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3 Dimensional Chat / z brush works, Q & A's, free models and tutorials

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FrozenCore#6
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Posted: 10th Jul 2010 03:10
Looks Good GO Go GO Mazz

@Azunaki :

Quote: "but use zbrush for the flaps in the cloths."


He Does Everything On Z-Brush Right Away ...

Mazz426
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Posted: 10th Jul 2010 20:24 Edited at: 10th Jul 2010 20:26
thanks guys

azunaki@
i'd happily use a feature like that but i've found in the past it makes the result close to imposible to control past the 'it falls on something stage', is cinema 4D's feature decent enough to produce useable results

i've been modelling the character slowly, as with anything im getting sick of it, once im past the base stage though it'll be fine which im close to finishing.
however in the mean time i've been having some fun messing about with the material pallette and i've produced some interesting results, now because these matcaps are edits of the basic matcaps that come with zbrush, which is the only way i know of producing these results, i don't think im allowed to upload the files, so i'll just make a tut for you all. heres an image to give you an idea of what im talking about, also thought i should say that the model hasn't got any noise applied, that effect is done entirely through the matcap.

and heres some progress on the character



Azunaki
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Posted: 10th Jul 2010 20:55 Edited at: 10th Jul 2010 21:01
yes cinema's cloth system allows you to make certain objects collide and stop the cloth from going though the object. and after you use the cloth system to shape the cloth you can delete the tag and keep the cloth in its current place which allows you to the revise it to how you want it. you can also fix points so that the cloth wont move from that location which is useful for making a flag. and its extremely simple to use.

here are some videos you can check out.

Clothilde Curtain

Clothilde Shirt

and here is a link to Maxon's Clothidle page
Clothidle

btw i like how your guy is coming along. granted i don't know if its included in the free version.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Posted: 11th Jul 2010 01:40
thanks azunkai, i just thought i'd let you all know that i've set up a website with wordpress, they were recommended to me by selwy from selwy.com until either i or i know someone who's willing to make and set up a website for me i'll be using it as my portfolio, so please tell me what you think, here's the adress: http://matthewwportfolio.wordpress.com/ once im comfortable with their system i'll spend some money and make my own theme and domain

Mazz426
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Posted: 11th Jul 2010 19:42
heres another update, no trousers seemed to work so i went back to my origional design, tell me what you think


FrozenCore#6
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Posted: 11th Jul 2010 20:17
I Say It's Good Though The Arms Are A Bit Small For The Body
Fingers Are Too Thin For The Hands Too

Anyways Over All Looks Good

Azunaki
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Posted: 12th Jul 2010 04:11
it looks good it looks very monkish though. very interested to see how this ends up.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Posted: 12th Jul 2010 15:55
thanks guys, heres some progress, really just roughing out the shape at the moment, tell me what you think


Quik
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Posted: 12th Jul 2010 16:03
looking pretty solid =)


[Q]uik, Quiker than most
zeroSlave
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Posted: 12th Jul 2010 18:40
The folds and wrinkles on his sleeves look pretty good, but I feel his head and feet are a little big, or possibly, his arms and legs are a little short. Pretty neat concept, Mazz.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Azunaki
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Posted: 13th Jul 2010 08:28
uhh just wanted to point out your guy has a dent on the back of his head.

your model looks fine you may want to add a little more to the neck it feels short and would make the head look a little smaller. and the feet feal large compared to his hands which offset the model.

now comparing this to the concept you had posted(which i was hoping you would design more towards). this feels wrong. your concept gave the idea of a rouge assassin. the only thing that felt missing was some kind of Sniper or weapon. but going from that to well a monk that appears to be confined to solitude(based on the mask with only one place to see from) the model just feels lacking in some way.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Posted: 13th Jul 2010 14:23
thanks guys

azunaki@

I would have liked to keep it identicle to my origional concept, if i was better at modelling cloth that'd be easier but unfortunately i've never done it before, so i partially simplified it

right now i'm correcting the hands, i'm not just bringing up in scale but im creating a sort of gauntlet for both hands, my initial idea was someone who had to where this stuff to protect him from the desert, i then realised that his hands are completely unprotected, its not really ready to show as of yet, but it will be soon

Azunaki
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Posted: 14th Jul 2010 01:35
i think what you over looked to create the effect that was shown in your concept is that you could wrap the polygon's rather then have them connect.

and btw desert clothing would need to appear light so that they wouldn't over heat while wearing it but at the same time cover their whole body to protect them form the sun ect.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Mazz426
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Posted: 14th Jul 2010 14:05
azunaki@

i've been cotimplating adding a sort of waistcoat/ jacket over his robe which'll look more like the concept, also if you've ever seen nomads in the desert they acctually wear several layers of black clothing.

anyway, as i said i was working on a gauntlet, it wasn't working for a while until i realised that it'd only really work if i remodelled the hand, by hand in blender , it was tricky but i think its come out really nice, so tell me what you think, it'll be detailing the glove next



Ultimate_H
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Posted: 14th Jul 2010 14:26
The hand looks really good, save for one thing that's bugging me: the pinky.

Your knuckles (and the "webbing" between the fingers) follow a curved line, where the middle finger is the furthest forward, your pinky the furthest back, and your index and ring finger slightly lower than the middle.

Right now you have all of the fingers connected in a straight line, which looks more mechanical.

after another quick look, it looks like you have the thumb at a 90 degree angle to the hand, but this is unnatural. Most people's thumb actually rests at more of a 45 degree angle.

If you need a picture of what I'm talking about, take a look at your own hand and trace the line your knuckles make with your finger as well as looking at the "rotation" of your thumb. No reference is better than the kind that you can move and touch in reality.

besides those two minor things, I really like the finger spacing and length. It is really difficult to get into that little niche where the fingers are the right thickness and length compared to the palm, and I think you have gotten pretty close, if not hit it.

I'm going to stop myself here, as there's nothing else I would like to say.

Hope those tips help
-H

Mazz426
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Posted: 14th Jul 2010 14:31
ultimate_H@

thanks for the crits, this is acctually based on my own hand and my thumb is at that wierd angle which i am aware of so mabey it'd be better for me to bring it back to the norm, the pinky's and easy fix so i'll have that done for my next update, thanks

Mazz426
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Posted: 14th Jul 2010 19:16
here's an update



FrozenCore#6
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Posted: 16th Jul 2010 03:10
Looks Pretty Cool Mazz

Nice Job Keep It Up

Mazz426
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Posted: 17th Jul 2010 02:17 Edited at: 17th Jul 2010 02:18
thanks frozencore, i going to be slowy working through this project from now on, my main goal was to build the base quickly for practice, i'll post the final image once its finished and once i have more practice with cloth, anyway heres a quick study, first time in a while that i've decided to work with hair or on a bust, tell me what you think, this one's finished but all feedback will help for future busts, i really took insiration from one of selwy's sculpts for the hair



FrozenCore#6
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Posted: 17th Jul 2010 16:08
Link102
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Location: On your head, weeeeee!
Posted: 17th Jul 2010 16:19
Sorry for the off-topic by not talking about the hair, but why do you always mold a face with it's muscles tightened?

Mazz426
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Posted: 17th Jul 2010 16:39
link102@
not really sure, just a habit i've gotten into im gonna be working on another fat guy bust which'll hopefully nought have tightened muscles, but could you mabey point out what'd be need to be changed like what FrozenCore#6 posted, which will help for my next model

Link102
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Posted: 17th Jul 2010 17:40
Well the thing is I can see what the problem is, but I don't know what needs to be done to fix it.
Obviously you've spent way more time studying the anatomy of the human face than me, but if you look at it's mouth you can see that it's not in a relaxed position.

Mazz426
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Posted: 18th Jul 2010 01:57
thanks for clarrifying it, it was my intension to have the mouth frozen in the expression, however with this next bust hopefully its settled in a more nutrual pose, so let me know what you all think



henry ham
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Posted: 18th Jul 2010 03:27
looking sweet mate my only crit is that the hair is comming a bit to far down the forhead for my liking,but it may just be me

cheers henry

Mazz426
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Posted: 18th Jul 2010 04:25
thanks henry, the hair was based on my last haircut anyway decided to do a quick mechanical model, they'll be legs for some kind of character not sure what yet



FrozenCore#6
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Posted: 18th Jul 2010 14:10
The Second Bust is Good But Still Has Some Of That Disorientation On The Front At The Sides. Dunno Much About Z Brush So Can't really Say anything more about it. ..

And Does It really Fit That Guy? XD

The Mouth Looks Good
-----------------------------------------
The Mech. Legs Look Good ,

Though The Design Limits Your model's Abilities And How It Should Look like Or So. Try Making It A Simple Thingy

*U get What I'm Trying To say ? XD *

***********************
Nice Job Keep it Up

Mazz426
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Posted: 19th Jul 2010 21:22 Edited at: 19th Jul 2010 21:24
frozencore@
thanks for all the feedback, it'll really help for my next bust

in the meantime i've been working on the cloaked character, i decided to generate an arm from the base that i made for him, this'll be used for both him and as a anatomy base in the future, tell me what you think, and bare in mind that its a wip, i know how critical you all are



mike5424
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Posted: 19th Jul 2010 21:33
Palm is too big or fingures are too small Looks great though!

---
FrozenCore#6
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Posted: 19th Jul 2010 22:22 Edited at: 19th Jul 2010 22:34
1 lil notice .. His Hand From Above Is Looking Like A Teenager's Hand Or So .. While At The Bottom Looks More Like Some one At Age Of 30 or so ..

But That's Just my Opinion / Hands Change From Each Person to Another So Don't Worry About The Details Too Much

Oh and the Wrinkle . Bump Inwards Whatever It's Called (At The Pinky) Should Go Down A Bit

Other Than That It Looks Perfect To me

(And Please Check Out My Latest post .. U might Have The Answers I Desire ^^ )

Edit : Sorry But I Just noticed The Fingers Need to Be Longer
Good Luck And keep it Up

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Mazz426
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Posted: 19th Jul 2010 22:59
thanks for the quick feedback guys, vorrected the fingerss and sloped the wrinkle further downwards, but i noticed that its a bit easy from the angle i've taken to mistake the base of the calass for the wrinkle but don't worry it isn't anyway heres the update, tell me what you think



Mazz426
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Posted: 20th Jul 2010 03:58
well had a go at posing it, seemed pretty easy, hope you like it, tell me what you think



Pbcrazy
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Posted: 20th Jul 2010 04:06
Looks really good, however it looks as if the cigarette is about to fall out of between his two anorexic fingers. o.0

Elbow and everything else looks good though.
Quik
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Posted: 20th Jul 2010 06:28
Totally agree, and those small fingers looks just wrong in such a strong palm and arm, however the wrist is small aswell.. If you are thin as a person, i dont think that the thinness would be.. spread around like that, I am by no means an expert in this subject so i might just be out biking in the woods, possibly lost aswell.


[Q]uik, Quiker than most
zeroSlave
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Posted: 20th Jul 2010 08:33
I would push the tip of the pinky towards the thumb in the pose. I know that when I curl my pinky it doesn't come straight down like that, it curves in. I attached an example that I think shows better than I can explain. Otherwise, the sculpt looks fantastic. I'm excited to see what happens with the robot.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.

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Mazz426
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Posted: 20th Jul 2010 11:02
Pbcrazy@
there is a decent amount of cigarette past the fingers, i don't think it'd fall out but i'll look into some kind of correction

Quik@
I've modelled this off of my own hand, excluding the fingers they're from and anatomical image i have, however my arm is a bit weird i guess in the way that the thinness is spread out, i'll definately bulken this thing up, i made it thin for the base because i thought that when it came around to later using it it'd make more sence to be adding density rather than removing it, but when you say small fingers do you mean length or width, as my fingers are only as long as the ones on the model.

Coughmist@
you're right about the pinky coughmist thanks, i'll definately correct that and will most likely repose it for a final, better render, thanks.

thanks for the comments, i'll have it reposed and uploaded soon

lazerus
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Posted: 20th Jul 2010 13:32
Looks pretty darn amazing so far, ill crit on your next update so i dont repeat anything already said.

Your really getting good at this arent you

Mazz426
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Posted: 20th Jul 2010 14:59
thanks laz, heres a revised pose and some minor changes along with a custom lighting setup that im testing, tell me what you think about all the components



lazerus
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Posted: 20th Jul 2010 15:11
The lighting may pull the creases out a little too much, but i really do love it. It comes off alot more stylised and really works.

The hand looks alot more natural in that pose try not too change it too much.
The fingers look alot less anorexic aswell.

I cant think of any crits right now, so ill look again later too see if i pick anything up. Are you texturing? If you are, this could eaily be a portfolio piece.

Pbcrazy
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Posted: 20th Jul 2010 18:58
Now that looks amazing, however now the thumb looks like its slightly off angle. Though that may just be the angle of the shot.
Quik
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Posted: 20th Jul 2010 19:16
mmh the thumb seems to be at a 90 degree angle or something and makes it look very very unnatural i tried to hold it like that a few secs ago and.. man, either iam not flexible at all or that man is very flexible..

seems iam just pointing out all bad stuff


[Q]uik, Quiker than most
Mazz426
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Posted: 20th Jul 2010 19:21
thanks guys, the reason the thumbs in that pose is because when i posed it i was thing of someone inhaling you just can't see the head as it'd obstruct all the detail, when i tried miming the action that was the easiest pose for my thumb, damn my freakish hands letting me down again

Mazz426
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Posted: 20th Jul 2010 20:34
an update on the fingers



Mazz426
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Posted: 22nd Jul 2010 03:52
this hasn't got anything to do with zbrush but i just posted my compo entry and i thought that i should post it on here for people to provide feedback, even though i've entered it as my final entry and crits will help with future models

[img][/img]

Pbcrazy
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Posted: 22nd Jul 2010 04:13
No! I have lost!... the signal!

Looks good mate, although, I think your edge scratches look a little undefined. Combined with the fact that the base texture is pretty bright, I see a whole bunch of white in that top corner. o.0

Is it supposed to be metal or plastic?

Either way, top notch!
Link102
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Posted: 22nd Jul 2010 04:22
I second what Pbcrazeh said, but would like to sugest that the screen could use some color so the texture doesn't look that desaturated.

Mazz426
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Posted: 22nd Jul 2010 13:38 Edited at: 22nd Jul 2010 13:39
thanks for the advice guys, i think my lighting setup may have washed out a lot of the colour but its to late to edit it for my compo entry but i planned to bring it into FPSC, so i'll do those edits for those problems

Asteric
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Posted: 22nd Jul 2010 18:59
Im not meaning to crash on you, because your really improving with your sculpts, but could you maybe try getting one game ready? I rarely see your skills at uv mapping, texturing, or retopologising and i would really like to see what you can do.

Quik
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Posted: 22nd Jul 2010 19:08
i second asteric =) something game ready would be great excersize for you, and it would be fun ot follow development of it^^


[Q]uik, Quiker than most
Mazz426
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Posted: 22nd Jul 2010 19:40
i'd love to do that guys, my goal is to get into the game industry so this is ofcourse required, if i were to do something like that i'd make some kind of statue, my problem at the moment is a lack of animation skills so im stuck with static models, however i do want to start making ingame models, i'll see what i can do before i go on holiday on 28th

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