well the segments use the same light as the entitys because in the new renderer no "Object" has different settings.
Segments are now rendered as Entitys and there is no need to switch between dynamic or static lightning.
The dynamic shadows stop rendering if there is nothing moving inside a level, so you have the same shadows as if the are rendered in real-time if you move a Barell for example.
But one big different is, that if you move an object around it needs a lot of performance (on some systems!). But we hope to get some performance speed up if we begin working on the whole syncsystem.
Quote: "It looks close to being extremely well implemented"
Well there is a lot of work to do to get this work correctly. It looks really like it is working good (which it really does ^^), but we need to fix some issues and add the scriptcommands and all that stuff to let the "Game Maker" choose what exactly he wants to use in his game.
So all effects you see on the screens or videos, are implemented but you can not tweak them without having the sourcecode (well only the textures ^^).
But i think we will get this work done in some days, because what you see is added in 5days now.
...big post and i hope i have answered all questions. If not, feel free to ask ^^
... efxMod Developer!