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Work in Progress / Time Front returns! (LOTS of images)

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Uncle Sam
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Posted: 31st Dec 2010 00:32
And just for the record, the project has officially passed 19,000 lines of code.
Hockeykid
DBPro Tool Maker
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Posted: 31st Dec 2010 02:41
What physics and or collision system does this game use? Seems to be doing a good job with all the vast terrain.

Uncle Sam
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Posted: 31st Dec 2010 09:39
It uses Sparky's Collision DLL, which is free. Works real well and runs so fast.
C0wbox
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Posted: 31st Dec 2010 18:11
! I do secretly follow this WIP and I have to say, these latest pictures are very impressive. I'll admit I was sceptical as to the quality of this game at the start or whether it would just fizzle out like so many WIPs these days but it really is turning out well now. !

Uncle Sam
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Posted: 1st Jan 2011 13:08 Edited at: 2nd Jan 2011 00:43
Thanks man. I know what you mean about projects "fizzling out", that happens a lot around here (myself included). The difference with this project is that I'm paying monthly for a server and website now, so I HAVE to finish it. But thanks for the encouragement.

To All: Stuff I've finished since last update:

-Made a significant performance boost on all maps.
-Re-coded the building system, so that buildings in progress are no longer transparent, and therefore do not have that transparency bug that lets you see stuff through them. Yay! Instead, they are a different color when in progress, and there is a green bar above them showing how far it is built. Screens tomorrow.
-Worked more on adding the bugle.

Happy New Year's all!

EDIT: Well, after sleeping in like forever, I'm back at it again. I'm going to try to get the next beta out today.

I've been testing sandbags for bugs. They seem to be working very well now!



Uncle Sam
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Posted: 4th Jan 2011 20:37 Edited at: 4th Jan 2011 20:49
Well, I haven't finished the next beta as I thought I would, but I've definitely been working on it. I've been bug hunting and animating the player model. I just finished a new running animation, and now you won't be able to shoot if you are running; the gun drops down when you run.

Here's a video. You'll see a slight glitch on the water when I scope, but it's just because the framerate is so low from the video:

http://www.youtube.com/watch?v=uA9NuMhtfX0&feature=youtube_gdata
Eminent
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Posted: 4th Jan 2011 22:13
When's the new beta? This time, prepare to get owned. I got a new rig so my framerates gonna be higher therefore I can kill people better(it ran like 10 fps on my laptop).


thenerd
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Posted: 4th Jan 2011 22:25
I can't wait to hide in that grass...

Uncle Sam
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Posted: 5th Jan 2011 22:56 Edited at: 6th Jan 2011 08:39
The new beta is coming soon, and then you can all turn up the graphics and hide in the grass!

I'll be working on it a lot today, and I'll let you know how close it is.

EDIT: Fixed innumerable bugs so far that I will not mention.

EDIT: Re-coded the building system so that buildings can be constructed much more accurately (this is hard to explain, but the code was terrible before).
Uncle Sam
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Posted: 6th Jan 2011 20:22 Edited at: 7th Jan 2011 04:33
I'm not sure, but I'm pretty certain we can get the next beta out today. I'll try as hard as I can to make it happen.

Some features added this morning (will edit as they are finished):

-Can repair buildings now.
-Fixed several bugs, including the MAJOR one where spawns stayed on the minimap and spawning map even after destroyed.

EDIT: Looks like we can do a beta this evening. I'm taking a break then will see if I can pull everything together in time.

EDIT: Tonight might not work actually. I ran into a serious bug that I have to fix.
Drillfoot
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Posted: 7th Jan 2011 05:30
<still following>

This is looking great! The more screenshot's I look at the more I want to play! I'm new to creating games, but 19,000 lines of code is crazy! Is there a certain way you can look for specific code, or is it a lot of rem, and ` comments you look for? I read somewhere DOOM III had a little over 400k lines of code. Which I don't see why seeing as the whole game was played in the dark.

Like I said though, this is looking good! I like what you have going here, I'd be willing to pay for a full featured released.

rem allow user create game with one click
rem create graphics, sound, scripts, models, with one click
rem slap user in face if game choice is mmo
Uncle Sam
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Posted: 7th Jan 2011 21:31
Hey thanks man. I'm really excited to see what happens once it's released.

It is a lot of work to go through all the code. It's actually closer to 20,000 lines now. I have about two dozen code files to separate it into chunks that are much easier to access. For example, I have a file for collision, a file for weapons, a file for levels, etc., and each handles it's own part. Then I can just call function from each such as level_Load or weapon_Control. I also use a lot of rems. I can't imagine 400k lines though!

To all beta testers: Sorry for the delay. The next beta will definitely be released today. I'll keep you posted.
Crazy Acorn
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Posted: 7th Jan 2011 23:34
Whoot! I am prepared to get on once it comes out!

Uncle Sam
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Posted: 8th Jan 2011 00:19 Edited at: 8th Jan 2011 01:18


Until then, here's a video. I made the bloom increase as you look up towards the sky. I might make it only do it when you look at the sun in the future.

http://www.youtube.com/watch?v=HHQ7Yud0h-c&feature=youtube_gdata

Now I'm going to pack the game into an installer (update).

EDIT: Uploading update and taking a break.
Uncle Sam
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Posted: 8th Jan 2011 02:42
The beta has been sent out. Read the instructions carefully. there are a couple things I have yet to fix (like making the interface less crowdy for lower resolutions...sorry about that), but most are fixed. I have a server up, though I may not join it immediately. The game will auto-start with 4 players, and you can no longer build in warmup mode.
Satchmo
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Posted: 8th Jan 2011 03:22
I didn't get it, no email yet..

Uncle Sam
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Posted: 8th Jan 2011 03:26
Oh sorry, I removed the emails of people that were not responding so that I wouldn't keep spamming them, and I must have removed yours. I sent it to you. If anyone else got removed too, just let me know.
Satchmo
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Posted: 8th Jan 2011 03:30
Ty.

Eminent
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Posted: 8th Jan 2011 03:41
I've downloaded your betas so many times (this is my 3rd comp now and 3rd beta), I know the website user and pass in my head. Dling it now.


Uncle Sam
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Posted: 8th Jan 2011 03:46
Haha. Well, I'm honored.
Eminent
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Posted: 8th Jan 2011 03:47
Matrix DLL redistributables are missing I think. Something is.


Eminent
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Posted: 8th Jan 2011 03:50
It's "MFC71.dll", it's probably my problem. Any idea what it is?


Uncle Sam
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Posted: 8th Jan 2011 04:01 Edited at: 8th Jan 2011 04:02
It's a weird bug that happens to some people. I'll email you.

EDIT: I can't remember which email is yours.
Satchmo
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Posted: 8th Jan 2011 04:03
A LOT faster now, went from around 40 fps to about 70-90, what exactly did you change?

Eminent
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Posted: 8th Jan 2011 04:05
err. The one that uses live and starts with a k. I dont wanna post it on fourms cuz I might get spammed.


Uncle Sam
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Posted: 8th Jan 2011 04:09 Edited at: 8th Jan 2011 04:10
None of the emails start with a "k". Maybe just email me and I'll respond.

Quote: "A LOT faster now, went from around 40 fps to about 70-90, what exactly did you change?"


Glad to hear that! I found that a lot of hidden objects weren't actually hidden. I think I also changed some other things that probably helped but that I can't remember. What's interesting is that the camera range is actually higher, I think at least twice as high. I can actually run the Oasis with bloom and water on high and still get on average 60 fps. Before that was never going to happen.
Eminent
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Posted: 8th Jan 2011 04:30
I keep crashing TT.TT.


Uncle Sam
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Posted: 8th Jan 2011 04:31
Do you get an error message? And what do you do or press right before it crashes?
Eminent
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Posted: 8th Jan 2011 04:35
No message. Just Time Front has stopped working. Check online for a solution and close the program or close the program. No option on making it wait. Just crashes.


Uncle Sam
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Posted: 8th Jan 2011 04:36
Weird. Ok, I'll send you an email.
Crazy Acorn
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Posted: 8th Jan 2011 07:10
Just downloaded the new beta and I say it is VERY glitchy! The camera is shaking like crazy and the animations are weird AND the recoil on the guns is incredible high! There seems to be no build menu??

Uncle Sam
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Posted: 8th Jan 2011 09:07 Edited at: 8th Jan 2011 09:08
Well, I'm not sure what you mean about the recoil because it's the same. But the camera shaking is an effect. It was completely steady before so now it's harder to aim, making it more realistic. I'm not sure which animations you mean. The weapons? There's no build menu because it's warm-up mode. The game starts when four players join. Tomorrow hopefully enough players will come on.
BMacZero
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Posted: 8th Jan 2011 09:36
Sam - I have not gotten an email.

Uncle Sam
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Posted: 8th Jan 2011 10:25 Edited at: 8th Jan 2011 10:25
Sorry about that. Sent it! It's late now, but tomorrow I'll put up the game server again.
Crazy Acorn
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Posted: 8th Jan 2011 17:23
I dont think the effect is necessary because it is rather annoying and it makes it seems like you lag so much! I really don't think this should be an effect for the game.

Eminent
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Posted: 8th Jan 2011 17:23
Put a cap, man! Running at 150-300 fps makes it go too fast, which sucks cause I have twitchy hands. Running at 40-60 fps was easier for me.


thenerd
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Posted: 8th Jan 2011 23:56
I can host a server tomorrow...

Eminent
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Posted: 9th Jan 2011 00:31
Anyone wanna play a game?


Satchmo
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Posted: 9th Jan 2011 03:08
Yeah everybody go on.

Eminent
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Posted: 9th Jan 2011 03:38
Cool. Im joining.


Satchmo
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Posted: 9th Jan 2011 04:11
Gg. Just two bugs..

First happened when I went near the water, it seems like the flash at the end of the gun no longer matched up to the tip. It would be as much up as I was down, and vice versa, it was almost reversed and so it didn't match up. The second is the copyright symbol on the skybox, it's visible from the little hill with all those rocks.

Uncle Sam
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Posted: 9th Jan 2011 04:17
Thanks for the bug reports. Looks like I missed the game! I'll see about maybe putting an option to cap the frame-rate for faster computers.

I wish we had even more people to test this. I really need to see how the game handles a lot of players.
Eminent
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Posted: 9th Jan 2011 04:55 Edited at: 9th Jan 2011 05:16
Oh oh oh. I glitched and somehow went all the way on top of the spawn jail. Satchmo saw. You want a screenie?
If you want more people I could ask some guys to help. But I'm pretty sure they suck in FPSes.
EDIT: Another bug. When you're running uphill, you can't jump. BTW are you gonna get on?
EDIT2: Bug : When you run(shift) you can still scope with your gun.


Uncle Sam
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Posted: 9th Jan 2011 07:51
Very good bug reports, thanks! It wouldn't hurt to get your friends on, even if they fail at FPSs. I just need testers. Just tell them to email me at the appropriate address. I was on today, just not as much as I could have because I had things going on, and each time I came on no one was on (except for Gorlocks one time).
Satchmo
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Posted: 9th Jan 2011 19:27
Maybe if you did a post on Geek Culture you could get more players?

Eminent
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Posted: 10th Jan 2011 02:16
TheNerd, when are you gonna host that server?


thenerd
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Posted: 10th Jan 2011 04:04
It should be running right now... tell me if it isn't.

Eminent
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Posted: 10th Jan 2011 04:13
IP?caps.


thenerd
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Posted: 10th Jan 2011 05:10
108.7.78.206[b]

Eminent
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Posted: 10th Jan 2011 18:14
You trying to make a FPS realistic? U mad, bro ? .
Went for some solo testing on theners server. It seems arrows dont collide with trees.


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