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FPSC Classic Product Chat / [LOCKED] WASP mod V2

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GameBuilder
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Posted: 3rd Jun 2011 14:45
@Shakleford

Thanx man

Quote: "You will get alot of help as long as you show some effort"


i am trying to help in the things i know about i wont give anyhelp in anything that i dont know about it

GameBuilder

Am the original Game Builder ... Stop Looking At my Sig.

light mod
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Posted: 6th Jun 2011 12:48 Edited at: 7th Jun 2011 00:50
when I pick up a weapon this error comes up.

see link for the image of the error...

PLEASE HELP!!!

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Scene Commander
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Posted: 6th Jun 2011 14:20 Edited at: 6th Jun 2011 14:20
@light mod.

I'm afraid I'm going to need a lot more information.

1) Which weapon? Is is all weapons, or just some, or one particular weapon.

2) Which script are you using for pickup?

3) Have you run FPSC cleaner if you've recently upgraded?

http://jimjamsgames.yolasite.com
Payam
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Posted: 6th Jun 2011 15:09
I think he pickup m107 because it is the only weapon in the screen.

As it says "the object doesn't exist" I think your weapon lost a part of it's files.
Try re-installing the model pack and the new EAI upgrade if you want.

Have our guns was a mistake!!!

I am PaYaM
light mod
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Posted: 7th Jun 2011 00:37 Edited at: 7th Jun 2011 00:50
1.sorry-it is all the weapons that trigger the error.
2.the script I used was (weapon.fpi) on the weapons.
3.I will try using fpsc cleaner.......doesn't help.

........but everything else is working really great.
Scene Commander
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Posted: 7th Jun 2011 09:58
@light mod.

I'm sorry, I really can't replicate this error and it would be a big one which I'd have thought would have been reported before.

Does anyone else have this problem?

http://jimjamsgames.yolasite.com
Ched80
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Posted: 7th Jun 2011 11:25
Picking up guns was OK for me.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Matto225
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Posted: 7th Jun 2011 13:24
i have another problem, not entirely sure if its connected to wasp mod though. When i test my games, all is fine, but when i build the game and use the .exe version then all hell breaks loose. What happens is whatever image is on the screen becomes the skybox, with a layered effect whenever you move. For example if i pick up a gun and look up then there will be a blur of floor, and gun on the skybox. this is fine if my game is set indoors, but all my outdoor games are looking pretty wierd...help please?
Scene Commander
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Posted: 7th Jun 2011 15:04 Edited at: 7th Jun 2011 15:04
@Matto225

I've just run a test build version with the latest internal version of WASP and all is fine. I haven't tested it with the public version but can't imagine there would be any difference.

If anyone else is having problems please say, but I can confirm that the internal version, which is due for release in around a week has no skybox errors.

http://jimjamsgames.yolasite.com
light mod
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Posted: 8th Jun 2011 00:42
maybe try to use a different sky box.
- It might help.
Matto225
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Posted: 8th Jun 2011 10:52 Edited at: 8th Jun 2011 10:54
@Light mod Ive already used numerous sky boxes, but to no avail...
@ Scene commander Its probably just my Fps creator being dotty, its been through several phases of refusing to do different things, so hopefully it will just go away in a while (it once wouldnt let me use "Build game" fior a couple of months!) heres a screen shot of my problem, all i did was start the game and look up...its all rather disorentating to be honest, and without video footage will likely make no sense...

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Ched80
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Posted: 8th Jun 2011 11:21
That looks to me like a memory problem. How big is your level? does the same happen on a smaller level?

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Matto225
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Posted: 8th Jun 2011 12:54 Edited at: 8th Jun 2011 12:56
@Ched80 the level is tiny 1v1 multiplayer...it doesnt mate anymore really because as of a few moments ago my fps creator has decided to stop working entirely....ive had this thing before and it just stays there forever...ah well, sorry to trouble this thread but it looks like my question no longer needs answering, back to dark basic i guess...

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Scene Commander
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Posted: 8th Jun 2011 13:05 Edited at: 8th Jun 2011 13:07
@Matto

Good luck with your FPSC..

As for your problem, I've been informed by S4Real that this could be related to an old FPSC problem where the skyboxes aren't always passed manually to the final built game. Please check you have the skybox folder and that it contains the required files. Hopefully that will help.

http://jimjamsgames.yolasite.com
Matto225
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Posted: 8th Jun 2011 17:08
@Scene Commander, thanks will do!
Payam
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Posted: 8th Jun 2011 17:08
That's not a WASP or FPSC problem.
I mean the skybox.

Easily open your setup.ini in the built game files and go to[GAMEDEBUG] part and change the usesky=0 to usesky=1.
When it is 0 then it won't process the skybox and it's very good for indoor levels where you can't see the sky in whole level then the frame rate will be better because of no process on sky.

Have our guns was a mistake!!!

I am PaYaM
Design Runner
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Posted: 9th Jun 2011 03:45
Matto, search for FPSC Not Starting *FIX* and you will find a thread on how to fix that!

light mod
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Posted: 10th Jun 2011 04:22
To matto225.

it is probably just your computer being too slow, or you don't have the latst update of fpsc.
light mod
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Posted: 10th Jun 2011 04:25
In the next update of wasp mod, will it have a larger map size in the editor of fpsc?

- just wondering
Scene Commander
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Posted: 10th Jun 2011 10:43
@Light Mod

I'm afraid a larger map size won't be in the next release of WASPv2. However, there will be a large number of new features which I'm sure you won't be disappointed in.

For those of you who are following this thread, you can expect a new release within the next few days.

http://jimjamsgames.yolasite.com
defiler
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Posted: 10th Jun 2011 11:04
Im going to download wasp mod since v118 came out, can't wait to use it!

Current Project: Lost Contact: Chapter 1
Scene Commander
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Posted: 10th Jun 2011 11:30
Quote: "Im going to download wasp mod since v118 came out, can't wait to use it!"


It's nice to know you're keen, but I'm afraid you'll need to wait a couple of days if you want to use the latest version. The downloadable version is based on V118.5 and NOT the final V118 release source, that version is only available internally at present and it due for release in a few days once we've ironed out any little problems.

http://jimjamsgames.yolasite.com
Matto225
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Posted: 10th Jun 2011 18:17
@PaYam/Have our guns
Quote: "Easily open your setup.ini in the built game files and go to[GAMEDEBUG] part and change the usesky=0 to usesky=1."
i just checked and it was 1 not 0 :/ not good then...my pc runs fine, plenty of memory so im now REALLY confused

Oh flash spammers, hiding your inadequacy behind the veil of a flash grenade...
s4real
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Posted: 10th Jun 2011 21:22
@Matto225 :- This problem happens when there is no skybox. Make sure they are in your game and transfer them over from fpsc creator.

best s4real



Pack ya games with vishnu packer its free.
defiler
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Posted: 11th Jun 2011 04:38
@ scene: Alrighty

Current Project: Lost Contact: Chapter 1
Matto225
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Posted: 11th Jun 2011 12:09
Quote: "This problem happens when there is no skybox."
I already manually transferred a skybox over, and no such luck. A the moment im about to completely uninstall and reinstall to fix another couple of glitches, so hopefully this will be fixed as well
thanks for the advice though!

Oh flash spammers, hiding your inadequacy behind the veil of a flash grenade...
Shakleford
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Posted: 11th Jun 2011 12:47
Quote: "For those of you who are following this thread, you can expect a new release within the next few days."

I had pretty crappy week but this makes me quite happy.

I know this thread isnt as active as other mods have been, and I saw that post where you sounded like you were second guessing WaspV2, but this my mod of choice. I have a purchased mod and this is still my mod of choice. Im looking foward to the next release, and whatever you have in store after that. whatever it is, Im sure it will put a smile on my face.

I recently learned to sleep with my eyes open. ..... God am I tired
Scene Commander
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Posted: 11th Jun 2011 13:09 Edited at: 11th Jun 2011 13:10
Quote: "I had pretty crappy week but this makes me quite happy."


Quote: "I have a purchased mod and this is still my mod of choice."


Thanks for that, it's good to hear that our efforts are of use to some.

Just running through some final testing and tweaking for next release now.

http://jimjamsgames.yolasite.com
Sting
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Posted: 11th Jun 2011 14:09
@SC - Always got your back in this mod bud, it's already promising and future developments look bright! Looking forward to the official 118 release.

Want your games to look professional? Website! - Thread!
jmtmew
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Posted: 11th Jun 2011 14:21
This is a truely amazing mod, that I love using in my games, and really brings a lot more functionality to it. You have contributed an amazing modification to the community, and I cannot wait until the next release. Thanks a lot for making a mod of this quality for free.

Scene Commander
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Posted: 11th Jun 2011 16:05 Edited at: 11th Jun 2011 16:06
Thanks guys for kind words.

V118 update is now available for download. I believe we've caught any bugs, but it's the nature of betas for there to be issues. If you have any problems please let me know. Otherwise we can consider this for the offical release of WASPv2.

Full list of updates are in the first post.

Enjoy.

http://jimjamsgames.yolasite.com
TerrorNation
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Posted: 11th Jun 2011 17:01
Great update list there Scene Commander! I can't wait to start using some of them Keep up the great work.
Shakleford
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Posted: 11th Jun 2011 17:28
Nice SC thnx for the release. I just went through the manual real quick to read up on the new features. This is going to be a fun Saturday. A very fun Saturday.

I recently learned to sleep with my eyes open. ..... God am I tired
TerrorNation
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Posted: 11th Jun 2011 17:55 Edited at: 11th Jun 2011 18:08
I have tried to use the antialias command in my setup.ini but I don't think my graphics card can handle it .. I was looking forward to smoothing out my game with this (if you pardon the pun )

EDIT: FPSC deletes the extra lines I add to the setup.ini to set the antialiasing; could this be the problem?
Scene Commander
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Posted: 11th Jun 2011 18:00
Quote: "don't think my graphics card can handle it"


The mod will default to the highest settings avaiable to the card. So, possible not. So if you set it to 16 and your card can't handle that it will default to a lower setting.

http://jimjamsgames.yolasite.com
TerrorNation
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Posted: 11th Jun 2011 18:09
@Scene Commander

I noticed that in the manual but I thought again that since FPSC keeps deleting my antialias=x line in the setup.ini I was thinking that was the reason why I cannot see any difference in my levels.
Scene Commander
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Posted: 11th Jun 2011 18:13
Quote: "FPSC keeps deleting my antialias=x"


Ah, yes, I forget to fix that.. There's always one isn't there.

However, in truth, it isn't really required any longer as it will simply default to the best option. I may remove the requirement for the setup.ini at all and just have it auto adjust.

http://jimjamsgames.yolasite.com
TerrorNation
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Posted: 11th Jun 2011 18:16
Quote: "There's always one isn't there."


Yeah I know what you mean

Quote: "I may remove the requirement for the setup.ini at all and just have it auto adjust."


I think that may be the best idea personally. Thank you for the quick reply.
bruce3371
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Posted: 11th Jun 2011 18:23 Edited at: 11th Jun 2011 19:34
Just downloaded, thanks SC, gonna have a good play with it

[edit]Email sent in my official capacity as beta tester!(Uh oh!)[/edit]

Soviet176
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Posted: 12th Jun 2011 06:35
@Scene Commander

Very nice comrade! good to see this bad boy in action again. Can't wait to test it! Very nice job!


Shakleford
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Posted: 13th Jun 2011 06:02 Edited at: 13th Jun 2011 08:52
Scene Commander

Whenever I swap weapons using "openweaponslot" after the switch is made I have to manually bring up the new gun.
That is...after I hit the button to swap, the guns get switched, but the new one is hidden from the hud until I mouse scoll.

I think it might be because of FPSC and not Wasp, because I had the exact problem with a weapon swap script using another mod.

Heres the script. I had also tried addding "showplrweapon" after the switch but that did not help.



I recently learned to sleep with my eyes open. ..... God am I tired
Scene Commander
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Posted: 13th Jun 2011 10:31 Edited at: 13th Jun 2011 10:33
Quote: "Whenever I swap weapons using "openweaponslot" after the switch is made I have to manually bring up the new gun."


I'm not seeing any change to vanilla FPSC, if you have no weapon the weapon will appear, however if you are already armed, any additional weapons will go into your inventory. I've copied a sample script from the WASP scripbank below, demonstrating what I mean. Unless of course, I've misunderstood the problem. )




http://jimjamsgames.yolasite.com
Shakleford
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Posted: 13th Jun 2011 11:31
Quote: "Unless of course, I've misunderstood the problem."


Yes what that script does is move the old weapon to a different slot right. ( I assigned the script to the weapon)

My script is call of duty style exept theres no prompt to swap .The script I posted is assigned to the guns main script. So with a weapon in hand with my script attached, you would walk up to another weapon with that script attached and press "E" and the guns would swap.

So the problem is when I hit "E" the guns are swaped(the gun the player had is droped from slot 1 and the gun on floor that was picked upis put int slot1) But when the swap happens the new gun is not shown . I have to mouse scroll or hit"1" to bring up the new weapon.

I recently learned to sleep with my eyes open. ..... God am I tired
Scene Commander
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Posted: 13th Jun 2011 12:40
I understand your problem, but it's really the nature of FPSC, that once you are armed, it won't swap to a new weapon automatically. This is really more of a scripting issue than a problem with WASPv2 as such. I'll play around and see if I can come up with a scripting solution, but you might like to try asking for advice on the script board.

http://jimjamsgames.yolasite.com
Shakleford
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Posted: 13th Jun 2011 12:59
All right thanx S.C. I'll do that

I recently learned to sleep with my eyes open. ..... God am I tired
TerrorNation
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Posted: 13th Jun 2011 21:06
@Scene Commander

Is there any command in WASP mod that allows you to set an entity's target by clicking another entity in-game? This would be helpful for the gravity commands you have which could mean the player could select 2 entities and move them together.

Thanks.
Scene Commander
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Posted: 13th Jun 2011 22:49
@Terrornation.

No, there is nothing like that, but I can see the use for such a feature. It wouldn't be too difficult to add so I will consider it, but as always, I can't make any promises.

http://jimjamsgames.yolasite.com
TerrorNation
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Posted: 13th Jun 2011 23:15
Quote: "It wouldn't be too difficult to add so I will consider it, but as always, I can't make any promises."


That's good to hear

It would be great for you to add this and I sincerely hope you do consider it as a feature.
defiler
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Posted: 13th Jun 2011 23:17
Question: is it possible to make a gravity gun like weapon and use that to move objects?

Current Project: Lost Contact: Chapter 1
TerrorNation
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Posted: 13th Jun 2011 23:40
@Defiler

Yes it is. Check out the WASP manual, as it has all the descriptions of what you have to add to the gunspec of a weapon to make it a gravity gun.

Good luck

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