Quote: "Whenever I swap weapons using "openweaponslot" after the switch is made I have to manually bring up the new gun."
I'm not seeing any change to vanilla FPSC, if you have no weapon the weapon will appear, however if you are already armed, any additional weapons will go into your inventory. I've copied a sample script from the WASP scripbank below, demonstrating what I mean. Unless of course, I've misunderstood the problem. )
;Artificial Intelligence Script
;Header
desc = Weapon Pickup
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupaweapon.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:state=1
:state=1:openweaponslot=4
:state=1:playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
:state=2:closeweaponslot
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
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