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3 Dimensional Chat / z brush works, Q & A's, free models and tutorials

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Azunaki
15
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Posted: 5th Jun 2010 09:30
naw i wasn't accusing you of anything merely stating that it feels like ive seen it some were it feels very familiar to me.

hes very grimliny.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
CSGames94
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Posted: 5th Jun 2010 09:50
Now I can see the differences, updated shot looks more detail. Just a little hard to notice because I was scrolling back and forth, Good work!

The Pokemon Engine is still alive.
That Guy John
13
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Location: United States
Posted: 5th Jun 2010 16:37
Mazz, awesome stuff man. I went through and looked at the whole thread.

I use to want to go to art school. I went to the Houston Institute of Art, when I was on R&R from my last deployment, talked to a councelor, all she kept doing was pushing their job placement program on me and got irritated when I kept asking her what I was going to lean there. She actually told me she wasn't interested in placing me when I asked to walk around and talk to students.

Anyways, sorry for going of topic.

Great work man, keep it up!

Mazz426
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Location: Edinburgh
Posted: 5th Jun 2010 17:34 Edited at: 5th Jun 2010 20:34
thanks guys

azunaki@

sorry if i came off as defensive and i didn't really think you were i just know that a lot of people have been pirating stuff recently and i just wanted to clear up that i wasn't

That Guy John@

thats sounds annoying, i'm planning on going to Abertae university in Britain they have a good computer arts program, the coucellors i've talked to have been a bit hit and miss i talked to one that sounds just like the one you described, it's like they're stuck in a job they hate and have a sworn duty to make us hate it just as much as them

anyway sarted work on my compo entry today, used the same zsphere base that i did for the goblin, i just noticed that the closing date isn't that far away and i'm gonna be busy that last week, anyway tell me what you think

EDIT@

hmm miageshack deleted the image because of 'user request', wonder why, anyone have any clue how i can find out the exact reason, in the meantime heres a re-upload



Mazz426
16
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Posted: 6th Jun 2010 02:25
heres a tutorial for texturing, Neodelito i hope this helps



Mazz426
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Posted: 6th Jun 2010 13:25
here's an update on my compo entry, tell me what you think



Shadowtroid
14
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Posted: 6th Jun 2010 15:19
I can only say it's awesome on one condition.

Will that spikey mouth thing open up sideways?

Mazz426
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Posted: 6th Jun 2010 17:01
Shadowtroid@

thats what i was thniking, kind of like predator with fused mandables

i've been thinking that any BOSS needs a weak point and so i decided to add an exposed brain, tell me what you think



Shadowtroid
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Posted: 6th Jun 2010 18:38
Is the exposed brain on the back of the head?

In that case, that is really cool. However it could use more form and less random noisiness.

Quik
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Posted: 6th Jun 2010 19:13
now this one is a real good looking one ^^ keep it up


[Q]uik, Quiker than most
Mazz426
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Posted: 6th Jun 2010 22:03
thanks guys, heres an update, from now on it'll be non-symmetrical sculpting, YAY...



Isocadia
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Posted: 6th Jun 2010 22:21
Ok, A few questions:

1: is that a chain coming out of its head?
2: Is that exposed brain at the back?

I really love this model. And damn, that spine is awesome, my only point of wannabe critique is, what is that line running down it's chest? wouldn't that part of a body be smooth, or atleast a bit less defined?

Isocadia

Shadowtroid
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Posted: 7th Jun 2010 01:41
I think you need to smooth out the claws. But I'm sure you knew that.

Don't like the chains, they seem too...Much. The deadly weird creature was enough for me personally.

Neodelito
18
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Posted: 7th Jun 2010 06:51
nice work.. and many thanks for the tut..
i try to put texture to some meshes..
Dam i forgot i lost my tablet..



Mazz426
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Posted: 7th Jun 2010 13:38
thanks guys

Isocadia@

the chains are meant to be restraints designed to keep his arms out of reach of his captors, however he broke free as you can see, the brain is the spot on the back of the head.

Shadowtroid@

i plan to smooth the claws but i'm yet to start any work on them, i still have the previous model, minus a few minor changes, when i compile my final scene i'll see which works best.

Neodelito@

glad i could help, i'd love to see some of your models in high poly, if you can please post what you produce with it on here, thanks

more updates soon, i just got in so give it an hour or so

Mazz426
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Posted: 7th Jun 2010 17:37 Edited at: 7th Jun 2010 18:18
i've made a start on the base, he'll be in a prison cell with the door destroyed i think

EDIT
ahh imageshack deleted another!
heres a reupload



Isocadia
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Posted: 7th Jun 2010 21:11
Well, from what I can see the chains are just entering his head, aren't they supposed to be attached to something?

As for the brains, Nice detail. But please, smooth out the claws xD. I looks wierd and makes me laugh when I can not ( because my mother will become angry xD )/

Isocadia

Shadowtroid
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Posted: 8th Jun 2010 02:57
Also, I think you should take out the brain from the back of the head. Put it in the mouth.

Or at least give it some form. Right now it's kinda just noised up.

Azunaki
15
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Posted: 8th Jun 2010 04:07
i don't personally see much of a problem with it. im sure it will make plenty of sense when he has it textured.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
CSGames94
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Posted: 8th Jun 2010 05:17
@Mazz426,
Just got a chance to look at it, and I have to say...

LETS GO MAZZ426 ! THE MODEL IS INCREDIBLE !

The Pokemon Engine is still alive.
Mazz426
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Posted: 8th Jun 2010 13:41
shadowtroid@
i think if a boss had its weak point in such a small mouth people would hate it, once the brain is textured you'll see its more than just noise

thanks everyone, i've been told by a lot of people that to make him more boss like i should add some wings or a tail, to i've gone for wings, heres the concept tell me what you think



Shadowtroid
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Posted: 8th Jun 2010 14:10 Edited at: 8th Jun 2010 14:20
I like it.

And when I say in the mouth, didn't you say it would open up? The mouth I mean. I think that would be a nice dynamic.

Edit: And hey! You smoothed out the claws.

All I would say is that they seem too noisy, maybe you could smooth em out a bit?

Hassan
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Posted: 8th Jun 2010 14:13
both wings and tail, he (it) would look much more like an evil boss

Mazz426
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Posted: 8th Jun 2010 14:52
thanks guys, the mouth will open but it may still be a bit too small of an opening for it to appear fair, but then again i love demon souls so unfair is in my nature, hmmmm, anyway heres an update in the midst of rough blocking which'll make general sculpting and detialing much easier, so don't worry when i'm finished it won't look like a hudge chicken leg, also testing out a lighting set up, let me know what you think



lazerus
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Posted: 8th Jun 2010 15:02
Gahhh everyones making wings for there amazing entires lol

So much for being unique on that part, Well i guess ill have to do something about that then

Looking great mazz

Mazz426
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Posted: 8th Jun 2010 18:15
thanks, hope i haven't ruined you design, i really like how it was coming along last update, anyway here is a new update, done some work on the wings, tell me what you think



Mazz426
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Posted: 8th Jun 2010 18:48
here's another update, added part of the acctual wing, i'm thinking that hes had his wings torn to stop him from flying away



Mazz426
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Posted: 8th Jun 2010 21:23
been thinking a chizzling the claws into the shapes of essentially raptor claws, anyway another update



Ortu
DBPro Master
16
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Location: Austin, TX
Posted: 9th Jun 2010 04:30
wings are looking good, I'd make the flaps hang down a bit further at the base though, around where that first joint lifts them up. It would be impossible to fly as is now.

also on the right side it looks like the flap has pulled away from the bone/frame by the looks of the shadow, that might be intentional, but my first instinct is to read it as an alignment error.


CSGames94
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Posted: 9th Jun 2010 08:39
It's amazing how you do this.

The Pokemon Engine is still alive.
Mazz426
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Posted: 9th Jun 2010 18:08
thanks

ortu@

the wings were initially longer, about mid torso but i had the thought that a captive that can fly would need his wings clipped/ torn, raziel style. thats why they're shorter, also the detachment from the las portion is on purpose and it'll make sense when its finished

zeroSlave
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Location: Springfield
Posted: 9th Jun 2010 19:05 Edited at: 9th Jun 2010 19:11
It looks really great as always, Mazz, but I would add some more limbs("fingers") to the wings. See attached if you'd like. It's a poor pshop, but I think it would look more organic and lifelike this way.

Also, wings like that are webbed hands with reeeaaally long fingers. Kind of like a bat. You may even want to look into adding the claws that you have on the hands and feet to the tips of the wings (or maybe just the "thumb" of the wing)to keep a constant going.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.

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CSGames94
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Posted: 10th Jun 2010 02:02
I agree CoughMist, it would look even better if that was added.

The Pokemon Engine is still alive.
Ortu
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Posted: 10th Jun 2010 05:02
Quote: "but i had the thought that a captive that can fly would need his wings clipped/ torn"


makes sense, carry on


Mazz426
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Posted: 10th Jun 2010 18:12
coughmist@

thanks for the recommendation, i intended to add things like that, but in a slightly different way but seeing how you've done has made me decide to do it the conventional way, thanks

zeroSlave
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Posted: 10th Jun 2010 18:57
Sorry if I stepped on toes. I hadn't realized you were planning on adding this. I just thought I would point it out before you textured the skin of the wings.

Glad I could help, though.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Mazz426
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Posted: 12th Jun 2010 13:08
coughmist@

its no problem, no updates on the compo entry right now, progress has been slow, for now heres a base model i just finished, attached is is in .obj formatt, the .mtl file and the UV map itself, tell me what you think



and download

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Scope
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Posted: 12th Jun 2010 19:58
Excellent work.Thanks for the download.
Scope.
Mazz426
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Posted: 12th Jun 2010 21:59
thanks

started polypainting my entry, man i forgot how much of a... uhh female dog texturing is, oh well gotta get back on that horse, or in my case donkey... tell me what you think, and bare in mind that this is earlly wip and in my opinion not all tha great, partially thought that i should post an update as its been 2 days since the last, so yeah, C&C welcome



Scope
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Posted: 13th Jun 2010 19:52
Looking good.
Scope.
Shadowtroid
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Posted: 14th Jun 2010 22:58 Edited at: 15th Jun 2010 14:33
I like it.

Naturally you'll need to add some more details (in terms of the texture), but I'm sure you knew that.

The brain on the back makes a lot more sense now. What I would do is eliminate the bits on the vertebrae, and give it a bit of a darker color.

Other than that though, it's perfect.

Camouflage Studios
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Posted: 15th Jun 2010 05:56
Oh my god dude I swear the first time I saw that brain I gagged a little. Which means it looks right lol good job

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CSGames94
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Posted: 16th Jun 2010 03:15
Great!

The Pokemon Engine is still alive.
FrozenCore#6
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Posted: 17th Jun 2010 00:25
... 1 Question ... Are You Modeling This On Z-Brush ?

Anyways This (Wierd Winged Monster) Model is Epic , Best Model I've Seen So Far

Can't Wait For Ur Next Update

My Latest Photoshop Work:
Camouflage Studios
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Posted: 17th Jun 2010 03:35
Did you read the title? yes this is zbrush

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lazerus
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Posted: 17th Jun 2010 12:15 Edited at: 17th Jun 2010 12:24
Quote: "Are You Modeling This On Z-Brush"


Quote: "z brush works, Q & A's, free models and tutorials"


Thats the second greatest thing ive woken up to today.

And great work mazz

FrozenCore#6
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Posted: 17th Jun 2010 13:29
Omg I Can't believe This ... Everything Is On Z Brush

WoW . awesome

I Always Thought That modelling With Z Brush Was Almost Impossible ...

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Quik
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Posted: 17th Jun 2010 13:45
he might have been asking about if he made the base models somewhere else>.>

Quote: "I Always Thought That modelling With Z Brush Was Almost Impossible "

no it definitly is not, it is just as like.. modelling in clay, just takes lot more time than building a poly base first, but the end result might look h*** of a lot better if all built in Zbrush. It is a matter of opinion really^^


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 17th Jun 2010 14:18
@quick Lol ty For Clearing my Point ..

Quote: "but the end result might look h*** of a lot better if all built in Zbrush"


I Can See That

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zeroSlave
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Posted: 17th Jun 2010 18:59
Quote: "just takes lot more time than building a poly base first"


I have been working a little bit with Zbrush, and you can either make a base first in 3ds max and import it as a .obj, or use zspheres to make a base. Just from the little I have done though (and from a few tuts here and there,) it is a good idea to even make a zsphere base, then import it into Max and add some more loops, redefine the basic shape, then reimport it back into Zbrush.

Also, I find it funny how many people call you QuiCk!

@Mazz426 Is there any way you can explain the saving process in zbrush a little better to me? I spent quite a while on a model, saved it, and then when I reopened it, it was just a picture, not the actual model. I have messed a bit with saving as a tool, and importing/exporting, but I still don't understand the process. I would hate to spend 2-3 hours on something, save it, then open it to find that it is only the base mesh on the lowest subdivision with nothing else.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.

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