Quote: "So, am I the only one to get these serious collision bugs with the new version? (player stuck into static entities too much often... ) "
French Gui, updated to 1.16? Do you use Fenix 1
.1?
Ok did exactly as u said, everything i tried so far results in the head being removed the second i hit it.
This is the Appear script:
;Artificial Intelligence Script
;Header
desc = Headshot Headremoval With Heashot Damage
;Triggers
:state=0:setalphafade=100,headshot=55,headshotdamage=5,runfpidefault=1
;End of Script
And this is the new Main:
desc = Zombie Nurse Follow and Slash
;Triggers
:state=0,plrdistwithin=300:state=1
:state=0,shotinhead=1,healthless=1:state=2
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
:state=2:removehead
;End of Script
Sry i have to keep posting here, but it's still not working and it is crucial, otherwise 1 shotgun shot could kil 2-3 zombies way to easy. They ought to be tough. And thnx for helping, i really apreciate it.
Also
tried this, since it figures it needs to go to state 1 first, otherwise can't go to state 2. IT DID NOT WORK.
Main:
desc = Zombie Nurse Follow and Slash
;Triggers
:state=0,plrdistwithin=300:state=1
:state=0,shotinhead=1,:state=1
:state=1,healthless=1:state=2
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
:state=2:removehead
;End of Script
Standard headshot works flawless for 1 shot kill, but i can't get headremoval after head damage. Is there anyone here that uses headshots, but not the 1 shot kill kind? With the headshotdamage= command?