K cool.
Had some ideas for features too:
-player legs
-player arms, when no weapon equipped(could have swimming animations when in water)
-some kind fo script that automatically unequips the weapon when you water level goes above head, than retrieves weapon when you go above it again.(than the feature with arms above could take place)
-compass of somesort, or arrow that would appear in-game to let player know where there going
-weather effects(like rain so the water could come from some where
)
-would be cool if there was a vertical hud on the right of the screen to show the players stamina. So as you run the bar would go down and when it hits the bottom the player is forced to walk till the bar hits the top again(if bar doesnt hit bottom player doesnt have to wait, and bar would be constantly moving up if player not running)
-jump strength would change under water, as well as movement speed
-day light change(as in you could set a time, and when taht time is reached the skybox would change, after the time reaches what you set again it switches back OR you could have the level lighting change over time than go back to the default setting again)
-ummmmm cant think of anything else lol
Waiting till next beta, expect detailed report as usual
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