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FPSC Classic Product Chat / [LOCKED] Dynamic Shadows in FPSC x9

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Rampage
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Posted: 5th Mar 2009 04:56
Quote: "The migration will come, and people will switch over to it."

A seriously doubt that. This is got everything the migration promises and more ... minus ragdoll and the new physics engine ^.^



DarkBASIC Pro. Teh awesumness
Marc Steene
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Posted: 5th Mar 2009 13:51
The majority of people will as it is an official update (and a free one at that) which is optimized to run on the same specs as the X9 version, unlike this version which costs and requires meatier hardware. People will also go for the migration due to some of the features in this being in it aswell as DarkAI, DarkPhysics, Ragdoll etc.

Of course, DG can just port the code over to the migration source anyway so that's what I believe will happen.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Dark Goblin
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Posted: 5th Mar 2009 13:58
Quote: "Of course, DG can just port the code over to the migration source anyway so that's what I believe will happen."


i don`t think that i will port it into the migration.
if TGC wants me to do, i will think about.
but i don`t think they need my work for their migration...
we will see

... efxMod Developer!
Dark Goblin
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Posted: 5th Mar 2009 14:47
sry for doublepost.

now also the Relief Mapping works in FPSC:



... efxMod Developer!
Nighthawk
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Posted: 5th Mar 2009 15:14
Quote: "The majority of people will as it is an official update (and a free one at that) which is optimized to run on the same specs as the X9 version, unlike this version which costs and requires meatier hardware."


How'd you know an official update would require less 'meatier' hardware, like you say?
Such a migration version is not even in sight and you're just assuming it might require less high-performance hardware like this one.

I noticed a lot of people around here who just say the migration version would be a lot more optimized/high performance. How? I just ask myself, did I miss anything? Is it already released?

Well. Just my opinion regarding unfounded assumptions.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Pain
FPSC Reloaded TGC Backer
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Posted: 5th Mar 2009 15:22
what he said ^

we dont know anything about the migration yet and we wont until its released...

Pain

Me = noob

and i love The TGC : )
Marc Steene
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Posted: 5th Mar 2009 15:37
OK fine - even if we assume the hardware specifications will be the same, there's still the fact that not a lot of people will be willing to pay the extra money for some new features, especially the hobbyists who use this program for fun.

Lee is attempting to optimize the best he can, by lowering built game file size, the amount of memory used, the HRS bug (which is causing most of the current lag), and he is looking into the characters causing lag.

+ The migration will have a lot more publicity as it will be on the fps creator site

DarkGoblin - The pic looks great, keep it up.

Quote: "but i don`t think they need my work for their migration..."


That isn't what I mesnt. I meant you could re-write this mod into the migration so that more people will use it WITH the migration, in which case i'm certain more people will purchase the mod.

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Dark Goblin
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Posted: 5th Mar 2009 18:30 Edited at: 5th Mar 2009 20:12
well for that LEe has to release the Migration Source after he has finished it.
And i don`t think this will happen...

EDIT:

and now tell me if model or not:



... efxMod Developer!
Cyborg ART
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Posted: 5th Mar 2009 20:17
The last one is really nice I bet thats the texture

TGPEG
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Location: Bristol, United Kingdom
Posted: 5th Mar 2009 20:28
Wowee DG.

So is that relief mapping more fps hurting than actually modelling that hole for real?

And my two pence on this migration lark:

The migration is - correct me if I'm wrong - 18+ months away yet? There is no way of knowing how this will play out, maybe someone will release something like AirMod with ragdoll and better physics in that can be integrated easily with this mod... At the moment we have nothing to go on, so I am of the belief that we need to cross the migration road when we come to it.

[center]
Dark Goblin
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Posted: 5th Mar 2009 20:31
no ^^

i have no big framedrop with all the segements mapped with relief mapping!
maybe it looks strange sometimes because you see some errors but if you create good maps and use it good, it works fine ^^

... efxMod Developer!
Demon Air 3D
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Posted: 6th Mar 2009 08:30
The last one looks brilliant!

Roger Wilco
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Posted: 6th Mar 2009 12:13
I'm loving the latest two screens! It definetly rivals the graphics quality of STALKER - Clear Sky, which I think is one of the most polished and realistic-ish games in terms of rendering techniques and effects. Great work.

Marc Steene
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Posted: 6th Mar 2009 17:19
Looks great, what have you got planned next?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Demon Air 3D
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Posted: 6th Mar 2009 21:22 Edited at: 7th Mar 2009 11:02
Seriously that last screen looks like an screenshot from an game like fear 2 or stalker: clear sky (graphic wise)
Maybe particles would be good in this mod

Nomad Soul
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Posted: 8th Mar 2009 23:38 Edited at: 8th Mar 2009 23:39
The last 3 screenshots look like a state of the art game engine.

With the progress we've seen in the timescales they've happened this engine will be fully featured before long.

I hope your not intending to license it for $250,000 or something.
Haven Studios
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Posted: 9th Mar 2009 02:27
I would switch from X10 to use this and I don't have to worry if my computer can run that any signs of a beta or release over the hill?

(Sorry if this has already been discussed I have not looked)

Haven Studios

Add me on Xbox Live PPL :3
Robert F
User Banned
Posted: 9th Mar 2009 04:05
Quote: "i have no big framedrop with all the segements mapped with relief mapping!
maybe it looks strange sometimes because you see some errors but if you create good maps and use it good, it works fine ^^
"


You know I hate when people say that. I will tell you why to. I guarantee you have something equal to or better than a Geforce 8600. Of course you are not going to have an FPS Drop. Anyone under those cards.. they will.
t
I remember when I downloaded EFX, Mine went about 3 fps while other cases went about 400. I have a Geforce 8400. It sucks I know, but I can run Fps Creator X10 better than I can run this. Im not saying this is bad, because its just the opposite. Just be ready for the "your a liar, my framerate is 2!" from everybody who doesnt have an awesome card.


Marc Steene
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Posted: 9th Mar 2009 09:50
You should do particles and lens flares next

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Nomad Soul
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Posted: 9th Mar 2009 19:07 Edited at: 9th Mar 2009 19:10
Ok, I've been giving this some thought and given your mod is now directly comparable with Leadwerks Engine 2, I believe $150 would be a fair asking price for a license. Please can you confirm paypal details so I can purchase the current beta for testing until the official release is available for upgrade?

I would like to make the purchase as soon as possible please as my game is heavily dependant upon this mod.

Thanks
Demon Air 3D
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Posted: 9th Mar 2009 19:11 Edited at: 9th Mar 2009 22:51
I wouldnt say $150 for a license as that costs more than fpsc itself maybe $60.

EDIT: @Marc Steene, Agreed!

xgcell
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Posted: 10th Mar 2009 07:38
after watching videos, and looking at pics, this is what my head feels like:

aka, i really, really cannot wait until this is released. I hope its free to try, like the efx mod.

Friends are like potatoes, if you eat them they die.
Demon Air 3D
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Posted: 10th Mar 2009 09:33
I think it will be free, but if you want to use it in commercial games you have to buy a license.

Dark Goblin
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Posted: 10th Mar 2009 15:52
well as i said, we don`t know if there will be a free version of this...

... efxMod Developer!
AzGamer
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Posted: 10th Mar 2009 19:05
I'm lookin' forward to this, but i need to upgrade my PC big time!

I'm runnin these specs:

CPU: 2.8Ghz processor (unsure which brand, maybe AMD)
Video: Nvidia GeForce 5200 FX w/ 128mb mem(yes pretty crappy)
Memory: 1.5 Gb
OS: Windows XP

I'm lucky to be runnin Counter-strike at all!

By the way, it would be a good idea to license this tech to TGC, and have them probably implement it in the migration!

Good Luck! Pics look great!
Dark Goblin
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Posted: 10th Mar 2009 19:19
well...
we tried to get TGC to sell efxMod, but they just have stopped answering our mails...

... efxMod Developer!
AzGamer
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Posted: 10th Mar 2009 19:21
hmmm, well i guess that's their mistake!
Dark Goblin
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Posted: 10th Mar 2009 19:47
just to show some more screens of things you can do with textures, 4 more screens.
First Relief and than Parallax Mapping used:









... efxMod Developer!
Nomad Soul
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Posted: 10th Mar 2009 19:48
Nevermind TGC selling EFX. This mod has eclipsed EFX and you stand to do very well in sales regardless of distribution channel.

Please can you confirm if my $150 offer for a copy of the beta is agreeable with a view to a free upgrade to the full version once its ready?

I'd like to start getting to grips with the new tech as soon as possible and can make a paypal transaction immediately. Thanks
Dark Goblin
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Posted: 10th Mar 2009 19:50 Edited at: 10th Mar 2009 19:51
@Nomad Soul:

I need to talk with Nighthawk about it.
If there is a way i think he will tell you about via E-Mail.
(if you can give me your mail )

nothing to say about the screens? ^^

... efxMod Developer!
Strelok
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Posted: 10th Mar 2009 19:55
You got SSAO to work ??

Looks very nice man !


Nomad Soul
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Posted: 10th Mar 2009 20:18
Just saw the new screenshots.

WOW. The parallax and relief mapping on segments is perfect and you have full lighting working with everything too!.

I'm surprised TGC aren't looking to implement some of these features although the reason why is because they have to ensure whatever update they release will still run on the minimum requirements described on the v1.0 box.

This mod is going to be bigger than Torque and any other indie game engine you care to mention.

I'd really like to purchase a license right now even though its still in beta just on what has already been demonstrated. Having to wait 18 months for the migration doesn't seem so bad with this next generation offering.
Dark Goblin
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Posted: 10th Mar 2009 20:21 Edited at: 10th Mar 2009 20:21
as i said, we will talk about it.

for everyone who thinks that the Relief mapping was to strong on all the screens (like some people on the german board ^^), here one screen with a different map:



... efxMod Developer!
Cyborg ART
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Posted: 10th Mar 2009 20:58
Really nice!

Maybe its time to make your own game engine (so that you can fix stuff in the editor etc)

Great work! I liked the last pic since it doesnt overuse the Reliefmapping.

Dark Goblin
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Posted: 10th Mar 2009 21:29
and something more for you guys:



... efxMod Developer!
Robert F
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Posted: 10th Mar 2009 21:43
Looks pretty good but one thing I don't like about it is that the Orange Light, just magically ends at the stairs.


shes a brick HOUSE!
Dark Goblin
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Posted: 10th Mar 2009 22:18
it doesn`t end at the stairs, there is a sunlight which is brighter than the orange light....

... efxMod Developer!
Dr Parsnips
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Posted: 10th Mar 2009 22:31
Looks stunning, it really does. Can we see some before and after shots of the relief shader, so what it looks like with and without the shader. I'm just interested to see how much of a difference it makes! clearly is a lot lol! Good stuff!

Dark Goblin
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Posted: 10th Mar 2009 22:52
here the comparison with and without the shader!



... efxMod Developer!
Dr Parsnips
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Posted: 10th Mar 2009 23:03
Thanks Dark Goblin, that relief shader is great! nice work

TGPEG
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Posted: 11th Mar 2009 00:28
Well this looks absurdly good. Although in some of the shots on the last page DG it looked as though the relief mapping was just obeying the ambiant light rules rather than being lightmapped from the lights in the level. Is that so or is it just me? (It probably is )

[center]
Roger Wilco
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Posted: 11th Mar 2009 00:54
I really like the shaders, I can already imagine what wide use they'll be of to enhance the environments. You've demonstrated them really well too. Sometimes you see people bragging about high-quality rendering effects with no impressive demonstrations, but these look excellent and really show the power.

Maniac Modeler
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Posted: 11th Mar 2009 04:25
This looks great please continue working on this it is very good. You are very talented!

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Dark Goblin
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Posted: 11th Mar 2009 07:53
no it takes the lights of the level...
the problem was that the highmap was to strong so the relief was to high and no light was able to light it.

... efxMod Developer!
Scurvy Lobster
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Posted: 11th Mar 2009 08:20
The Parallax Mapping is really great!
Dark Goblin
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Posted: 11th Mar 2009 18:06
thx

@Nomad Soul:
add me in ICQ or MSN because i need to talk to you about the license!

... efxMod Developer!
Nomad Soul
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Posted: 12th Mar 2009 02:05
Quote: "add me in ICQ or MSN because i need to talk to you about the license!"


I've just added you on my Windows Live Messenger. Thanks for agreeing to discuss this Dark Goblin. Catch you online soon hopefully.
Slayer222
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Posted: 12th Mar 2009 05:42
Tell me how it works out Nomad and Goblin. I am interested in hearing how the negotiations go.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Cheese Cake
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Posted: 12th Mar 2009 12:11
Looking very nice!
Cant wait for it to be released. Will buy it for sure.

Ocho Geek
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Posted: 12th Mar 2009 21:11
ooh... i just thought it was parralax

i always hated parallax though because itr always stretches the texture, the relief is great though

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.

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