@ Kaedroho,
Sorry, only getting to the pc sporadically at the mo.
The old link I had was:-
http://technology.blitzwerks.co.uk/BlitzTerrain/Help/
which now jumps to:-
http://bt.blitzwerks.co.uk/Help/
Hope that's of some use...?
Anyhows, what did you finally include within the save command bt terrain file? Does it include the main texture, detailmap, etc?
Also, any chance you could just post the commands available at beta2?
Finally, let me know if you'd like any help just checking through the help files etc...
[edit] - sorry, being lazy, here for everyone are the commands in version 2 beta, lifted from the ini:-
BT MAKETERRAIN==*No Parameters*
BT GETSTATISTIC==int Code
BT SETTERRAINHEIGHTMAP==int TerrainID, int ImageID
BT RENDERTERRAIN==int TerrainID
BT SETTERRAINCOLOURHEIGHTMAP==int TerrainID, int ImageID
BT ENABLEAUTORECOVERY==bool Enabled
BT SETTERRAINTEXTURE==int TerrainID, int ImageID
BT GETPOINTEXCLUDED==int TerrainID, float PointX, float PointZ
BT SETTERRAINEXCLUSION==int TerrainID, int ImageID
BT GETTERRAINOBJECTID==int TerrainID
BT SETTERRAINDETAIL==int TerrainID, int ImageID
BT MAKEPHYOBJECT==int TerrainID, int LODLevel, int SectorID, int ObjectID
BT SETTERRAINLOD==int TerrainID, int LODLevels
BT MAKESECTOROBJECT==int TerrainID, int LODLevel, int SectorID, int ObjectID
BT GETSECTORPOSITIONX==int TerrainID, int LODLevel, int SectorID
BT SETTERRAINSPLIT==int TerrainID, int Split
BT GETSECTORPOSITIONY==int TerrainID, int LODLevel, int SectorID
BT SETTERRAINDETAILTILE==int TerrainID, float Tile
BT GETSECTORPOSITIONZ==int TerrainID, int LODLevel, int SectorID
BT UPDATETERRAINCULL==int TerrainID
BT UPDATETERRAINLOD==int TerrainID
BT SETTERRAINQUADREDUCTION==int TerrainID, bool Enabled
BT SETCURRENTCAMERA==int CameraID
BT SETTERRAINQUADROTATION==int TerrainID, bool Enabled
BT UPDATETERRAIN==int TerrainID
BT SETTERRAINSMOOTHING==int TerrainID, bool Enabled
BT SETTERRAINEXCLUSIONTHRESHOLD==int TerrainID, int Threshold
BT SETTERRAINSCALE==int TerrainID, float Scale
BT SAVETERRAIN==int TerrainID, string FileName
BT SETTERRAINYSCALE==int TerrainID, float YScale
BT LOADTERRAIN==string FileName, int ObjectID
BT SETTERRAINLODDISTANCE==int TerrainID, int LODLevel, float Value
BT GETSECTOREXCUDED==int TerrainID, int LODLevelID, int SectorID
BT BUILDTERRAIN==int TerrainID, int ObjectID
BT SETATMODE==bool Enabled
BT CONTINUEBUILD==*No Parameters*
BT SETTERRAINENVIRONMENT==int TerrainID, int ImageID
BT GETGROUNDHEIGHT==int TerrainID, Float X, Float Z
BT GETVERSION==*No Parameters*
BT DELETETERRAIN==int TerrainID
BT GETTERRAINSIZE==int TerrainID
BT SETBUILDSTEP==int Step
BT SETTERRAINDETAILBLENDMODE==int TerrainID, int Mode
BT GETSECTORCOUNT==int TerrainID, int LODLevel
BT GETSECTOREXCLUDED==int TerrainID, int LODLevelID, int SectorID
a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...