little side-tracked by real life, but will go try out one of your zombies in X10 now.

As for what Lee said - from what I can tell, that's all DarkAI tries to do. The rest is handled in the script. Different attacks based on distance should still be possible as plrdistwithin and plrdistfurther still work. As for choosing run or walk - I don't know. If you can get Lee to add some sort of setdarkairun=X command it would be possible - otherwise not so much. And for any of your scripts that use shotdamage=X to play a hurt animation (like the egyptian ones), that should still be possible aswell.

Right now the main obstacle for your newer characters is the lack of a plrfreeze command in X10.

EDIT: Okay, this should work with your zombies (or zombie 2 anyways):


It doesn't freeze the player in place, but it's a start. How do you get an enemy to run up and attack the player though? Cyblob does it fine - but I can't get these guys to do it

bond1
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Posted: 10th Jul 2008 00:16
Thanks for the effort Airslide.

Small update: Uploaded an inexpensive set of zombie gibs to the store, 4 pieces of torso and legs in different poses. To add some ambience to your horror levels. And it will complement the sawblade zombie and crawling zombie nicely.



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"Your mom goes to college."
Punk13
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Location: In EpikLand!
Posted: 10th Jul 2008 00:30
Very disgusting, and beautiful at the same time, Hey iv been wondering where is that segment your using in. is it a model pack or what?

bond1
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Posted: 10th Jul 2008 00:41
Thanks - that segment is the "Rotting Tenement" from Model Pack 2.

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"Your mom goes to college."
Punk13
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Posted: 10th Jul 2008 01:01
Reminder to self Get MP2, thanks bond so after the torso what are you starting on?

Aaagreen
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Posted: 10th Jul 2008 10:18
If we had ragdolls, those legs could be floppy!

The Simon Cowell of TGC.
lukex10
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Posted: 10th Jul 2008 20:00
yeah like on doom3 good thinking Aaagreen but do you think that could ahppen in the migration

new pc for chrismas is nvidia 8800gtx ADM 4800 2.5ghz 2gb ram 250 gb hard drive
Aaagreen
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Posted: 10th Jul 2008 22:37
Proud to say i bought the non-ragdoll zombie gibs. However, when the migration reaches ragdoll stage, you should re-release them.

The Simon Cowell of TGC.
ASTECH
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Posted: 10th Jul 2008 22:53
The store is down for me.... hmmm.

Astek



Punk13
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Posted: 10th Jul 2008 23:10
You know what would be cool, is if when you shot the Crawling zombie, when you kill it, it flips over and in place the zombie torso upside gib appears.

bond1
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Posted: 11th Jul 2008 00:55
You could just set the destroy script to "leavecorpse" instead.

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"Your mom goes to college."
Punk13
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Posted: 11th Jul 2008 01:03
Yes, but it would be sick to see, see it flip over, or when you shoot it to flop like a fish on land. Just a thought but i bet thats to hard and would not be nice to the frame rate

Conjured Entertainment
AGK Developer
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Posted: 11th Jul 2008 02:10
Quote: "Small update: Uploaded an inexpensive set of zombie gibs to the store, 4 pieces of torso and legs in different poses. To add some ambience to your horror levels. And it will complement the sawblade zombie and crawling zombie nicely."

Thanks Bond!

The body parts will come in very handy indeed.

I love the crawling zombie, and I'm looking forward to getting him and the blade thingy.



Don't forget to visit Conjured Entertainment

Punk13
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Location: In EpikLand!
Posted: 12th Jul 2008 08:28
Hey bond here are some idea's You said you liked R E 4, so here is a link to a bunch of enemies

http://www.capcom-central.com/ResidentEvil/re4.php?page=enemies

When you move on after your Upcoming Characters i think id be cool for a Character Similar To a Los Iluminados Monks (Zealots)

Dont you think so?

lukex10
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Posted: 12th Jul 2008 12:57
hey punk 13 imagine him makin the iron maidon,that would be so awsome but god dam copyright

new pc for chrismas is nvidia 8800gtx ADM 4800 2.5ghz 2gb ram 250 gb hard drive
some kid
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Posted: 13th Jul 2008 01:19
you still need to fix the spine though.

"all you can do is fail, but that's on the road to sucsess"
-Teddy Rosavelt
bond1
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Posted: 13th Jul 2008 01:59 Edited at: 13th Jul 2008 05:40
The sawblade zombie is DONE!
Check out the video here: http://www.hyrumark.com/wallzombie.zip

I especially love his "die" animation. It's short, but has a lot of impact and feels really satisfying to shoot it. This is another "mini-pack", with a couple of static versions in different poses in addition to the animated alive version.

Should be on the store monday.





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"Your mom goes to college."
Lightning Bolt Studios
FPSC Reloaded Backer
18
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Location: Otisville, MI
Posted: 13th Jul 2008 02:22
Nice work bond1, I like the death animation!
Nickydude
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Posted: 13th Jul 2008 03:10
Because the saw zombies don't walk anywhere, will these work in X10?

bond1
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Posted: 13th Jul 2008 03:16 Edited at: 13th Jul 2008 03:16
Quote: "Because the saw zombies don't walk anywhere, will these work in X10?"


Oooh, that's right, they should. These aren't specified as characters at all, just dynamic entities. I'll give it try over the weekend, if it does work then I'll also bundle the normal and specular maps when I upload it to the store for monday for use in X10.

----------------------------------------
"Your mom goes to college."
Nickydude
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Posted: 13th Jul 2008 03:17 Edited at: 13th Jul 2008 03:17
I really hope they do (bought your zombie bits and they did). If you ever need an X10 beta tester.

xyzz1233
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Posted: 13th Jul 2008 05:26 Edited at: 13th Jul 2008 05:27
Nice! When I saw the picture, the first thing that ran through my head was "Half Life 2." Reminds me of this place:

Inspire
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Posted: 13th Jul 2008 05:33
I love Ravenholm!
Punk13
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Posted: 13th Jul 2008 06:20
Very nice, hey whats up with all these cool segments, is this from a pack too?

some kid
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Posted: 13th Jul 2008 07:24
*looks at saw blade zombie* just another day on the farm...I guess.

"all you can do is fail, but that's on the road to sucsess"
-Teddy Rosavelt
CoffeeGrunt
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Posted: 13th Jul 2008 10:59
Quote: "Nice! When I saw the picture, the first thing that ran through my head was "Half Life 2." Reminds me of this place:"


Yeh, he said he got inspiration for that and the crawling zombie from HL....

Quote: "I love Ravenholm! "


Amen, brother!

Aaagreen
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Location: City 17
Posted: 13th Jul 2008 11:12
Personally, I HATE ravenholm. Anything that's scary or makes me jump is a no-no. I dont go to ravenholm.

EVER.

The Simon Cowell of TGC.
CoffeeGrunt
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Posted: 13th Jul 2008 11:48
Wuss.

Roger Wilco
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Posted: 13th Jul 2008 13:07
@cg: LOL!

Anyhow, the video was awesome. The zombie is really amazing, the animations are very good. It's too bad we don't have dynamic shadows, if FPSC had had it, it would've been harder to tell which ones would attack.

Your big has been erased by a signature because it was too mod.
Aaagreen
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Posted: 13th Jul 2008 13:12
Quote: "Wuss."




The Simon Cowell of TGC.
CoffeeGrunt
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Posted: 13th Jul 2008 14:16
ROFL, but how can you make a HL2 fan game and leave out the best, most atmospheric level in it?

Aaagreen
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Posted: 13th Jul 2008 14:19
Well, being as I have never been all the way through ravenholm, and FPSC would lag if you did one tiny bit of ravenholm, i'll just have to make it up as I go along.

The Simon Cowell of TGC.
Nickydude
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Posted: 13th Jul 2008 14:33
Do they come with the blades? Is it possible to have an animated one without the blade so we could place it somewhere else?

xyzz1233, just completed that level yesterday, now on to Highway 17.

CoffeeGrunt
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Posted: 13th Jul 2008 14:47
Yeh, I loved Highway 17, but I found Sandtraps and Entanglement pretty hard......

Apparently, Bungie made the map Sandtrap in honour of Half Life 2, and there's actually a crowbar hidden somewhere in the level.....

Toasty Fresh
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Posted: 13th Jul 2008 15:20
Quote: "Apparently, Bungie made the map Sandtrap in honour of Half Life 2, and there's actually a crowbar hidden somewhere in the level....."


Reely? Better look for that one...

Deathead
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Posted: 13th Jul 2008 15:23
Yeah. Its in the area with a computer.

Sometimes, you have to be cruel to be kind......

Toasty Fresh
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Posted: 13th Jul 2008 15:38
bond1
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Posted: 13th Jul 2008 17:43
The sawblade is part of the model. But you could creatively place him other places to hide the sawblade. Like coming out of a table or floor. Or even specify a rotation offset in his fpe file so he can hang upside down from the ceiling or coming out sideways from a wall.

The segment is from the TGC store, one of Simon Benge's I bought to make this little level.

It's rainy today, so I'll be finishing the crawler to post on the store for monday too.

----------------------------------------
"Your mom goes to college."
xyzz1233
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Posted: 13th Jul 2008 18:19
@ Nickydude:
I loved Highway 17 almost as much as Ravenholm. The only annoying part in my opinion was the part on the bridge. Don't want to spoil much before you play it, but you'll know what I mean when you get there.

@ Coffee Grunt:
Really? Too bad I don't have a 360. So is it a secret weapon thing, or just scenery on the ground?
CoffeeGrunt
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Posted: 13th Jul 2008 18:26
Quote: "So is it a secret weapon thing, or just scenery on the ground? "


I'm not sure, although it's probably scenery.......shame, I'd love to sneak up on a noob and kill him with my crowbar-fu......

Quote: "s the part on the bridge."


Ahh, especially on the return journey, with that GS shooting at you.....

Bloodeath 6 6 6
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Posted: 13th Jul 2008 18:30 Edited at: 13th Jul 2008 18:32
great vid, it was nice, but in the video you did one thing that was apparent about the zombies that i dont like. The reusage of them, in the second one that would of hit you, you knew it was gonna hit you, so you shot it before it had a chance to even get up and attack...which brings me to the question, are theyre different poses and such for the alive wall zombie, becuase if they all look the same, the effect of the zombie is lost. (Players will know what to expect)


edit---

also is there a little part of his chest under the sawblade? because if not, i dont see how the zombie wouldnt just slide off the sawblade for the death anim...?im asking this because the sawblade doesnt look to be actually stuck inthe wall, and strong enough to support the entire torso of the zombie...im not trying to diss your work, im looking to buy these, but i just would like some info before i drop my money on them

You'll Know When You See It.

Signature made by me.
Aaagreen
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Posted: 13th Jul 2008 18:35
Im guessing that the sawblade is connected via the spine sticking out of the bottom of his torso.

The Simon Cowell of TGC.
bond1
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Posted: 13th Jul 2008 18:47 Edited at: 13th Jul 2008 18:48
Quote: "The reusage of them, in the second one that would of hit you, you knew it was gonna hit you, so you shot it before it had a chance to even get up and attack...which brings me to the question, are theyre different poses and such for the alive wall zombie, becuase if they all look the same, the effect of the zombie is lost."


Something like this is good for an initial scare, but even if there WERE lots of different poses, the player would still see it coming the second time after that initial shock. But you could change the script for some of the attacking zombies so that they don't attack and remain in their idle pose, that way the player would truly not know which ones would come alive and which ones would stay idle.

When I shot the zombie the second time, I wanted to show that it could be killed without "activating" it.

You could nudge the model further into the wall in the editor, and there is a small bit of torso sticking out the bottom.

----------------------------------------
"Your mom goes to college."
Nickydude
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Posted: 13th Jul 2008 18:57
Quote: "I loved Highway 17 almost as much as Ravenholm. The only annoying part in my opinion was the part on the bridge. Don't want to spoil much before you play it, but you'll know what I mean when you get there."


You won't, I've completed it 3 times already! LOL! That's how much I love this game.

bond1
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Posted: 13th Jul 2008 19:05
Ravenhold was cool. But my favorite part of the game was the beginning up through the canals. It really gave me the feeling that I was a man on the run through a largely deserted city. And that scenario creeped me out even more than Ravenholm.

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"Your mom goes to college."
CoffeeGrunt
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Posted: 13th Jul 2008 19:10
Yeh, it was weird all te dried up and cluttered canals, really had that disused feel that Valve were trying to get across......

I reckon Valve are the masters of level design, am I right....?

Quote: "You won't, I've completed it 3 times already! LOL! That's how much I love this game."


Amen, I dunno how many times I've completed HL1, but I've one i about twice on HL2, (I'm a bit hung up on Dead Rising right now, it's just so well put together, and is as fun as hell!)......

Gunn3r
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Posted: 13th Jul 2008 19:18
Great job on the animations, Bond! Now I feel like making a horror game...


I've beat HL1 only a handful of times, but HL2 I've played through at least 8 times. HL2:EP1, I've played through 5 times, the 5th one being on the 360 getting the "Use only one shot" achievement. And I've only played HL2:EP2 twice. I'm quite angry at Valve for making the ending of that episode so good.


Gunn3r Games
Aaagreen
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Posted: 13th Jul 2008 19:42
In my game i'm gonna have a really dark room, and when you reach the next room the light switches on and there's a dead sawblade zombie right in front of you

The Simon Cowell of TGC.
CoffeeGrunt
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Posted: 13th Jul 2008 19:55
I'm gonna try and coax my mate into letting me borrow the Orange Box, he sent me Portal as a present on Steam, but he still won't let me borrow it to play EP1 and 2........

He's just being cruel.....

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