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3 Dimensional Chat / z brush works, Q & A's, free models and tutorials

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 22nd Jul 2010 20:00
you do not need to make animations if you "arent good at it" i say, start doing a game ready model without animations. and then you can always make simple models, like a simple base human, make a skeleton and start animating on that one, I havent gotten into animation myself yet


[Q]uik, Quiker than most
Mazz426
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Location: Edinburgh
Posted: 23rd Jul 2010 01:41
No Signal -



i was just thinking that if there was an apocaliptic event the first thing i'd miss wouldn't be food or water but TV
tell me what you think

Pbcrazy
16
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Location: ...pillow room...
Posted: 23rd Jul 2010 02:33
Looks good mate, though I think the sand needs to be piled up around the TV, like sand drifts. And there should be some more grime/wear on the actual screen itself. More scratches from sand on the glass.
Mazz426
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Location: Edinburgh
Posted: 23rd Jul 2010 13:55
No Signal - (updated)



attached is a larger image, let me know what you think

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lazerus
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Posted: 23rd Jul 2010 15:27
That liitle bit more sand made it just that more realistic, wierd how the finest details get picked up isnt it ?

Looks great anyway.

Pbcrazy
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Posted: 23rd Jul 2010 19:06
Brilliant!
Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 25th Jul 2010 14:14
thanks guys, heres a wip i start yesterday, i plan to go into high detail with this guy, give him some clothing, not quite sure what yet



henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 25th Jul 2010 15:01
with your hand model you said you used your own hand for reference .

i hope you didnt use your own face for this one if you did then damn your one good looking guy

cheers henry

mike5424
15
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Posted: 25th Jul 2010 15:11
Reminds me of Shinji from bleach. Great work!

---
Mazz426
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Location: Edinburgh
Posted: 25th Jul 2010 15:48
thanks henry there's bits of me in there along with a few pieces of mark hamill, when he was young. im not familiar with bleach, it sounds like some kind of anime series, is it?

Quik
16
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Location: Equestria!
Posted: 25th Jul 2010 15:51
it is an anime serie^^ Very good one, but too long for my tastes, just watched 50something episodes, and the fact that it is 200+ episodes and still growing is scaring me =P longest anime ive seen is soul eater, 51 episodes...

heh =P

model looks great^^


[Q]uik, Quiker than most
lazerus
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Posted: 25th Jul 2010 18:33
Soul eater had a very good art style to it. Oh and you think 272+ episodes is alot, One piece is the longest running series with no sign of stopping.

I do enjoy smaller animes for in betweens then going back to the longer ones as they update over time.

Back on topic

Its looking very nice, he seems hyper active but i wont say much more untill you'v fleshed him out some more ^__^

Mazz426
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Location: Edinburgh
Posted: 25th Jul 2010 21:57
thanks guys, heres an update



Mazz426
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Location: Edinburgh
Posted: 26th Jul 2010 01:30
sorry for the double post but here's an update



lazerus
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Posted: 26th Jul 2010 01:49
He looks alot more human with the dimples and irregularities, but the teeth are throwing me. He has a very very strange smile lol. I dont know if ts his quirk so i guess ill leave it to you the devlop it further lol.

Mazz426
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Posted: 26th Jul 2010 12:50
thanks laz, didn't really think about the smile much but i see you point, so its been changed, tell me what you think



Mazz426
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Location: Edinburgh
Posted: 27th Jul 2010 00:50
back onto double posts, here's an update, testing some hair styles heres a simple shaved head type of hair cut, i wanted to use hair from poser but it wash crashing, dreadful program, might have a go at using blenders, but i'll need some help if anyone knows how to use the hair/fur function pease email me or post on here, tell me what you think, im gonna be on holiday fo 10 days after tommorrow so my last update will probably be tommorrow, but i'll still be able to post text updates on my ipod, anyway heres the render tell me what you think any feedback is helpful and i seem to be going through a drought of crits at the moment



Mazz426
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Location: Edinburgh
Posted: 27th Jul 2010 15:27
back onto triple posts! hate it when nobody posts anything, here's another update i went back to the origional and added skin pores, attached is the image (its quite large) please tell me what you think

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Quik
16
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Location: Equestria!
Posted: 27th Jul 2010 16:14
you should also know that you post updates like thrice a day it looks good^^


[Q]uik, Quiker than most
Mazz426
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Location: Edinburgh
Posted: 27th Jul 2010 20:21
thanks quik, and i guess you're right there, guess what, heres another update this'll be my last update for 10 days as its holiday time, anyway tell me what you think, i'll still be able to respond to all your comments just no updates, anyway here it is i've added a shirst, i'm yet to start any zbrush modelling this is straght from blender, subdivided a few times of course



David Gervais
Retired Moderator
19
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 27th Jul 2010 22:02
Have a great time on Holidays, rest up and we'll all be here when you get back.

Cheers!

P.S. your work always looks great!

Mazz426
16
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Location: Edinburgh
Posted: 27th Jul 2010 23:51
thanks david, im going to drop you an email before i head off, in the meantime here is my final update for as i said 10 days even though this is the second time i've said this, you just can't get rid of me tell e what you think



David Gervais
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Location: Montreal, Canada
Posted: 28th Jul 2010 02:08
The added detail looks good down to the thread in the buttons.

I got your email and sent a reply, cheers!

lazerus
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Posted: 28th Jul 2010 16:02
Looks great mazz though i think its the teeth being too far forward, i pretty sure thats what is throwing me but the details look really good anyway.

Have a good holiday and enjoy yourself.

vortech
14
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Joined: 18th Mar 2010
Location: Finland
Posted: 29th Jul 2010 14:43
Hes a fly. Look at his eyes. You should smooth those.

Look. Flying saucer.
Shadowtroid
14
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Location: nope
Posted: 30th Jul 2010 17:37
Quote: "Hes a fly. Look at his eyes. You should smooth those."


He knows that, but why would he up the poly count? He's not focusing on the eyes, and probably won't if he doesn't end up texturing it.

Mazz426
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Location: Edinburgh
Posted: 1st Aug 2010 23:18
Thanks everyone, I'll properly respond when I get back but don't worry I have the eyes at higher subdivs but I rendered it at it's lowest for speed

FrozenCore#6
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Location: FrozenThrone
Posted: 7th Aug 2010 21:00
Nice Model Mazz

Keep It Up

General Jackson
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Posted: 7th Aug 2010 22:05
Quote: "He knows that, but why would he up the poly count? He's not focusing on the eyes, and probably won't if he doesn't end up texturing it."

Because he's going into high-detail.
Not every model people make are supposed to be for games.

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
lazerus
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Posted: 7th Aug 2010 22:29
He just needs to apply a smoothing group, its still in development so he hasnt bothered adding in any shaders or smoothers yet

Shadowtroid
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Location: nope
Posted: 8th Aug 2010 01:57
Quote: "Because he's going into high-detail."


I know, but I'm saying that he doesn't need to add the extra polies for something that is both a perfect sphere and he is not focusing on.

Mazz426
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Location: Edinburgh
Posted: 9th Aug 2010 18:16
well its good to be back, thanks for the posts guys, its the hair next... what fun, anyway i was looking through my other posts and had noticed that there wasn't a single profile render so heres one, i did also make some changes, recently bought an amazing anatomy book and i then noticed that there were a few errors so i've corrected them so let me know what you think



FrozenCore#6
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Location: FrozenThrone
Posted: 9th Aug 2010 19:50
Oi Mazz... If U Texture This Guy Right .. He Will Look Real

Goodjob

Keep it Up

Azunaki
15
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Posted: 10th Aug 2010 07:53
personally i hate the mouth, but to each their own i suppose.

aside from the mouth it looks fantastic.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Location: Edinburgh
Posted: 12th Aug 2010 16:20
azunaki@
could you please be more specific, it could be a problem i haven't noticed

mike5424
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Posted: 12th Aug 2010 16:36 Edited at: 12th Aug 2010 16:36
I think he means the curves of the mouth Great work! Love it!

Do you have windows live by any chance? If you do would it be possible for me to add you?

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Azunaki
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Posted: 13th Aug 2010 02:29
yea the curves the way it all looks. i just hate it. the left side goes down and the right side goes up. i just hate it.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Posted: 13th Aug 2010 11:59
well i do think the expression needs a change, which it will have once i have my zbrush working, thanks

David Gervais
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19
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Location: Montreal, Canada
Posted: 13th Aug 2010 12:47
I think the non symmetric mouth is what makes this model look interesting. It's the main part of the model that draws our attention. I'd keep it the way it is.

Just my 2 cents

Cheers!

Mazz426
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Location: Edinburgh
Posted: 13th Aug 2010 19:38
good news my zbrush 4 lisence came through and is now working fine. its back to buisness as usual, gonna take a break from that bust and im gonna work on an alien bust sculpt

Mazz426
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Location: Edinburgh
Posted: 14th Aug 2010 01:41 Edited at: 14th Aug 2010 01:42
here's a start on my alien bust, this is at the moment sort of my 4.0 matcaps test model, so tell me what you think, this also was rendered in zbrush 4.0 using a SSS matcap (sub-surface scattering)



FrozenCore#6
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Posted: 14th Aug 2010 02:23 Edited at: 18th Aug 2010 22:29
Yikes ..

Altho It Looks Epicly Wierd .. I'm Looking Forward To The Result

... @ Spikes From His head ..

I geuss That Makes Him Brainless? XD

mike5424
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Posted: 14th Aug 2010 02:41 Edited at: 14th Aug 2010 02:42
Emm.... It looks like a mash of pink stuff with some wierd lips and spikes? I think you need to re-design it, Get some human anatomy in there!

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Mazz426
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Location: Edinburgh
Posted: 14th Aug 2010 14:10
mike5454@
i really wanted to avoid human characteristics in this model, i've found that that works 9/10 times but often results in people focusing on the recognisable characteristics, human eyes, nose etc. i really just wanted to take a brake from human anatomy for a few days, thanks for the advice though, i did remove the lip, it did look really wierd

Frozencore#6@
thanks, i was thinking of a puffer fish when i made it, hence the spikes

andyway here's an update, also rendered it a bit brighter, i thiknk its a much crisper render this time round, im using a new setting called 'best preview render' i've found its the best way to render SSS shaders from within zbrush, tell me what you think, thanks



lazerus
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Posted: 14th Aug 2010 14:13
Mazz426
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Location: Edinburgh
Posted: 15th Aug 2010 13:26
thanks laz, heres something else i've been working on, its another human body base, i know another one, im trying to make this one perfect, no tris, and effective optomisation, i'v started with the hands, next to the head i see it as the most difficult part, this is probably about 2 hours work, i'll post a wireframe when its completely finished, and of course when its finished it'll be posted for free on the modelbase for all to enjoy especially the fellow zbrush users



Mazz426
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Posted: 15th Aug 2010 20:13
here's an update, tell me what you think



lazerus
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Posted: 15th Aug 2010 20:25
Looks very nice. Topology wise its kicking ass, keep it up mate

Ive actually just dusted off zbrush, (Thank you IT tutor )

Playing with zspheres now and there pretty fun. Doodeling along anyway

Mazz426
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Location: Edinburgh
Posted: 15th Aug 2010 20:33
thanks laz, what tutorial are you talking about? and also if you need any help just let me know, and also have you downloaded the 4.0 release, its free if you bought zbrush legally

lazerus
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Posted: 15th Aug 2010 21:14
Its a student license from my I.c.t tutor Had it quite a while now the 3.1 release, non-upgradable unfortunatly.

Playing in it for a while an im remebering how ticked off i get when using zspheres lol.

I think ill stick with max for bases then expand in zbrush then cage down again

Ohh and you should find this intresting; Link

I was going to sculpt for this up comming project but ive forgotten more than i should have lol. Ill work on it with a few tutorials on the web. I still should have a few floating on my backup drive aswell.

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