@HockeyKid.
I'm sorry to say that I've found a few bugs.
1)
I can't get rpg_entitytimer working at all. The script seems to ignore the value in rpg_entitytimergreater and always return true. - *EDIT* This is not a bug, it was me being stupid
2) I can confirm that sometimes entities don't always disappear when collected.
3) Sometimes destroyed/exploded entities don't disappear but respawn just offset from their original position. I had the same issue with WASP mod and believe the problem lies with the object detroyed flag not being set correctly.
4) Character blob shadows respawn at the characters original spawn point when the character is killed. I believe this only occurs when the leavecorpse.fpi is used in the destroy script.
... Points 2,3 & 4 are possibly connected code wise..
5) Levels with lots of entities, static or not seem to crash the test game build at the initialising physics stage of the build. This only happens when there are lights in the scene. It makes no difference if light mapping is set to on.
6) Animations are running too quickly when the frame rate drops below 15 or so. I guess this is a timer issue.
None of these bugs occur in Fenix Mod V1, Horror mod as a stand alone or Vanilla FPSC.
Sorry for the long list and as I keep testing commands for the manual I imagine I might find a few more.. Let's hope not