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Work in Progress / Time Front returns! (LOTS of images)

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General Jackson
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Posted: 25th Nov 2010 18:42 Edited at: 25th Nov 2010 18:48
Here, I modeled this bad boy. I still need to UVmap and texture it.

{edit} Uvmapped it, what size texture do you want?

Uber Smoothed version:



Low Poly Version:




baconboy2
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Location: Liverpool, UK
Posted: 25th Nov 2010 19:25
ooh, very nice!
I noticed that you are using the screenshot from the new map. Good idea!
If you wanted to be really detailed, you could get a different texture for each map, but that would require a bit more programming, I imagine...

Website: http://www.the-ishop.co.uk
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Eminent
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Posted: 25th Nov 2010 22:02
It would require more texturing. Add a dull metal texture so it looks battle scarred. Maybe a few cuts here and there.


General Jackson
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Posted: 25th Nov 2010 22:45
Eminent: its not textured, that's a wings 3d shader.
I am just waiting for him to to say what texture size he wants

Eminent
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Posted: 26th Nov 2010 00:43
Poly count for each ?


General Jackson
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Posted: 26th Nov 2010 00:51
The HP is unusable, it's 17,664

The LP is only 274

Eminent
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Posted: 26th Nov 2010 00:53
Pretty nice for 300 ish. My Deagle is already nearing that.


Eminent
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Posted: 26th Nov 2010 02:56
I may be able to host a server soon. My dad got a new router. 450 mbps . Waiting for Amazon to ship it.


Uncle Sam
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Posted: 26th Nov 2010 09:47
Quote: "Got the email this time Uncle Sam, thanks. All seem pretty straight forward to me, so won't be any problems doing those."


Great.

@General Jackson: Nice little horn there! I might do a shader like that 'cause it looks pretty cool. Good work. I'd say probably do a 1024x1024 size if possible, because I can always size it down if necessary, and I will have options for more powerful computers. If it's not easy at that size though, 512x512 is fine.

Quote: "I may be able to host a server soon. My dad got a new router. 450 mbps . Waiting for Amazon to ship it."


Cool. Glad to hear it.
General Jackson
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Posted: 26th Nov 2010 18:40
Okie Dokie, I can do 1024x1024.

I will texture it in a couple hours, too busy right now :p

Eminent
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Posted: 27th Nov 2010 00:38 Edited at: 27th Nov 2010 01:02
We should start a group for an IM service somewhere. Where we talk about scheduled play times and stuff.
EDIT: Finally finished making you a deagle. Again, lazy texture. I think it is MUCH better than my M16. You guys should REALLY get more guns when beta testing is finished. Less guns=less variety=more bland.



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bergice
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Posted: 27th Nov 2010 16:53
Well isn't it supposed to be like all types of different weapons in this game? I don't think it needs more guns, just a bigger variety of weapons.

Anyways can i see a wireframe and a perspective shot of that deagle?

51fa1db0ec7c4af52d93a6f5d0e86bc5

Eminent
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Posted: 27th Nov 2010 17:47
Ehh, I'm still adding detail. Especially on the barrel. Normal map is coming up.
You don't expect me to make those little bands of metal using polygons, do you ?


bergice
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Posted: 28th Nov 2010 01:57 Edited at: 28th Nov 2010 01:57
You mean those on the back of the gun?

Hell no, but i would love to see some detail on other parts of the gun, just so it doesn't have that "cardboard cutouts" look to it you know

[edit]

Not that it is a cardboard cutout, but it is hard to see without a perspective view of the gun.

51fa1db0ec7c4af52d93a6f5d0e86bc5

Eminent
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Posted: 28th Nov 2010 04:35
No one is playing anymore . I'll post a wire/perspective later.


Crazy Acorn
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Posted: 28th Nov 2010 05:28
I can get on....

Eminent
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Posted: 28th Nov 2010 05:36
No server though.


Crazy Acorn
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Posted: 28th Nov 2010 05:40
dang...

Uncle Sam
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Posted: 29th Nov 2010 05:19
Yeah, sorry guys. Been doing stuff this holiday weekend, one major thing being homework. The pistol looks nice, though what he means by needing to see it from other perspectives is true. But really, as cool as it is, don't worry about making a lot of modern guns right now unless you enjoy it, 'cause I don't think I'll have time to add a whole modern warfare era to the first official release. In an expansion, most likely.

Things should pick up now that the schedule is going back to normal. When Christmas break gets here, I'm going to work on this project all day.
Uncle Sam
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Posted: 1st Dec 2010 08:28
Sorry guys, currently sick. :/ Will get to work again ASAP.
General Jackson
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Posted: 1st Dec 2010 19:24
Sorru i havent given you that bugle yet.
I'll try to get around to texturing it today.

I am Southern, and I love Grits. Feel free to ask me what grits are if your a yankee
Crazy Acorn
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Posted: 3rd Dec 2010 04:55
We should really get some testing done... just saying.
We are beta testers for a reason?!?!

Uncle Sam
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Posted: 3rd Dec 2010 07:11
Haha, yeah. I know. I just got over the sickness (just getting over it actually). Problem is I'm not sure how much testing and coding I can get in since next week is basically my finals week. Can't wait 'till it's over for the year so I can code all day on this project.

Quote: "Sorru i havent given you that bugle yet.
I'll try to get around to texturing it today."


Don't worry about. As soon as classes are over I'll be able to add it quick and easy.
BMacZero
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Posted: 3rd Dec 2010 07:32
Yay, it's finals time :p.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Crazy Acorn
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Posted: 3rd Dec 2010 14:28
haha same here...

Eminent
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Posted: 3rd Dec 2010 17:47
Finals are for nubs.


Crazy Acorn
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Posted: 3rd Dec 2010 23:03
lol

Uncle Sam
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Posted: 7th Dec 2010 08:57
I guess I'm a noob then.

I can't wait to code all day long. Hopefully in a week you guys will still be here.
Crazy Acorn
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Posted: 11th Dec 2010 18:48
haha my finals are over so what do we say we release the jungle maps with vehicles?!?! Eh?

Eminent
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Posted: 11th Dec 2010 21:34
My router has arrived but I;m playing LoL right now. Who's up for a game tmr?


Crazy Acorn
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Posted: 12th Dec 2010 00:49
I will get on!

Satchmo
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Posted: 12th Dec 2010 04:11
Me too!

Crazy Acorn
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Posted: 12th Dec 2010 04:18
Will see if anyone is one

Crazy Acorn
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Posted: 12th Dec 2010 04:19
What is the IP??

Satchmo
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Posted: 12th Dec 2010 04:23
I think the master server is down.

Crazy Acorn
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Posted: 12th Dec 2010 04:24 Edited at: 12th Dec 2010 04:30
it could be... Are you getting a runtime error?

EDIT: It seems if you turn on bloom it gives you a runtime error...

Satchmo
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Posted: 12th Dec 2010 04:30
No but no servers are showing up.

Crazy Acorn
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Posted: 12th Dec 2010 04:43
strange... Try the IP 10.10.10.39

Uncle Sam
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Posted: 13th Dec 2010 00:50 Edited at: 13th Dec 2010 00:52
Not sure what's going on. Server is up, and if it crashed I believe I would know. Hmm....

Btw, tomorrow is my last day! Then, either tomorrow night (if I'm not too tired), or Tuesday, I will resume work on Time Front. One of the first things I'm going to do is add the oasis map!

EDIT: btw, if you're not sure if you connected to the server when you refresh the list, check the top-left corner of the screen (except maybe on low resolutions). It will show your player name if it worked. Also, it will tell you "unable to connect" after 10 seconds if it really did fail. Speaking of which, I think one of you requested a name-change? Sorry, I got distracted.
General Jackson
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Posted: 13th Dec 2010 16:15
Where can I download it? I'd like to try it.
And BTW I lost the horn with a bunch of other stuff because I did something stupid.
I WILL redo it and have it textured by Friday.

I am Southern, and I love Grits. Feel free to ask me what grits are if your a yankee
Crazy Acorn
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Posted: 13th Dec 2010 16:29 Edited at: 13th Dec 2010 16:30
@ General Jackson

Did you sign up for the beta and get accepted?

EDIT: And are grits just crushed up corn???

Uncle Sam
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Posted: 14th Dec 2010 07:53
Quote: "Where can I download it? I'd like to try it.
And BTW I lost the horn with a bunch of other stuff because I did something stupid.
I WILL redo it and have it textured by Friday."


That's fine.

I'm officially done with this semester! Starting tomorrow, teh codez begins!
Crazy Acorn
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Posted: 14th Dec 2010 19:56
Yay!
Uncle Sam
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Posted: 14th Dec 2010 23:57 Edited at: 15th Dec 2010 00:00
Found the correct positions and rotations on each limb (NOT EASY!) for Josh Mooney's awesome armor pieces. Won't be long 'till it's in the game!

This is straight from DB. Here it is with the commander helmet:





And here it is with a regular soldier's helmet:

Crazy Acorn
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Posted: 15th Dec 2010 00:35
Whoa!!! That's so cool!! Can't wait for the next map and features!!

Uncle Sam
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Posted: 15th Dec 2010 02:25
Me too.

Fixed the bloom bug. The problem now is getting it to run smoothly with it on.

Uncle Sam
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Posted: 15th Dec 2010 04:04
Switched to HDR. Looks better and runs a little smoother, though I'm not sure if it's smooth enough. I get 45 FPS.
Crazy Acorn
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Posted: 15th Dec 2010 04:08
Did you update it? I could go and test the bloom feature. Do I have to download a new build or does it manually update?

Eminent
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Posted: 15th Dec 2010 04:10
What's your GFX card?


Uncle Sam
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Posted: 15th Dec 2010 04:23
I have to send you guys the update, which would require me to do a few things.

I have a Geforce 260, so it should be running good. Here's what it looks like on vegetation:



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