Quote: "just takes lot more time than building a poly base first"
I have been working a little bit with Zbrush, and you can either make a base first in 3ds max and import it as a .obj, or use zspheres to make a base. Just from the little I have done though (and from a few tuts here and there,) it is a good idea to even make a zsphere base, then import it into Max and add some more loops, redefine the basic shape, then reimport it back into Zbrush.
Also, I find it funny how many people call you QuiCk!
@Mazz426 Is there any way you can explain the saving process in zbrush a little better to me? I spent quite a while on a model, saved it, and then when I reopened it, it was just a picture, not the actual model. I have messed a bit with saving as a tool, and importing/exporting, but I still don't understand the process. I would hate to spend 2-3 hours on something, save it, then open it to find that it is only the base mesh on the lowest subdivision with nothing else.
My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.