mike5454@
i really wanted to avoid human characteristics in this model, i've found that that works 9/10 times but often results in people focusing on the recognisable characteristics, human eyes, nose etc. i really just wanted to take a brake from human anatomy for a few days, thanks for the advice though, i did remove the lip, it did look really wierd
Frozencore#6@
thanks, i was thinking of a puffer fish when i made it, hence the spikes
andyway here's an update, also rendered it a bit brighter, i thiknk its a much crisper render this time round, im using a new setting called 'best preview render' i've found its the best way to render SSS shaders from within zbrush, tell me what you think, thanks