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DarkBASIC Discussion / Dark Noob Games HQ

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That1Smart Guy
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Posted: 6th Aug 2009 22:29
bumped

Libervurto
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Posted: 7th Aug 2009 03:21
@Razer
I'm impressed with your clock program, good job.
I can't test it right now but I'm using the force.

The only part I would change is the markings on the clock face. You use x and y as variables that don't relate to coordinates, I'd advise against this at it gets confusing. Both the loops are bad and it looks like you tried a few different things and justs edited the loops as you went leaving us with inefficient code. I see the colour set in the y loop remains for the first iteration of the x loop to give hour markers a different colour, although this is a clever trick it is bad coding because you've effectively concreted the commands in place; because the ink colour is changed at the end of the x loop the two ink statements are forced to stay where they are and are dependent on each other. A better way would be to draw the hour marker outside the x loop or have a condition that sets the ink colour as desired.
in my next post I'll give you an example of how to improve this.

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Libervurto
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Posted: 7th Aug 2009 04:05
Okay, straight away we can cut out a calculation. You worked with 1 to 12 and multiplied everything by 6 to get the degrees, but if we work with degrees (0 to 359) and step 6 we get everything we want more easily.
Another thing we can do is add a condition to display hour markers vividly (conditions cost speed in loops but allows us to use just one loop) can you work out what the condition is?

Notice how I used variables in the ink statements, that's a great way to save power as the colours are only calculated once at the start of the program.

I've used lines to mark the clockface instead of dots.


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Dark Dragon
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Posted: 7th Aug 2009 05:22
Quote: "Okay, straight away we can cut out a calculation."


Jeez..........................Just like obese............LOL.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
t10dimensional
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Posted: 7th Aug 2009 08:11
Ok I see what you did.It took me a little bit? to figure it outbut I got it,the lines look better to.So when ever you can you want to stick to useing one FOR LOOP.


Libervurto
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Posted: 8th Aug 2009 01:58 Edited at: 8th Aug 2009 02:04
Quote: "So when ever you can you want to stick to useing one FOR LOOP."

Not necessarily, I just found it easier to read that way, you could use two loops; one for hours and one for minutes.

That's more like what you had originally but the difference is the hour line is a separate thing inside the hour loop so the loops aren't set in stone, you could completely delete the minute loop and the hour lines would still be drawn.
Maybe this method is actually easier to follow and faster, I don't know.
It just goes to show there are many ways to write the same program.

When you start writing loops with lots of commands inside you'll see how much of a drain they can be on speed, that's why it's important to keep conditions and maths operations to a minimum. Yet another hole in my example haha, but it's not noticable in such a small program.

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Dark Dragon
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Posted: 8th Aug 2009 05:53
..............................interesting, i'd thought something simular.

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Libervurto
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Posted: 8th Aug 2009 06:33
Present for DD...


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That1Smart Guy
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Posted: 8th Aug 2009 06:53
lol!!!

Libervurto
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Posted: 12th Aug 2009 09:09
There are a few new faces on the forums and Smartguy needs help on the current project (hint hint)
Join DarkNoobs today!
Read the first post...

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That1Smart Guy
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Posted: 12th Aug 2009 18:01
Quote: "Smartguy needs help on the current project "

Indeed

the project that started as like 10 people has been reduced to 3, please join!!!

to join, submit a small code showing a paint program, it doesnt need to be anything fancy, just anything that allows you to draw, however it can be as awesome as you care to code

Dark Dragon
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Posted: 17th Aug 2009 23:25 Edited at: 17th Aug 2009 23:27
LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!I DID SOMTHING JUST LIKE THAT! Dude, cool.

Here was mine......



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(O.o ) / WORLD DOMINATION!!!!!!!!!!
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Libervurto
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Posted: 19th Aug 2009 10:30
Where did all those noobs go? Given up already?
I was expecting some posts here but I Think Razerx was the only one!
The DarkNoobs train needs noobs to burn *ehem* I mean to stoke the engine or it will run out of steam, or maybe you are the water that boils to pressurize the... something something... we need more noobs!

Join now and receive a free train-based metaphor!

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Dark Dragon
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Posted: 19th Aug 2009 15:20
LOL!!!!! Wow.

I dont think ive seen any flammable noobs lately.......

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
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BN2 Productions
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Posted: 20th Aug 2009 04:04
Very True, the Noob Cannons seem to have stopped firing them our way. Perhaps the current project just needs to be finished? Not Sure, but there could be some that simply READ the forums, but don't post and since current project has kinda fizzled, it might be time to finish it up.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 20th Aug 2009 04:14
honestly ive kinda taken to the current project, it may not be fulfilling the purpose of DarkNOOBS anymore but I like how its going and I plan to keep it going as long as possible

Dark Dragon
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Posted: 20th Aug 2009 17:30
yepper.

(\__/) HHAHAHAHAHAH!
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Dietrich
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Posted: 28th Aug 2009 02:12
I'd love to join,I'm having some teething problems switching to DarkBASIC from other veersion of BASIC like Ya and C64.I feel I'd be able to contribute alot to the project.
Cheers,
Nik.

"Don't practice 'til you get it right,practice 'til you never get it wrong."
BN2 Productions
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Posted: 10th Sep 2009 00:26
Alright, seems like this post has kinda died. Anyone interested in the next project? Post a shout out and lets try to get the ball rolling again.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 10th Sep 2009 00:41
ya, interest in this one has kinda died down, lets get to talkin bout project 5

who all do we have working?

any project ideas?

@dietrich:

glad to have u on board!! just submit a paint like program (as simple or complex as u want) on this thread to enter

BN2 Productions
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Posted: 10th Sep 2009 00:45
Would be interesting to dive into basic 3d, though only to the extent of a 2d game using 3d primatives. You know planes and such. More to get a feel for the command set than anything else.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 10th Sep 2009 00:47
not a bad idea, you know there was a suggestion at the start of the last project for a simple 3d mini-golf game, and I think that could be done

BN2 Productions
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Posted: 10th Sep 2009 00:54
ehhhh even that seems too 3d for a noob team. I was thinking more like a game that is 2d, but it is done using 3d planes, just to allow experience working with them, but not really complicating things at all.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
t10dimensional
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Posted: 10th Sep 2009 00:58
How are we going to keep our motivation up on this project if we could'nt keep it up on the last two.

I'm not saying this in a discoaraging way, more like a "How can we fix that problem?".So, how can we keep our motivautiounnn(I wish I could spell) up?

I'm up for helping anytime but I can't promise much since I have the 3D experiance of an noob. (I've never even attempted 3D yet)

A good game is one percent inspiration, ninety-nine percent perspiration.
Latch
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Posted: 10th Sep 2009 01:08
Why aren't you finishing the break out game? The zelda game was a bit of a large project to try and tackle. The break out game is so close to being finished. There's at least 3 of you, maybe 4 - BN2, SmartGuy, razerx, Dietrich. Finsh break out. You're almost done.

Enjoy your day.
Libervurto
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Posted: 10th Sep 2009 01:14
Quote: "motivautiounnn (I wish I could spell)"

You managed it the first time

I thought you'd finished breakout...

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BN2 Productions
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Posted: 10th Sep 2009 01:42
I think our problem with all the projects so far is that people lose interest when it takes too long. It happened with Furious Pickaxe, it seemed to happen with Tower Defense, It happened (among other problems) with teh adventure game, and it has happened with break out

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 10th Sep 2009 02:24
no, breakout wasnt almost finished, if we completely got it finished to the point id like it to be then it would take months, problem is just as bn2 said, interest has been lost, including mine

and with no interest it is hard for a project to get anywhere

Libervurto
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Posted: 10th Sep 2009 02:52
That's the problem with being a hobbyist, if you're working through the boring grind of a project to get it finished and you suddenly get some inspiration to do something fun you'll abandon your work because that's why we code, it's fun!
And apart from anything else there's no financial incentive to finish the job you started, sad but true.
That's why the job of project manager is so important for DarkNoobs (and the DADWNN team) they have to set clear goals and keep interest in the project.

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Dark Dragon
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Posted: 22nd Sep 2009 00:55
Quote: "I think our problem with all the projects so far is that people lose interest when it takes too long. It happened with Furious Pickaxe, it seemed to happen with Tower Defense, It happened (among other problems) with teh adventure game, and it has happened with break out"


Oh, I thought Angry Pickax was........Done; it played so well(and had a map editor!).

Maybe if we do somthing simple, yet totally out of the box, we wouldn't lose so much HP and die.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
BN2 Productions
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Posted: 22nd Sep 2009 02:40
The pickaxe game is done (mostly, there were a couple bugs). But everyone disappeared and I had to finish it by myself (mostly just throwing everything together and a few things to do here and there).

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Irojo
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Posted: 22nd Sep 2009 06:25
What if we got back to the RPG project.....

And used something like this:

http://forum.thegamecreators.com/?m=forum_view&t=158085&b=5


Time is money. I just ripped you off.
Dark Dragon
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Posted: 26th Sep 2009 04:16
That looks awsome.

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(O.o ) / WORLD DOMINATION!!!!!!!!!!
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Libervurto
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Posted: 26th Sep 2009 04:57
We could go back to the RPG but I think we really have to cut down on the scale of it. How's about this for an idea: we keep our grand epic storyline (which still needs a few tweaks) but we make it in little installments or "episodes" if you will that way we'll have a much clearer idea of what we need to do as it's a smaller project, and we get the game finished. If there's a continued interest we can make subsequent episodes, if not we can do something else satisfied that we have completed what we set out to do.

First of all we need to get the breakout game finished, it's nearly there, so everyone who wants to work on the RPG please help Smartguy with that project first.

There aren't many of us left on this board so it's up to us to keep it alive and keep writing cool programs in DBC and sharing them.
I've gotten into the habit of slouching in front of the TV or aimlessly wandering the forums and losing the will to code. I'm going to make an effort to use my time better and get some coding done

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That1Smart Guy
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Posted: 26th Sep 2009 06:52
we tried cutting back last time, the problem isnt size, its enthusiasm

Libervurto
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Posted: 26th Sep 2009 07:27
we didn't cut back we were making all sorts of editors for everything with a million options and no one really knew what they were doing so we lost enthusiasm.

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That1Smart Guy
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Posted: 3rd Oct 2009 00:01
ok i think were going to scrap this project (i may continue it solo or i may not)

we need an idea for a new game, how about something showcasing some simple 3d, so i can get some practical modellin practice?

mayb the mini-golf game i meantioned last time?

BN2 Productions
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Posted: 3rd Oct 2009 00:28
going through a bit of a dry spell here guys. I don't think I will be a part of this one. I am taking a break from coding.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 3rd Oct 2009 06:59
i have been taking a break for about the last three months, i need to get back in the swing of things

Ashingda 27
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Posted: 3rd Oct 2009 22:10
I think the fastest way to learn is to not be original. Dont make up a whole new game but just recreate an existing game as close to the original as possible. There are so many things to learn when doing so, I've learned a great deal making a pokemon clone.

I was studying the Pokemon Blue on the emulator and learned a very effective usage of bitmaps. My Editor fps jumped up dramaticly from 20-fps to 240-fps on my laptop and 650-fps to 1200-fps on my pc.

Not only that but many other minor methods codewise that improves my coding greatly. I watched as my codes gets shorter, more simplified and more efficient all together.

Because the story, graphics, sound or otherwise are all available already all I have to do is concentrate on the coding.

My thought is that we recreate old games that mimics the original as closly as possible. Figuring out how they get those results or figuring a new method that does the same or better would improve our skills greatly.
That1Smart Guy
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Posted: 3rd Oct 2009 23:54
that was the plan with the breakout game

any other ideas?

Caleb1994
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Posted: 4th Oct 2009 02:53
Well i don't think that you should scrap that plan just because the last idea didn't work. I like ashingas idea. anything more then small one to two levels long or you try and create your own game is going to be hard to complete and probably will be abandoned in the end. just my input.

New Site! Check it out \/
Libervurto
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Posted: 8th Oct 2009 03:20 Edited at: 8th Oct 2009 03:29
How about super mario?
We could do a remake of the original.
Or even the original original!

I didn't know about that Mario Bros. and it's gotten me thinking. Everyone always remakes the same old games but if we found a really cool game that not many people have heard of and bring it back into the light that would be a really cool thing to do!
I'm going to search for 80's games and post what I find on here.
You can all add stuff you find if you think this is a good idea.

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Caleb1994
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Posted: 8th Oct 2009 05:57
You have never heard of the "Original original"?? I think that it would be the one to recreate. it's pretty simple. just continuing enemies coming out of tubes and getting bigger. easy to create levels and easy to create.

I am not very fond of using the "Original" because of all the different things you need like moving the screen, different enemies, level creating difficulties. all of this i could see turning out like the adventure game.

Still not sure if i am going to help but still voicing my opinion.

New Site! Check it out \/
Ashingda 27
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Posted: 8th Oct 2009 08:56
Mario seems like a great game to recreate. We can definitely do it. Since our goal is just to learn and improve as coders we dont necessarly have to finish the whole product but getting enough of it done to learn the workings of it.

I can definitely rip some graphical media of it if we ever decide to do it.
That1Smart Guy
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Posted: 9th Oct 2009 17:53
sweet, i love the idea.

i like it, and do we want to repolish it with new shiny graphics or keep it the retro pixelated ones?

BN2 Productions
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Posted: 9th Oct 2009 22:21
Word of warning: Platformers are tricky without memblocks (which should be avoided with a project designed to be made by NOOBS), and yes, mario is a platformer, just a slightly differently paced one.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Caleb1994
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Posted: 10th Oct 2009 02:50
Bn2:
That was my point. that's why i suggested using mario bros. instead of super mario bros.

New Site! Check it out \/
BN2 Productions
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Posted: 10th Oct 2009 10:18
Perhaps I am missing something. I thought Mario Bros. Played the same as Super mario bros...

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Ashingda 27
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Posted: 10th Oct 2009 16:09 Edited at: 10th Oct 2009 16:10
Quote: "do we want to repolish it with new shiny graphics or keep it the retro pixelated ones?"

Keep everything the same. If you want to be creative do it codewise.



Quote: "I thought Mario Bros. Played the same as Super mario bros..."


They are pretty much the same, I'm pretty sure it can be pulled off without memblocks. platformers are still tile-based games and should still use tile-based collision, we just have to locate the collision tile right under Mario and make 1 check.

That can easily be done. If the tilesize we use are 8x8.


For tiles that has a slope, that can be done mathaticaly.

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