BMacZero: Thanks for the idea, I didn't get it to work though i'm closer.
Here's something cool i made with the gravity points.
Input "How many Balls? ",BallAmount
Xeno Start
Xeno Set Gravity 0
PlanetA = 1
PlanetB = 2
PlanetC = 3
PlanetD = 4
Make Object sphere PlanetA,10
Move Object up PlanetA,10
Move Object left PlanetA,10
Xeno Make Rigid Body Static sphere PlanetA
Make Object sphere PlanetB,10
Move Object up PlanetB,10
Move Object right PlanetB,10
Xeno Make Rigid Body Static sphere PlanetB
Make Object sphere PlanetC,10
Move Object down PlanetC,10
Move Object left PlanetC,10
Xeno Make Rigid Body Static sphere PlanetC
Make Object sphere PlanetD,10
Move Object down PlanetD,10
Move Object right PlanetD,10
Xeno Make Rigid Body Static sphere PlanetD
Autocam Off
Move Camera -20
For i = 5 to BallAmount+4
Make Object sphere i,1
Position Object i,rnd(10)-5,rnd(10)-5,rnd(10)-5
Color Object i,rgb(rnd(255),rnd(255),rnd(255))
Xeno Make Rigid Body Dynamic sphere i
Next i
Xeno Make Gravity Point 1
T = Timer()
NextPlanet = 1
Sync On : Sync Rate 60
Do
Counter = Timer() - T
text 0,0,"FPS: "+str$(Screen Fps())+" With "+str$(BallAmount)+" Balls."
text 0,10,"Changes every 5 Seconds."
If Counter>5000
Color Object NextPlanet,rgb(255,255,255)
NextPlanet = rnd(3)+1
Color Object NextPlanet,rgb(255,0,0)
Xeno Set Gravity Point Position 1,Object Position X(NextPlanet),Object Position Y(NextPlanet),Object Position Z(NextPlanet)
Xeno Set Gravity Point Power 1,100
T = Timer()
Endif
Xeno Update
Sync
Loop