Thanks for the comments.
Quote: "very nice! though, there is something missing there, when the player hold a gun, the arm should move a bit around, and especially when he shoot, the cursor should be moving somewhat randomly around, you know, weapons are heavy, and when it shoots, it's impossible for a human to keep holding it in the exact same position, i think you know what i mean"
I know what you mean.
The camera actually does jerk. I wonder if the video kind of hides it. I've added some randomization to the MP40, though, so that should make it much more realistic, as it was pin-point accurate before.
Quote: "Nice, i love the textures on the gun shack."
Lemonade did a good job UV mapping it.
Quote: "wow.. great
some things you could add:
1. Hands
2. Fire effects when shooting
3. Improve the walking animation, and a death-respawn delay like battlefield
4. (Later) Shadows
btw, i loved the aim of that rifle!"
Good suggestions. In response to #1, I've thought about that. In fact, the first version of Time Front had hands. The thing is, it complicates things so much. I may not add them unless enough people want them or if I myself see that they are really needed. If I do add them, it will be towards the end of the project. I might actually do that, now that I think of it, if there is time. I agree with all your other suggestions, though.
And I love shooting that rifle!
Yesterday, I added in ladders to the towers. The physics are working. I just need to tie things up and apply the climbing animation I made. Here's a couple of shots (not sure why the texture is distorted on the ladder):
When you climb to the top it automatically gets off, and same at the bottom.
More to come!